lithkul devant
Legions of Infinite Dominion
41
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Posted - 2013.08.30 20:42:00 -
[2] - Quote
Medic 1879 wrote:lithkul devant wrote:Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle as long as they are not being targeted and you get full health and full ammo. Only problem with this is when I use my tank ALT 9 times out of 10 when I go to recall my vehicle I usually spend the rest of the match trying to persuade the bluedot that is sitting in one of my turrets shooting hills to get out. For example using a tank and the enemy team brings out allot of AV the best idea is to recall the vehicle and run as infantry, explaining this to blueberries sitting in a turret is difficult though and allot of the time they just refuse to get out or will say they will get out and will stand right next to your tank waiting for you to get out so they can steal it, trying to drive away just makes them hop back in and sulk. Having ammo limits for small turrets will be a pain as well I predict, it will be fine if you get decent gunners but the first time a blueberry jumps in and decides he is going to blow up the MCC (yours or the enemies they usually arent picky.) your turret becomes useless.
This is a sperate problem/issue, but you do have a valid point with how the system currently is. However, with the vehicle ammo changes this concern might be aliviated by that when they run out of ammo they will have no incentive to be in your tank anymore possibly. |
lithkul devant
Legions of Infinite Dominion
44
|
Posted - 2013.09.02 20:45:00 -
[3] - Quote
Harpyja wrote:Paladin Sas wrote:lithkul devant wrote:Medic 1879 wrote:lithkul devant wrote:Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle as long as they are not being targeted and you get full health and full ammo. Only problem with this is when I use my tank ALT 9 times out of 10 when I go to recall my vehicle I usually spend the rest of the match trying to persuade the bluedot that is sitting in one of my turrets shooting hills to get out. For example using a tank and the enemy team brings out allot of AV the best idea is to recall the vehicle and run as infantry, explaining this to blueberries sitting in a turret is difficult though and allot of the time they just refuse to get out or will say they will get out and will stand right next to your tank waiting for you to get out so they can steal it, trying to drive away just makes them hop back in and sulk. Having ammo limits for small turrets will be a pain as well I predict, it will be fine if you get decent gunners but the first time a blueberry jumps in and decides he is going to blow up the MCC (yours or the enemies they usually arent picky.) your turret becomes useless. This is a sperate problem/issue, but you do have a valid point with how the system currently is. However, with the vehicle ammo changes this concern might be aliviated by that when they run out of ammo they will have no incentive to be in your tank anymore possibly. blueberries like to sit in tanks and be useless just to soak up free WP God, I hate it when blueberries decide to AFK in my rail tank. I've had too many matches where the blueberry got over 1k WPs with 0 kills and 0 deaths, because he just sat in my small turret throughout the match.
Yes that is a problem, that alot of blueberries are dumb as hell, that you can't lock seats up, and many other issues. I am not disagreeing about that at all, but this topic is just upon the vehicle ammo and what implications it would have upon the game. In issue to the other topics, a better academy teaching new players, door locks to keep people out of your vehicle, options to boot players out of your vehicle would all help withi the problem of blueberries afking WP within your vehicle or when you need to recall a vehicle.
My point was though intially is that ammo for vehicles that are ground based should not be that much of a problem or issue. For vehicles that fly this might be a huge issue since controlling them is already hard enough as is and a slight bump can make you twirl into oblivion. Though the other concerns you bring up I completely understand them and I agree with you on them. I hate it when people get in a vehicle of mine and refuse to get out, even when it is obvious they should be getting out, however, every game has a learning curve and some adapt and learn a lot faster then others. |