Zendeal
Horizons' Edge Orion Empire
22
|
Posted - 2013.08.29 18:51:00 -
[2] - Quote
Im completely speculating but... I believe that if CCPs "fix for hit detection" is addressing the "phantom bullets" you will see a definate reduction in the time on target to drop an enemy. This is why I think ARs are so good. Shoot 60 bullets and 45 actually register and 30 of those hit and you got yoruself a kill. Fire a charged scrambler that doesnt register or 2 of 5 of your followup shots miss and your left feeling like your gun sucks or is underpowered. Fixes in this area will be an immediate boost to all weapons with possibly the medium ROF ones like Breach, TAC, Scr benifitng the most as 1 phantom bullet is much more of a loss to DPS than with an AR.
Again, phantom shots with the shotgun areonly part of the issue. Since the shotgun is an all-or-nothing type of weapon in Dust the problem gets way more publicity than what I believe is a server/client issue. Its very easy to tell that your shots didnt register because you can clearly see nothing came out of the gun. The lag issue is way more touchy.
When people complain about lag the problem usually is tossed aside as "Get a better connection" but time and time again I have seen that in off-peak hours my shotgun performance is signifcantly better than when I play during peak. It's not even the players either as I see the same people who play all the time playing at all hours. I really do think that peak times put more load on the server then account for possible congestion in my local area at those times and you now those split millisecond timing differences become deal breakers for the Shotgun. Taking it from a solid weapon to borderline crap.
Maybe the aim magnetism will help this? Help keep your sights glued and les prone to small adjustments that turn your shot into a whiff? I certainly hope so, otherwise I think with the improvements to aiming, turn speeds, hit detection, my Shotgun scout will end up down the toilet.
Just so I'm not ranting and offering any constructive thoughts.... What about changing up the Shotgun from its "All-or-nothing" approach as a weapon and making it more of a CQC suppression category? If the game mechanic tweaks dont help the Shotty why not look at tweaking its role?
- Substantially increase the Shotguns spread, creating a sort of "cone" that is fired - Damage can probably remain the same as the large spread will probably result in less 1 or 2 hit kills from anything beyond 4m - Increase the effective range. Currently I think the CreDon has a max of 30m for hits to even register but the damage drop off cuts at about 10-15m. Maybe give it full effectiveness up to 20m with a sharp cut-off. Again the large dispersion will not have anyone 1 shotting people beyond the in-your-face range -Give the hits a "movement stutter". This already happens when you are hit by a Mass Driver, its very breif but it serves a purpose
Now you have a decent CQC weapon that can be used not to clear rooms but to definatly put some pressure on the enemy and limit their ability to retreat adding some suppressive functions in CQC. |