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Protected Void
STRONG-ARMED BANDITS
76
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Posted - 2013.08.29 11:38:00 -
[1] - Quote
From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. |
Monkey MAC
killer taxi company General Tso's Alliance
37
|
Posted - 2013.08.29 11:40:00 -
[2] - Quote
Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills.
Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! |
Lurchasaurus
SVER True Blood Public Disorder.
1163
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Posted - 2013.08.29 11:43:00 -
[3] - Quote
btw.....passive scanning is 10 meters.......have fun with that. |
Protected Void
STRONG-ARMED BANDITS
76
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Posted - 2013.08.29 11:43:00 -
[4] - Quote
Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!!
Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. |
Monkey MAC
killer taxi company General Tso's Alliance
37
|
Posted - 2013.08.29 11:46:00 -
[5] - Quote
Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not.
The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!! |
Protected Void
STRONG-ARMED BANDITS
76
|
Posted - 2013.08.29 11:47:00 -
[6] - Quote
Lurchasaurus wrote:btw.....passive scanning is 10 meters.......have fun with that.
I know, the base range is pretty lame. Although, with my Gallente scout dropsuit skills, it's at 15 meters for me. Still pretty useless in most circumstances, but I do notice a difference when I don my Minmatar assault suit (basically when I get annoyed with getting killed by the enemy sneezing at my scout suit). I seem to get surprised by enemies more often than when I'm in my scout suit. So it seems that the scanner is somewhat helpful, but it's hard to be sure without some way to verify it. |
Protected Void
STRONG-ARMED BANDITS
76
|
Posted - 2013.08.29 11:53:00 -
[7] - Quote
Monkey MAC wrote:Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!!
Huh? The what now? Are you referring to the Electronics skill specifically? Does that influence the passive scanner? Got any source for that?
At times, I've been surprised by heavies that failed to show on my minimap. I find it unlikely that there are a lot of heavies out there that invest in scanner skills to hide themselves. On the other hand, I often "see" enemies through, say, a container, and I'm pretty sure it's not because my team mates have eyes on them. |
Extraneus Tenebrarum
THE BOSSES
34
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Posted - 2013.08.29 11:57:00 -
[8] - Quote
Passive scan to me has ONLY been usefull when im hacking and they try to sneak up on me from behind, I always get away |
Monkey MAC
killer taxi company General Tso's Alliance
37
|
Posted - 2013.08.29 12:01:00 -
[9] - Quote
Protected Void wrote:Monkey MAC wrote:Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!! Huh? The what now? Are you referring to the Electronics skill specifically? Does that influence the passive scanner? Got any source for that? At times, I've been surprised by heavies that failed to show on my minimap. I find it unlikely that there are a lot of heavies out there that invest in scanner skills to hide themselves. On the other hand, I often "see" enemies through, say, a container, and I'm pretty sure it's not because my team mates have eyes on them.
In the skill tree under "dropsuit upgrades" the electronics has a plus 3 or 5% to cpu, (cant remember) behind that are skills for scanning range, suit cross section and scan prescision, each improving by 5% a level, so assult suit become 12.5 radius , and whatever the profiles are I cant remember them of hand, but if a heavy has level 5 scan profile, he could sneak under a lvl 0 passive scanner!!
Actions like sprinting make you easier to see, and if you have eyes on ylu can see them through objectes for a short time!! |
Smooth Assassin
Condotta Rouvenor Gallente Federation
95
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Posted - 2013.08.29 12:03:00 -
[10] - Quote
Active scanners are only useful when your infiltrating somewhere else of the map but what would you do? drop a drop-pad or go solo with your scanner? |
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Vin Mora
Sanguis Defense Syndicate
105
|
Posted - 2013.08.29 12:04:00 -
[11] - Quote
Monkey MAC wrote:Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!! Its not useless for Scouts, they can reveal all other suits passively without modules, and all suits with the proper skills and modules.
To answer the OP, you basically won't have anything on your screen except for Active Scanner results, as your passive result won't get you that far.
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Monkey MAC
killer taxi company General Tso's Alliance
37
|
Posted - 2013.08.29 12:05:00 -
[12] - Quote
Smooth Assassin wrote:Active scanners are only useful when your infiltrating somewhere else of the map but what would you do? drop a drop-pad or go solo with your scanner?
Logi, and do both, with some re to take down high value structures like crus |
Reav Hannari
Red Rock Outriders
1047
|
Posted - 2013.08.29 12:24:00 -
[13] - Quote
Monkey MAC wrote:Actions like sprinting make you easier to see, and if you have eyes on ylu can see them through objectes for a short time!!
Wolfman confirmed that activity does not affect your profile, yet |
Beren Hurin
The Vanguardians
1288
|
Posted - 2013.08.29 12:39:00 -
[14] - Quote
1) Passive scanning - is not useless. What you don't realize is that most equipment is revealed via passive scanning, right now and, depending on how scanning will end up working for them, in the future. If equipment each has unique scan profiles, the higher scan precision of scouts will mean that they will be the ones detecting and eliminating enemy equipment. Until then, as far as WP and tactics are concerned, passive scanning isn't super helpful atm.
2) active scanning- I think we need a tad more information than the patch notes is giving us on how exactly equipment scanning will work and if its possible for some equipment to not be detectable by some scanners. |
Protected Void
STRONG-ARMED BANDITS
77
|
Posted - 2013.08.29 18:33:00 -
[15] - Quote
Vin Mora wrote:Monkey MAC wrote:Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!! Its not useless for Scouts, they can reveal all other suits passively without modules, and all suits with the proper skills and modules. To answer the OP, you basically won't have anything on your screen except for Active Scanner results, as your passive result won't get you that far.
Well...if I skilled into Long Range scanning and added a Range Amplifier or two, the range would start extending up towards the second ring on my minimap (which, AFAIK, is the 50 meter mark). That theoretically makes the range somewhat useful - although I still think the base stat should be increased for scouts.
So, in theory, the passive scanner should be able to be useful - it's just that the seeming unreliability of the passive scanning makes me reluctant towards spending a lot of SP on it. If everything that was on my minimap as a result of a passive scan had the same pulsing effect that results from an active scanner are going to have, it would help me determine if the passive scanner actually works as intended/supposed. |
ugg reset
Molon Labe. RISE of LEGION
370
|
Posted - 2013.08.29 18:45:00 -
[16] - Quote
Passive scanners are life savers for CQB. Have you ever noticed how camping isn't an issue in this game? Passive scanning lets you know what's around the next corner. The player with the better scanner will know if someone is there, where they are and where they are looking before his opponent does.
For a scout this could be the difference between running into someones LOS or getting a easy knife/shotgun/lolplasma cannon/ ect kill.
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Ten-Sidhe
Osmon Surveillance Caldari State
524
|
Posted - 2013.08.29 19:07:00 -
[17] - Quote
The scanner skills are not all 5% per level.
The scan resolution and signature skills are 2% per level and the scan radius is 10% per level. So an assault can scan a max of 15m before mods.
With a complex range extender, it is 21.75m. With 2 it is 30.17(rounded), three is 37.78(rounded). Gallente scout can get 25% bonus from suit making that 47.21m(rounded) with 3 mods. I wouldn't call that useless.
By default, assault suits can't passive scan another assault suit. So passive scan skills are less useful for them then scout and logi that have a better base resolution. Heavy suits can't even scan other heavies without mods or a lot of skill points. So passive scanning is mainly a light suit and logi thing. |
Ten-Sidhe
Osmon Surveillance Caldari State
524
|
Posted - 2013.08.29 19:11:00 -
[18] - Quote
In closed beta, base range was 15m and 25m for scouts. Scan range was nerfed to 10m for all. It would be nice if scouts kept a proportionally longer scan range, say 15m base vs 10m for other suits. |
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