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Protected Void
STRONG-ARMED BANDITS
76
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Posted - 2013.08.29 11:38:00 -
[1] - Quote
From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. |
Protected Void
STRONG-ARMED BANDITS
76
|
Posted - 2013.08.29 11:43:00 -
[2] - Quote
Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!!
Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. |
Protected Void
STRONG-ARMED BANDITS
76
|
Posted - 2013.08.29 11:47:00 -
[3] - Quote
Lurchasaurus wrote:btw.....passive scanning is 10 meters.......have fun with that.
I know, the base range is pretty lame. Although, with my Gallente scout dropsuit skills, it's at 15 meters for me. Still pretty useless in most circumstances, but I do notice a difference when I don my Minmatar assault suit (basically when I get annoyed with getting killed by the enemy sneezing at my scout suit). I seem to get surprised by enemies more often than when I'm in my scout suit. So it seems that the scanner is somewhat helpful, but it's hard to be sure without some way to verify it. |
Protected Void
STRONG-ARMED BANDITS
76
|
Posted - 2013.08.29 11:53:00 -
[4] - Quote
Monkey MAC wrote:Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!!
Huh? The what now? Are you referring to the Electronics skill specifically? Does that influence the passive scanner? Got any source for that?
At times, I've been surprised by heavies that failed to show on my minimap. I find it unlikely that there are a lot of heavies out there that invest in scanner skills to hide themselves. On the other hand, I often "see" enemies through, say, a container, and I'm pretty sure it's not because my team mates have eyes on them. |
Protected Void
STRONG-ARMED BANDITS
77
|
Posted - 2013.08.29 18:33:00 -
[5] - Quote
Vin Mora wrote:Monkey MAC wrote:Protected Void wrote:Monkey MAC wrote:Protected Void wrote:From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results"
Any chance this also applies to objects detected by the passive scanner? It would make it so much easier to gauge the effectiveness of investing in the passive scanner skills. Unlikely, your passive scanner is actually taking a slight nerf with the tacnet changes, only enemies YOU have passively scanned will appear on your radar!! Yes, I'm aware of that. I actually think that's a good thing, though. I'm a scout, and the removal of shared scanner results helps me be more stealthy. But it would still be nice to have some indication of the effectiveness of my passive scanner, shared results or not. The passive scanner is useless, once you up your electronics the only things that appear are heavies!! But maybe a pulse would be nice to catch your eye while hacking!! Its not useless for Scouts, they can reveal all other suits passively without modules, and all suits with the proper skills and modules. To answer the OP, you basically won't have anything on your screen except for Active Scanner results, as your passive result won't get you that far.
Well...if I skilled into Long Range scanning and added a Range Amplifier or two, the range would start extending up towards the second ring on my minimap (which, AFAIK, is the 50 meter mark). That theoretically makes the range somewhat useful - although I still think the base stat should be increased for scouts.
So, in theory, the passive scanner should be able to be useful - it's just that the seeming unreliability of the passive scanning makes me reluctant towards spending a lot of SP on it. If everything that was on my minimap as a result of a passive scan had the same pulsing effect that results from an active scanner are going to have, it would help me determine if the passive scanner actually works as intended/supposed. |
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