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Acturus Galaxy
Horizons' Edge Orion Empire
111
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Posted - 2013.08.29 10:21:00 -
[1] - Quote
Panther Alpha wrote:Yeah... small problem with you logic ... AV weapons only kills Vehicles .. turrets kills EVERYTHING.
The turret comes with 5000-10000 eHP (and immunity to snipers) and the AV with 300-600 eHP being very vulnerable to everything. Except forge guns which most accept as being slightly OP. |
Acturus Galaxy
Horizons' Edge Orion Empire
114
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Posted - 2013.08.29 10:43:00 -
[2] - Quote
pegasis prime wrote:Obodiah Garro wrote:Yea cause a hand grenade costs the same as a vehicle mounted weapon. Hell by your logic why dose a hand grenade do more dammage than a small missile turret???
Very limited range, very limited ammunition and easy to avoid unless you spend 2 seconds cooking it first. And all infantry have access to the grenades making them equal. |
Acturus Galaxy
Horizons' Edge Orion Empire
114
|
Posted - 2013.08.29 10:46:00 -
[3] - Quote
Leovarian L Lavitz wrote:Acturus Galaxy wrote:pegasis prime wrote:Obodiah Garro wrote:Yea cause a hand grenade costs the same as a vehicle mounted weapon. Hell by your logic why dose a hand grenade do more dammage than a small missile turret??? Very limited range, very limited ammunition and easy to avoid unless you spend 2 seconds cooking it first. And all infantry have access to the grenades making them equal. Tanks need infantry homing grenades.
The proto blaster already kills my 700eHP clone in less than a second, no need for homing grenades as everything you point at is dead. |
Acturus Galaxy
Horizons' Edge Orion Empire
116
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Posted - 2013.08.29 10:49:00 -
[4] - Quote
Lurchasaurus wrote:Acturus Galaxy wrote:pegasis prime wrote:Obodiah Garro wrote:Yea cause a hand grenade costs the same as a vehicle mounted weapon. Hell by your logic why dose a hand grenade do more dammage than a small missile turret??? Very limited range, very limited ammunition and easy to avoid unless you spend 2 seconds cooking it first. And all infantry have access to the grenades making them equal. we are talking about av nades dude.
Then I agree somewhat with the lai dai grenades. Remember the squishy clone has to get up close to hit with the AV grenade. You have three turrets on the tank and active scanners, should be easy to avoid unless you go solo in your tank and drive around in the red blob thinking you should be invincible in the metal fortress. |
Acturus Galaxy
Horizons' Edge Orion Empire
116
|
Posted - 2013.08.29 10:54:00 -
[5] - Quote
Lurchasaurus wrote:Acturus Galaxy wrote:The proto blaster already kills my 700eHP clone in less than a second, no need for homing grenades as everything you point at is dead. lol you dont even need to point. your swarms and av nades do all the work for you
You are aware how useless swarm launcher clones are against other infantry? If one tanker provokes the opposite team to spawn with 4 swarmers, that makes it 15 clones vs 12 clones. And your tank is still lethal to everything red on the field, where the swarm launchers can do little but try and target the tank. Maybe the tanker ends up hiding most of the game, but you have accomplished a big advantage for your team. |
Acturus Galaxy
Horizons' Edge Orion Empire
117
|
Posted - 2013.08.29 11:10:00 -
[6] - Quote
Lurchasaurus wrote:Acturus Galaxy wrote:Lurchasaurus wrote:Acturus Galaxy wrote:The proto blaster already kills my 700eHP clone in less than a second, no need for homing grenades as everything you point at is dead. lol you dont even need to point. your swarms and av nades do all the work for you You are aware how useless swarm launcher clones are against other infantry? If one tanker provokes the opposite team to spawn with 4 swarmers, that makes it 15 clones vs 12 clones. And your tank is still lethal to everything red on the field, where the swarm launchers can do little but try and target the tank. Maybe the tanker ends up hiding most of the game, but you have accomplished a big advantage for your team. while i can see you probably do have a problem with this, i will never accept it as a valid argument as a whole. I have an entire alt character built upon using SMGs and knives and i promise you, they are anything but useless whats the point of having a lethal tank if everything that tries to kill us is invisible?
The difference is the price of the suit. You would need to go full proto if you have to add both advanced AV and an advanced sidearm making your fit very expensive. The AV'er normally adds damage mods making him very vulnerable to close quarter combat which all sidearms are aimed at. Being in a 200k isk suit with only a SMG as main weapon, and it is not even proto or have any damage mods. Yes, you could balance it with a better sidearm and less damage on the AV, but then you would not be able to archive much against anything but milita and standard stuff. The consensus on this forum sounds like it is proto AV with damage modules that are needed against LLAV vehicles and skilled tankers unless you can get up close with nano hives and lai dai grenades. The AV grenade clone should be avoidable, there is a huge risc on the clone trying to get up close. |
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