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Thread Statistics | Show CCP posts - 3 post(s) |
Beren Hurin
The Vanguardians
1288
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Posted - 2013.08.29 12:22:00 -
[1] - Quote
Vin Mora wrote:XiBravo wrote:If you "sweep" in the second or 2 while scanning, does it cover the whole area? For instance the 5 second one if i were to spin 360 deg, will it have scanned all 360 or have a "pulse effect" and miss increments? From my use of the scanner, everything tagged in the Scan Pulse range is lit up for the full amount of time. So spinning is the best way to find your targets.
I can confirm this. I think this will be the preferred way to use them. However I don't think they 'fully activate' until the V animation is fully spread. It seems to have a bit of a delay until the scanning starts, so if you plan on sweeping less than the 100% of the area around you, then you'd want to start a bit to the side of where you plan to mainly scan so that the delay won't cause you to miss part of the target area while you spin around.
Also, especially for the more narrow scanners. You should realize that the scanner scans in a cone shape. Initially I realized I was thinking that I was mentally thinking of it more in a kind of 'pie slice' shape. This means that something could be above you and 'within scan range' but not inside the cone. The scanner will not indicate the presence of these things because it wasn't within the cone.
In other words, If you could draw what your scanned area looks like after spinning 360 degrees, it would be a cylinder, but with a very flat cone shape extruded from the top and bottom. Only a scanner that would scan 180 degrees or more could spin only horizontally AND scan a complete sphere around himself.
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Beren Hurin
The Vanguardians
1288
|
Posted - 2013.08.29 12:31:00 -
[2] - Quote
Protected Void wrote:Keeriam Miray wrote:Is enemy equipment will be more stealthy (harder to detect, invisible in map mode) in 1.4? I'd also like to know this. Unless I put my uplinks in very hard-to-reach places, they almost always get destroyed long before they're spent. It's way too easy to find enemy deployables in the current build.
Yeah, I'm hoping that as I've suggested on Cross Atu's 'rewards progression' thread, that STD and ADV gear should require STD to ADV scanners to detect, but mostly STD. While some ADV and most PRO gear should take mostly ADV and and some PRO scanners to find.
So, scouts would have a secondary role. If this IS how equipment works, and they DO reward us eventually for destroying deployables, then scouts, especially with precision mods, could have the easiest time locating and destroying deployed equipment.
What might be troubling at first, if some equipment is 'stealthy' is if/when you scan, and you can't detect equipment or dropsuits, will the scanner be able to tell the difference? Will we get an 'margin of error rate' even if we can't completely detect equipment. |
Beren Hurin
The Vanguardians
1292
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Posted - 2013.08.29 15:15:00 -
[3] - Quote
Shotty GoBang wrote:XiBravo wrote:If you "sweep" in the second or 2 while scanning, does it cover the whole area? For instance the 5 second one if i were to spin 360 deg, will it have scanned all 360 or have a "pulse effect" and miss increments? In my experience, "sweeping" with a scanner will result in red-dots blipping temporarily on HUD and TacNet. The blips decay after a very short duration. To answer your question, I have not observed missed increments from spinning too fast. So sweeping is a decent way to check surroundings, but you won't maximize target visibility duration unless you must paint red-dots for the duration of the scan. It's a good practice to sweep and locate a red-pile, wait for recycle, then paint that red-pile for a full scan duration. Give it a try if you aren't following; you'll see what I mean. Hope this helps, - Shotty
I've hat fits utilizing 2 scanners for this reason. A longer skinny one, and a mid range longer duration one. |
Beren Hurin
The Vanguardians
1308
|
Posted - 2013.08.30 13:37:00 -
[4] - Quote
CCP Wolfman wrote:XiBravo wrote:If you "sweep" in the second or 2 while scanning, does it cover the whole area? For instance the 5 second one if i were to spin 360 deg, will it have scanned all 360 or have a "pulse effect" and miss increments? It does cover the whole area. Not totally happy with that...
What would be the point of the longer scanning modules then if they didn't consistantly scan the entire duration. If '5 seconds' really means 'half a second 3 times during a 5 second period', if you think the tacnet is confusing now wait until then.
One alternative would be, make all the scanning angles smaller and balance based on the whole idea that people WILL sweep their scanners.
Or you could have scanners work a little different than they will in 1.4. You could lengthen the scan time and target visability time of all scanners, but you could make it so that the scanner has to 'lock on' to its targets. You would scan an area, and "see" red dots, but the scanner wouldn't make them remain visible, until they were under the scanner for a certain amount of time. The scanner would effectively be 'locking' them. The difference between the scanner's precision and the target's profile would determine 'lock time'.
This would prevent sweeping as you'd probably have to point and hold to keep targets visible after the duration of the scan. It would also allow for a little more variety in the utility of scanners as some could be used just to get the approximate location of targets, others would be good at quickly fixing on targets and then stowing the device and continuing to track them as you pursue.
This latter idea would also open up the counter-ewar possibilities as a being scanned and being locked would be two separate things. If you are locked you could be tracked, if you are being scanned, you are detected, but not locked. A kind of handheld sensor disruptor pulse could be an effective tool at targetted sensor disruption. If you know you've been locked you could point toward the scanner and deactivate his lock, re-hiding your team members. |
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