Csikszent Mihalyi
DUST University Ivy League
89
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Posted - 2013.08.29 12:35:00 -
[1] - Quote
Fizzer94 wrote:Acturus Galaxy wrote:Fizzer94 wrote:DJINN leukoplast wrote:Fizzer94 wrote:It seems like the other team did really badly, probably because you weren't out there to help them. Think that might have had anything to do with it?
Omg someone went 35/0, whatever they are using is obviously OP.
By you're logic the Plasma Cannon is OP because my friend can go 32/1 with it. Stop whining about losing, especially when you are AFKing, it really makes you look like scum Read the thread, I was on Jason's team. And 32/1 with the PC, I'd love to see that. Not doubting it's possible, but probably quite difficult to pull off on a regular basis. I apologize for not reading the thread completely. However, I still side with Jason. I used to be a tank driver, and I switched out ASAP because I learned it was a fruitless job. Making a good profit as a tanker is probably one of the hardest things in the game. Now I am mingling in AV, I find it to be much more fun and rewarding, as a single fit costs me less than 40k and I can easily die 5-6 times a match and still make a good profit. As a tanker I could only die once every 5-6 matches in order to make any money. I believe that cheaper tanks would benefit everybody involved. Tankers make money, AVers get to kill more tanks. Win Win. Here is the problem, you should not put all your skillpoints in tanks and expect to be able to use it in every single match without dying. Use it as support for your infantry role. I cannot use my dedicated support logi in every match, depends allot on the team I am with, I also have a scout which again is not useable in all matches. The dedicated tankers problems is that they will complain to no end if they are unable to go 20+/0 in every single match. And there must be a balance problem when someone finally manages kill one of their tanks. Just wait until we get maps with more indoor combat and the tankers will complain they are unable to drive around inside the building. Actually most tankers would be happy to just not die as often. When I was a tanker I know I would have gladly lowered my damage output if I could have had more survivability. Tankers just want their expensive toys to not get blown up so easily. Not go 20/0, that's just a bonus for the good tankers.
Sounds like a logi LAV, you want to drive something like that? With a medium turret? Then why don't you.
Tanks are always going to be vulnerable because they are big fat targets that aren't particularly fast. If you don't want that firepower, why risk being in a tank at all?!
It's not any different in EVE, is it? You can't just say "I don't want my expensive battleship toy to be blown up so often". It's going to happen, no matter how many EHP it got. It's a juicy target and it's going to go down, that's why they say "don't fly what you can't afford to lose", which can be translated to "don't fly what you are not willing to grind back". Sadly you can't grind with a tank in Dust, but you will once PVE makes an appearance. Until then, grind means jump into a free suit and do your best on foot.
If you want to be "safe", then use something small, cheap, and fast. Not a massive tank.
As far as I can tell, it's all working as intended. |