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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP LogicLoop
C C P C C P Alliance
482
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Posted - 2013.08.29 01:30:00 -
[1] - Quote
We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad spawns for you. Are you still getting dropped into a large pool of friendlies herded into a corner by the opposite team? Etc. |
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CCP LogicLoop
C C P C C P Alliance
482
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Posted - 2013.08.29 03:04:00 -
[2] - Quote
Funkmaster Whale wrote:CCP LogicLoop wrote:We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad spawns for you. Are you still getting dropped into a large pool of friendlies herded into a corner by the opposite team? Etc. Yes it still occurs though not as frequently. The times I do spawn into a mass of red dots usually occurs if I immediately spawn as soon as the game begins instead of waiting about 10-15 seconds. The other biggest issue is spawning immediately into getting run over. I've had a few ambushes where I would be dead by an LAV before the screen even came up for my player. Would it be possible to make the very first spawn in an ambush the same relative location for the entire team? Most of the times the team will be split up on various parts of the map. That's fair and all, but only after the game has begun. Often it'll wind up where I will spawn near 1 or 2 blue dots but at least 10 or 12 red dots, while my entire team is on the opposite end of the map.
I imagine it would be possible, but I do not know if that is the solution we will end up using. It's not a bad idea. We did try a mode internally where the players spawned much like in skirmish, at each side of the map. It wasn't very popular so we nixed it.
I am mainly gathering this info now so I can get some more tweaking to the variables in. |
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CCP LogicLoop
C C P C C P Alliance
482
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Posted - 2013.08.29 06:45:00 -
[3] - Quote
OgTheEnigma wrote:The biggest problem I have with the spawning system in Ambush right now is when I have fights away from the main group. I might be having a one on one fight or sneak up on someone away from the main battle, then suddenly another red dot appears in front of me. Then another and another. Very often a 1vs1 fight seems to turn into a 1vs10.
To improve this the spawn system needs to do a better job of gauging where the opposition team is. If there's any enemies within 20 metres then there shouldn't be spawning in any circumstances.
That is the system the level design team thought it was a while back. However, it turns out it wasn't. It is more of a "weight" system. We need to find that sweet spot and it seems it still has not been found. I am personally trying to collect this info so I can get this adjusted more (or even adjust it myself).
Ambush is however, a bit more in the vein of "death-match" so the intentions are to lean a bit more to the chaotic. What I am extremely concerned about are the players spawning into a mass of the opposing team. 1 vs 1 with a spawn or two while is concerning and can be frustrating at times, is not nearly as concerning to me as the herding that is happening.
If we can get this herding issue resolved, I believe you would have less chances of the scenario you described happening. |
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CCP LogicLoop
C C P C C P Alliance
482
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Posted - 2013.08.29 06:52:00 -
[4] - Quote
Vin Vicious wrote:CCP LogicLoop wrote:Funkmaster Whale wrote:CCP LogicLoop wrote:We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad spawns for you. Are you still getting dropped into a large pool of friendlies herded into a corner by the opposite team? Etc. Yes it still occurs though not as frequently. The times I do spawn into a mass of red dots usually occurs if I immediately spawn as soon as the game begins instead of waiting about 10-15 seconds. The other biggest issue is spawning immediately into getting run over. I've had a few ambushes where I would be dead by an LAV before the screen even came up for my player. Would it be possible to make the very first spawn in an ambush the same relative location for the entire team? Most of the times the team will be split up on various parts of the map. That's fair and all, but only after the game has begun. Often it'll wind up where I will spawn near 1 or 2 blue dots but at least 10 or 12 red dots, while my entire team is on the opposite end of the map. I imagine it would be possible, but I do not know if that is the solution we will end up using. It's not a bad idea. We did try a mode internally where the players spawned much like in skirmish, at each side of the map. It wasn't very popular so we nixed it. I am mainly gathering this info now so I can get some more tweaking to the variables in. He means spawn the entire team together, not a set location
I know what he meant, its not that much difference in the end. If they all spawn together, they are all spawning in a set location. It just may not always be the same location. However, our system doesn't currently support that.
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CCP LogicLoop
C C P C C P Alliance
484
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Posted - 2013.08.29 08:23:00 -
[5] - Quote
Rogatien Merc wrote:CCP LogicLoop wrote:We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad spawns for you. Are you still getting dropped into a large pool of friendlies herded into a corner by the opposite team? Etc. The open, square "mushroom" Compound where there are three gates in with a supply depot next to the NE gate and the CRU in a corner by the SE gate and stairs behind the CRU... ... in certain situations an entire team will aut-spawn repeatedly in the NW corner and be completely bottled up.
Sounds like you are describing Biomass. |
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CCP LogicLoop
C C P C C P Alliance
494
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Posted - 2013.08.30 00:26:00 -
[6] - Quote
Absolute Idiom II wrote:CCP LogicLoop wrote:Rogatien Merc wrote:CCP LogicLoop wrote:We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad spawns for you. Are you still getting dropped into a large pool of friendlies herded into a corner by the opposite team? Etc. The open, square "mushroom" Compound where there are three gates in with a supply depot next to the NE gate and the CRU in a corner by the SE gate and stairs behind the CRU... ... in certain situations an entire team will aut-spawn repeatedly in the NW corner and be completely bottled up. Sounds like you are describing Biomass. No, he's describing Communications Outpost: https://forums.dust514.com/default.aspx?g=posts&t=80615&find=unread
Right right. I had NE and NW mixed up in my head when I was imagining a top down on these. Very similar description if you swap the directions. |
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CCP LogicLoop
C C P C C P Alliance
498
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Posted - 2013.08.30 08:33:00 -
[7] - Quote
Bendtner92 wrote:LogicLoop, as others have mentioned, there's some problems you need to fix with at least the first spawn of the match.
Every match someone spawns on top of the entire other team. This applies to both teams. This simply can't happen.
You need to have the teams spawning in one big group at the first spawn and after that you can randomize the spawns a bit more. I know that you tested something like this a while ago where the teams had base spawns on each side of the compound (though, these base spawns lasted throughout the entire match and not just for the first spawn, and they were too far away from the compound, so it didn't work).
You need to have the teams spawning together on each side of the compound, either at the edge or right outside the compound, and not 100+ meters from the compound. After this first initial spawn you can then go back to more randomized spawns for the rest of the match.
Ill have a chat with one of our programmers. Mention this particular problem and the suggestion and see what his thoughts are. Mainly to see if we can actually do this with what we currently have. I do not believe there is a way to do this now with our current code. However, it's possible there is. Hence, this is why I will ask. =) |
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CCP LogicLoop
C C P C C P Alliance
1099
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Posted - 2013.10.09 00:12:00 -
[8] - Quote
Daigon VII wrote:Hi devs.
It's been a bit since I've logged on since I'm lacking a PS3 and I haven't tried 1.5 yet so I don't know if you've fixed this but.
Would there be a way to make it so that you don't spawn at a drop link? Drop Link camping is really easy and your opponents have an instant edge, they can just let you keep spawning and mow you down the instant you spawn.
I will ask about this and see if I can get an answer for you.
Daigon VII wrote: Also:
I hate spawning in the middle of a whole enemy team. Why does this happen? I've had instances where I've spawned at their spawn during ambush or spawned in by myself and quickly had 3-4 enemies spawn near me.
It would be great to have a shot when spawning instead of being insta-gibbed.
I know we fixed this internally. I am not sure if it shipped with 1.5 or not. I will need to ask about this as well. |
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CCP LogicLoop
C C P C C P Alliance
1112
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Posted - 2013.10.15 00:30:00 -
[9] - Quote
Daigon VII wrote:Daigon VII wrote: Also:
I hate spawning in the middle of a whole enemy team. Why does this happen? I've had instances where I've spawned at their spawn during ambush or spawned in by myself and quickly had 3-4 enemies spawn near me.
It would be great to have a shot when spawning instead of being insta-gibbed.
I know we fixed this internally. I am not sure if it shipped with 1.5 or not. I will need to ask about this as well.
Thanks, the game is a lot of fun and it's good to see developer involvement. Keep up the good work and say hi to Scotty the AI for me.[/quote]
Scotty says Hello and that hes giving her all shes got! |
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