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KalOfTheRathi
Black Phoenix Mercenaries
603
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Posted - 2013.08.29 04:55:00 -
[31] - Quote
Arkena Wyrnspire wrote: -- snip position paper -- There is no reason to start a debate until 1.5 arrives.
It is already done or nearly so. The established pattern is to develop the next patch release then send it to QA for a month of Polish. That means 1.4 is finishing QA and will be dropped on 3 Sept. with 1.5 getting its time in QA. When 1.5 drops 1.6 will go to QA and 1.7 will start development. It might be time to discuss 1.7 or 1.8 but anything earlier might as well be forged in steel.
All of which means CCP/Shanghai has already made all the decisions they want made. They are only telling us when it is too late to actually change what is happening. Get used to this behavior as it is truly consistent with this bunch.
Either way, Tanks are getting drastic changes and the only ones we have to worry about are the same Devs that routinely break this game. The changes are massive because the entire vehicle class was not well put together in the first place. While it is a good thing they are willing to attempt the change it is unlikely to turn out well. Expect the Skill Tree to change, significantly. The documented bonuses will not work. Half the new or readjusted features will use more CPU or not get benefits while costing more SP.
Obviously I have little hope they will do it right. History is on my side.
Chromosome isn't even a memory for most of the current DUST crop. They don't know what we have already lost. |
Obodiah Garro
Tech Guard General Tso's Alliance
265
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Posted - 2013.08.29 04:58:00 -
[32] - Quote
Charlotte O'Dell wrote:I want them to be used to absolutely wreck fortified positions. For 10-30 seconds (shields) or 30-60 seconds (armor), tanks need to be nearly unstoppable. However, when their modules wear off or capacitor depletes, they should be as weak as militia dropsuits against a mass driver.
Then a tank can be a tank in the hands of a good driver, but in the hands of an idiot, wont last a minute.
This is what they are aiming at with 1.5 BUT
Give HAV a damn role, give us fortications that can only be destroyed by them, or let them kill NULL cannons or something, give them a damn role because vs infantry they will fail, after the bastards killed my uncle Skippy I vowed to destroy each and everyone of those sons a bitches with my milita swarm launcher! |
Arkena Wyrnspire
Turalyon 514
2812
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Posted - 2013.08.29 11:55:00 -
[33] - Quote
Spkr4theDead wrote: Turret prices need to be reduced. Module prices could be reduced by a small percentage. Why does my extra HP cost more than a PRO AV weapon?
If one guy with MLT swarms is launching at a good fit Madrugar, no, the tank should stay there and laugh.
Your extra HP costing more than a PRO AV weapon is exactly what allows you to make the argument that you should be able to survive them better. It's unreasonable to cost the same but be much more effective.
The tank 'staying there and laughing' at lower tiers is potentially a problem though. What happens when you take a PRO tank into a match where there isn't multiple PRO AV? Do you completely stomp the match? That's one of the main fears of infantry arguing against you - the possibility of nigh-unstoppable tanks because not enough people on their team specced into AV. |
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