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Void Echo
Echo Galactic Industries
1095
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Posted - 2013.08.29 00:31:00 -
[1] - Quote
Obodiah Garro wrote:HAV atm have no clear mission in the game. They are a crutch, an extra 7k ehp for a lone soldier to roll around and shoot at infantry while still protected by whatever dropsuit they use.
Its hard to balance HAV ehp against AV because all AV are situational, there are no omni damage weapons that deal with the different types of HAV that are present.
Straight up, get rid of HAV or buff them and make the gunner and pilot seperate. Making AV work in groups against a HAV is only credible if it takes a group to operate a game changer like a HAV in the first place.
Otherwise, let single AV destroy HAV, the AV runner needs to take the risk to be inefficient against the primary threat (infantry) while at the same time the HAV pilot effectively has a second life (his dropsuit).
that actually counters all meaning for the personal vehicle investment in the game.
I did NOT skill into tanks for someone else to use the main aspects of it.
that thinking only comes from regular FPS games, in regular FPS games, there is no personal investment towards anything, in this game its towards EVERYTHING.
I would understand a single AVer destroying a tank by himself if the weapon or dropsuit hes using was the size of a vehicle. |
Void Echo
Echo Galactic Industries
1097
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Posted - 2013.08.29 02:56:00 -
[2] - Quote
Obodiah Garro wrote:Void Echo wrote: that actually counters all meaning for the personal vehicle investment in the game.
I did NOT skill into tanks for someone else to use the main aspects of it.
that thinking only comes from regular FPS games, in regular FPS games, there is no personal investment towards anything, in this game its towards EVERYTHING.
I would understand a single AVer destroying a tank by himself if the weapon or dropsuit hes using was the size of a vehicle.
What is the main aspect of a HAV then? Aside from your personal murder wagon? Single AVs have been destroying tanks since tanks were invented I dont see the difference in this game, however if they change the fundamentals of HAV operation to make it more of a squad/tandem design, then yea that would warrant a greater response from the opposing team. 1 trooper rolling about in a HAV himself? Gtfo lol, let that thing die to solitary FG and SL all day long.
this is where it all differs.
it comes down to a simple question...
Why should you decide how HAVs work when you do not have anything invested in them, why not let the drivers decide what their purpose is? why are you the only opinion that should matter when deciding the fate of other styles that you do not even use? |
Void Echo
Echo Galactic Industries
1099
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Posted - 2013.08.29 03:16:00 -
[3] - Quote
Draxus Prime wrote:your tank was almost mine void echo remember?
I remember that, try to be less quiet when trying to sneak up on me, I can hear everything pretty easily even with the loud as engine |
Void Echo
Echo Galactic Industries
1099
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Posted - 2013.08.29 03:19:00 -
[4] - Quote
Our Deepest Regret wrote:What I've taken from Wolfman's posting about how survivability is going to work for tanks, is that Pilots can either use high defense machines with low killing power, or they can build high damage fragile models that can use defensive modules with high cooldowns, but the era of the murder machine with consistently great defense isn't coming back. You gotta choose one or the other. Makes sense to me.
it really does make sense when you bring in the original order of the game, in order to be viable in one thing, you have to sacrifice effectiveness in another thing..
I just don't want my personal investment in vehicles to go to waste because the infantry to like it. (which is whats been happening for over a year now) |
Void Echo
Echo Galactic Industries
1099
|
Posted - 2013.08.29 03:25:00 -
[5] - Quote
Obodiah Garro wrote:Void Echo wrote: this is where it all differs.
it comes down to a simple question...
Why should you decide how HAVs work when you do not have anything invested in them, why not let the drivers decide what their purpose is? why are you the only opinion that should matter when deciding the fate of other styles that you do not even use?
Am not speaking from any bias but from a perspective of achieving balance. For instance all my SP invested in SL would be a waste if there was no vehicles to shoot at. On the other hand why would a HAV pilot want to give away any of his advantage? I enjoy shooting HAV/LAV/DS but I do need targets, I dont think what I said was so unreasonable a suggestion than say, HAV pilots wanting to be in a position where 1 player necessitates a response from more than 1 other on the opposing team. Its not even the players fault that there are so many HAV/AV hate threads going about, CCP released PRO AV and not their counterparts, am in favour of losing PRO AV if CCP have a plan to balance vehicles on the whole at STD level, the problem isnt just with dealing with HAV though, AV runners need to deal with all vehicles and if HAV are slow then **** man, thats your problem. However it becomes everybodies problem if HAV become powerful to the extent that it breaks the game. Why would people log in to the threat of getting stomped by HAV if the game itself forces people to spec into FG/SL to take out errant HAV or otherwise just be murdered? I cant speak of the effectiveness of STD FG against your HAV but am damn sure if your a good pilot then STD SL wont be causing you greif if its comming from 1 red. **** needs to be balanced.
and that's where it needs to start.. vehicles are not dropsuits and shouldn't be balanced as such, they are entirely different from vehicles, it needs to be separated from infantry balances entirely if anything were to be done properly. |
Void Echo
Echo Galactic Industries
1104
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Posted - 2013.08.29 03:41:00 -
[6] - Quote
Obodiah Garro wrote:Void Echo wrote: and that's where it needs to start.. vehicles are not dropsuits and shouldn't be balanced as such, they are entirely different from vehicles, it needs to be separated from infantry balances entirely if anything were to be done properly.
So then as a HAV pilot what do you consider a balanced AV response to the threat you bring to the battlefield? In your opinion what is the fair equaliser to HAV in terms of manpower the other team needs to bring in?
in my version of balance, all the enemy team would need to compete against a tank would be 3 proto AVers. and I know what your going to say "well if that's the case, then 4 tanks will equal 12 AVers and the whole team will have to bring out AV", to that I say, no your wrong... if it only takes 3 people to kill a single tank, then those 3 people would be all you need to deal with the other tanks on the enemy team..
every time iv brought this up, people have complained that the way I design it would be an entire team would equal a few tanks, that not true, see if you have 3 prototype AVers, those 3 would be the ones going after all the tanks on the enemy side. see?
a tank has 3 seats, it should take 3 people to kill it. however tanks would need an incentive to have more than just the pilot, thus they would need to have the right set of skills in order to max out the tank's effectiveness.
the pilot controlling alone would be just survivable and still to massive damage, but when the other 2 seats are filled with people who have the right skill sets, the tank's survivability instantly gets stronger. |
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