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Shion Typhon
Intara Direct Action Caldari State
238
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Posted - 2013.08.28 21:38:00 -
[1] - Quote
Beren Hurin wrote: 1) Please define 'massive' in your terms. In terms of PRO vs. STD gear I see at best a doubling, maybe tripling of eHP. And with DPS, PRO gear gets at best 50% -75% more dps after max skills.
Seriously?? I mean really?
You can't see how having 3x the HP and +75% DPS on the other guy is beyond insane from an FPS design perspective?
This isn't some gradual curve either with proto sets being "pay-walled" behind a large number of L5 skills. |
Shion Typhon
Intara Direct Action Caldari State
241
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Posted - 2013.08.29 09:17:00 -
[2] - Quote
Arkena Wyrnspire wrote:Shion Typhon wrote:Beren Hurin wrote: 1) Please define 'massive' in your terms. In terms of PRO vs. STD gear I see at best a doubling, maybe tripling of eHP. And with DPS, PRO gear gets at best 50% -75% more dps after max skills.
Seriously?? I mean really? You can't see how having 3x the HP and +75% DPS on the other guy is beyond insane from an FPS design perspective? This isn't some gradual curve either with proto sets being "pay-walled" behind a large number of L5 skills. 75% isn't a realistic number. It's nowhere near realistic - with 5 complex damage mods and proficiency 5, you'll get a little over half that, and if you do that you certainly won't have the HP advantage. The main problem is the HP bricking.
You also need to factor in the fact that the veteran is using his Duvolle with L4-5 in Proficiency + sharpshooter + extra ammo + reload speed so more bullets hit harder, quicker, it all adds up drastically. It may not be +75% but on a practical level on the battlefield its getting up there. |
Shion Typhon
Intara Direct Action Caldari State
241
|
Posted - 2013.08.29 09:20:00 -
[3] - Quote
Beren Hurin wrote:Arkena Wyrnspire wrote:Shion Typhon wrote:Beren Hurin wrote: 1) Please define 'massive' in your terms. In terms of PRO vs. STD gear I see at best a doubling, maybe tripling of eHP. And with DPS, PRO gear gets at best 50% -75% more dps after max skills.
Seriously?? I mean really? You can't see how having 3x the HP and +75% DPS on the other guy is beyond insane from an FPS design perspective? This isn't some gradual curve either with proto sets being "pay-walled" behind a large number of L5 skills. 75% isn't a realistic number. It's nowhere near realistic - with 5 complex damage mods and proficiency 5, you'll get a little over half that, and if you do that you certainly won't have the HP advantage. The main problem is the HP bricking. And my points above, indirectly albeit, is that HP bricking works now because hit detection is off, and most fights are at close range. HP bricking (especially if shields started having a regen penalty) comes at the expense of regen. Which means you can ONLY be effective so often. So while some player may be able to tank like a beast, that tactical advantage will only be there for a very short amount of time.
So what if he's only super beast part of the time? The other guy is dead so his effectiveness is zero and I'm well and truly super beast again by the time he returns from his nearest spawn point. You don't magically regen slower due to having more HP. |
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