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Django Quik
Dust2Dust. Top Men.
1345
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Posted - 2013.08.28 18:15:00 -
[1] - Quote
There's been several heated discussions lately about tower sniping (mostly of the forge gun variety). Now in some cases the weapons do need some tweaking (ahem assault forge gun) but on the whole the problem is not the weapons, the suits, the players or the gear - it is the fact that many of the rooftops are such perfect sniping perches.
If you have a wide flat surface a hundred meters up, you create the following situation: 1) Only one way to get there - dropship 2) Once up there, only 2 infantry weapons can get range on you 3) Players are only visible at the edge of the roof 4) Roofs typically have view over at least 3/4 of the map
This results in the recent problems we have all been experiencing with tower forge gunners - they have the range and damage to get kills all over the place and any time anyone manages to get a hit on them, they just back away from the edge to rep and they're entirely safe. A lucky sniper might get off two quick headshots or a very lucky forge gunner on the ground might get that one direct hit to take him out but otherwise you're only hope is to fly a dropship up there and drop in on him - unfortunately, it is extremely easy to see a dropship coming in and take it out before it even gets a few meters off the ground.
The answer however, is not to change anything with forge guns or dropships or snipers or anything like that - what we need is better designed rooftops:
Every high flat roof in the game should be redesigned in one of the following two ways: 1) Reduce cover - roofs should either be slanted or peaked; this would mean that players can't just hide from any fire by backing away from the edge. 2) Reduce view - add walls or lips to the edges of the roof, so that the field of view is greatly hindered and can not be used as an unreachable sniping perch.
Now not all roofs need this treatment, particularly lower ones but anything that is unreachable without a dropship should allow reasonable opportunity to kill (not just get a single shot on) players camping there. |
Django Quik
Dust2Dust. Top Men.
1346
|
Posted - 2013.08.28 18:36:00 -
[2] - Quote
Maken Tosch wrote:ahem... jet packs. Yes, jet packs would be a possible counter to tower campers but we're a long long way off from that sort of thing - redesigning rooftops is far more feasible within a reasonable timescale. |
Django Quik
Dust2Dust. Top Men.
1347
|
Posted - 2013.08.28 20:28:00 -
[3] - Quote
HyperionsThunder wrote:Aero Yassavi wrote:I believe they said they are working on a "lift" system. I don't want rooftops to be removed, just more accessible. I agree very much with this sentiment. The rooftops should just be easier to access. Also, you can counter snipe the forge gunners with another forge gun. Just charge it up, wait for them to stop, and POW! Maybe they will just make swarms lock on to heavies, too! Yes, easier accessible roofs would be good but this lift system doesn't sound like it's coming any time too soon.
And yes, you can snipe a forge gunner with a forge gun - I said this in the OP - but it's very difficult and you have to be very lucky because you won't get any splash damage on them because they're above you. Furthermore, there needs to be more than one reasonable counter to this tactic. Also, you can't forge snipe someone on a tower as soon as they back away from the edge. |
Django Quik
Dust2Dust. Top Men.
1347
|
Posted - 2013.08.28 20:32:00 -
[4] - Quote
Killar-12 wrote:More Ladders? Logicloop already said they don't like using ladders too much. Besides, ever tried getting up the one or two really long ladders to get on the massive towers that are on occasional sockets? If you don't get sniped in the 20 seconds it takes, it's a miracle. |
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