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pegasis prime
BIG BAD W0LVES Eternal Syndicate
708
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Posted - 2013.08.28 00:26:00 -
[1] - Quote
Sorry but id dosent feel right having a wepon you are weilding dammage you and not the enimy that was a bad idea. The only reason they seem op is because of how badly they got nerfed. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
709
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Posted - 2013.08.28 00:37:00 -
[2] - Quote
Monkey MAC wrote:pegasis prime wrote:Sorry but id dosent feel right having a wepon you are weilding dammage you and not the enimy that was a bad idea. The only reason they seem op is because of how badly they got nerfed. Fair enough, its just something I notice a lot of other games do to stop it, you can easily explain it with lore, and people who put time and effort into it can still avoid there own damage. You would barely notice unless pointed out to you need and makes more combat oriented sense than an arming distance that effectively resort to melee if you use a logi suit!! although im interested in how nerfing a weapon makes it seem OP please explain more!! (Genuine not being sarcastic)
I never finishd my scentance sorry my bad . Nerfed to uslessnes in previous builds.
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pegasis prime
BIG BAD W0LVES Eternal Syndicate
710
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Posted - 2013.08.28 00:38:00 -
[3] - Quote
BL4CKST4R wrote:Monkey MAC wrote:So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
When aim assist is returned MD will die as the "FOTM" so many believe it to be, its lack of damage in comparison to auto weaponry will be its downfall.
Sometimes the MD is a LITTLE to easy in cqc, there have been multiple times where I believe I should have been hit by my own splash but wasn't ahd is that is causing the problem where people believe the MD is OP.
So a simple fix is to increase user only splash radius, to maybe 6-7 m on standard, and 8-9m on assault.
So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are people's thoughts?? Fix the damn fall off damage.
Its effectively a grenade so there is no fall off . |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
718
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Posted - 2013.08.28 11:34:00 -
[4] - Quote
Knight Soiaire wrote:I just expect the damage at the edge of the radius to drop drastically.
It only makes sense, MD users certainly cant argue against it, its what happens in every other FPS / TPS where explosives are involved.
Unless they do the same for all aow wepons no. Personally I think its working as intended. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
718
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Posted - 2013.08.28 11:43:00 -
[5] - Quote
As far as im aware no aoe wepon has an acctual dammage arc in this game . Fluxes do the same dammage at the epicenter of their expolosion as they do right at the edge as do all aoe wepons in this game. |
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