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BL4CKST4R
WarRavens League of Infamy
1268
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Posted - 2013.08.28 00:35:00 -
[1] - Quote
Monkey MAC wrote:So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
When aim assist is returned MD will die as the "FOTM" so many believe it to be, its lack of damage in comparison to auto weaponry will be its downfall.
Sometimes the MD is a LITTLE to easy in cqc, there have been multiple times where I believe I should have been hit by my own splash but wasn't ahd is that is causing the problem where people believe the MD is OP.
So a simple fix is to increase user only splash radius, to maybe 6-7 m on standard, and 8-9m on assault.
So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are people's thoughts??
Fix the damn fall off damage. |
BL4CKST4R
WarRavens League of Infamy
1273
|
Posted - 2013.08.28 01:26:00 -
[2] - Quote
pegasis prime wrote:BL4CKST4R wrote:Monkey MAC wrote:So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
When aim assist is returned MD will die as the "FOTM" so many believe it to be, its lack of damage in comparison to auto weaponry will be its downfall.
Sometimes the MD is a LITTLE to easy in cqc, there have been multiple times where I believe I should have been hit by my own splash but wasn't ahd is that is causing the problem where people believe the MD is OP.
So a simple fix is to increase user only splash radius, to maybe 6-7 m on standard, and 8-9m on assault.
So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are people's thoughts?? Fix the damn fall off damage. Its effectively a grenade so there is no fall off .
Grenades need fall off damage also, by fall off damage I mean lower the damage the further you get from the radius.
http://en.wikipedia.org/wiki/M67_grenade
The M67 can be thrown 30 to 35 meters by the average male soldier. It has a 3 second fuse that ignites explosives packed inside a round body. Steel fragments (not to be confused with shrapnel) are provided by the grenade body and produce an injury radius of 15 meters (~45 ft), with a fatality radius of 5 meters (~15 ft), though some fragments can disperse as far out as 250 meters (~820 ft).
As you can see this grenade has a 15 meter radius, at 0-5 meters the grenade is fatal or in video game terms close to full damage, at 6-15 meters the grenade is not lethal but still deals damage and at 16+ meters the grenade is ineffective. Obviously in Dust 514 explosives have a smaller radius but regardless they should have a damage fall off curve as they move away from the radius |
BL4CKST4R
WarRavens League of Infamy
1273
|
Posted - 2013.08.28 01:54:00 -
[3] - Quote
Monkey MAC wrote:BL4CKST4R wrote:pegasis prime wrote:BL4CKST4R wrote:Monkey MAC wrote:So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
When aim assist is returned MD will die as the "FOTM" so many believe it to be, its lack of damage in comparison to auto weaponry will be its downfall.
Sometimes the MD is a LITTLE to easy in cqc, there have been multiple times where I believe I should have been hit by my own splash but wasn't ahd is that is causing the problem where people believe the MD is OP.
So a simple fix is to increase user only splash radius, to maybe 6-7 m on standard, and 8-9m on assault.
So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are people's thoughts?? Fix the damn fall off damage. Its effectively a grenade so there is no fall off . Grenades need fall off damage also, by fall off damage I mean lower the damage the further you get from the radius. http://en.wikipedia.org/wiki/M67_grenadeThe M67 can be thrown 30 to 35 meters by the average male soldier. It has a 3 second fuse that ignites explosives packed inside a round body. Steel fragments (not to be confused with shrapnel) are provided by the grenade body and produce an injury radius of 15 meters (~45 ft), with a fatality radius of 5 meters (~15 ft), though some fragments can disperse as far out as 250 meters (~820 ft). As you can see this grenade has a 15 meter radius, at 0-5 meters the grenade is fatal or in video game terms close to full damage, at 6-15 meters the grenade is not lethal but still deals damage and at 16+ meters the grenade is ineffective. Obviously in Dust 514 explosives have a smaller radius but regardless they should have a damage fall off curve as they move away from the radius Grenades in dust do have fall of damage, but to give to md would require a passive buff to radius and starting damage to make it fair, but people who can use an md effectively will become op overnight. Alot of people dont realiseva proper damage profile, would be like biting your nose to spite your face!!
Damage profiles for explosive weapons are broken also, they do 70/135. The fall off damage in Dust 514 is practically non existant, at the very least negligible due to how small it is. |
BL4CKST4R
WarRavens League of Infamy
1275
|
Posted - 2013.08.28 11:43:00 -
[4] - Quote
Knight Soiaire wrote:pegasis prime wrote:Knight Soiaire wrote:I just expect the damage at the edge of the radius to drop drastically.
It only makes sense, MD users certainly cant argue against it, its what happens in every other FPS / TPS where explosives are involved. Unless they do the same for all aow wepons no. Personally I think its working as intended. This is what happens with grenades and Fluxes, and possibly the Plasma Cannon. Why it doesn't apply to the MD is beyond me.
Actually most of the explosive weapons don't do this, the flaylock wouldn't have needed a nerf if CCP added this. Also every other weapon has fall off damage, for example the AR loses damage the further away the target is. |
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