Iron Wolf Saber wrote:
Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank.
Design me an Prototype HAV on the current environment, prove people wrong.
I DARE YOU.
Firstly, lets all be on the same page with the deffinition of proto: the highest level of gear openly avaliable to the player; gear earned reaching max level skills; the highest tier items avaliable on the market; end game status
Additionally, we have to use "the current environment" to prove people wrong.
So, it is apparent in this current environment that vehicals and dropsuits alike receive more slots and fitting when they advance through the tiers. So, it would be logical to give an adv caldari tank 6 highs and 3 lows because the standard caldari tank has 5 highs and 2 lows. Mirrior the same advancements for the armor tanks and give both more fitting and bam! Thats an advanced tank. From there, follow the same procedure for the proto tank, escalating their builds to be a true proto tank.
In this envirnment of progression, skills often give additional benifits in additon to unlocking gear, like mass driver operation unlocks more massdriver variants and gives a 5% increase to explosion radius per level. So, the skill that unlocks the tiers of tanks could give a +5 to 10% shield/armor tottal HP per level, respectfully. Or +5 to 10% PG/cpu bonus, or speed, or additional resist, what have you, or any combination of these bonuses like the current enforcers have.
This way, tanks become much, much more powerful throughout the tiers so they can compete with proto AV.
Giving proto tanks 7/5 respectfully would be okay because infantry will still be able to handle them, many AV specialist have proficientcy 5, double/triple damage modded proto AV, the maximum amount of punishment possible in dust and they travel Yooo together in squads. They can handle a tank no problem and by the time we actually do get our proto tanks, many dozens of hundreds more players will be doing the absolute maximum amount of damage possible in dust
However, this is only staying in the "current envirnment" and advancing through the tiers using the fitting methid, increasing slots and fitting stats. But! There is another equally effective way withiut using too many slots. Instead, you can model proto tanks the same way the adv tanks were in chrome, improving base stats over the under tier. for Exmaple the sagaris. It had more speed, fitting, shields, sheild regen and was faster than the gunlogi, its stats were significantly brighter than the gunlogi and was significantly more effective dispite only having the advantage of one additional low slot over the gunlogi. So, you could bump the base stats significantly to make a prot tank, give the skills like x per level, have an additional 3 or 4k shields, built in resist, a built in heavy rep or active residt that you can use in addition to how you fit your slots, ect