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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
494
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Posted - 2013.08.27 15:58:00 -
[1] - Quote
title say ^ |
Zero Harpuia
WarRavens League of Infamy
708
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Posted - 2013.08.27 16:01:00 -
[2] - Quote
Turret installations need fifty different kinds of buff before you give them limited ammo. Furthermore, they can't move. What happens when they run dry? LAV or HAV can drive over to a Depot, but the Installations are... installed. |
Bittersteel the Bastard
WarRavens League of Infamy
284
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Posted - 2013.08.27 16:03:00 -
[3] - Quote
Tanks however NEED limited ammo. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
494
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Posted - 2013.08.27 16:05:00 -
[4] - Quote
Zero Harpuia wrote:Turret installations need fifty different kinds of buff before you give them limited ammo. Furthermore, they can't move. What happens when they run dry? LAV or HAV can drive over to a Depot, but the Installations are... installed. Ammo depleted = party is over |
Nemo Bluntz
TeamPlayers EoN.
452
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Posted - 2013.08.27 16:05:00 -
[5] - Quote
If there were ways to call in to replace turrets? Maaaaaaaybe you can start having that conversation. But as they stand now? Why would you ever think to nerf them in any way? |
Fargen Icehole
Edimmu Warfighters Gallente Federation
119
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Posted - 2013.08.27 16:07:00 -
[6] - Quote
Turrets and Tanks are both fine, no need to limit ammo. Many other FPS are able to allow those types of utilities to have unlimited ammo while infantry has limited ammo. All while still finding a way to balance their games. |
Robert JD Niewiadomski
NULLIMPEX INC
447
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Posted - 2013.08.27 16:20:00 -
[7] - Quote
When they run out of ammo, they could selfdestruct. And replacement dropped down... Ok? |
Zero Harpuia
WarRavens League of Infamy
708
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Posted - 2013.08.27 16:21:00 -
[8] - Quote
shaman oga wrote:Zero Harpuia wrote:Turret installations need fifty different kinds of buff before you give them limited ammo. Furthermore, they can't move. What happens when they run dry? LAV or HAV can drive over to a Depot, but the Installations are... installed. Ammo depleted = party is over
So the installed units, which don't have any mobility whatsoever and are weaker than tanks in every way in SPITE of that, need to be nerfed farther. You make NO sense. |
Nemo Bluntz
TeamPlayers EoN.
452
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Posted - 2013.08.27 16:23:00 -
[9] - Quote
Robert JD Niewiadomski wrote:When they run out of ammo, they could selfdestruct. And replacement dropped down... Ok? ....but why have that in the first place? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
706
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Posted - 2013.08.27 16:24:00 -
[10] - Quote
Zero Harpuia wrote:shaman oga wrote:Zero Harpuia wrote:Turret installations need fifty different kinds of buff before you give them limited ammo. Furthermore, they can't move. What happens when they run dry? LAV or HAV can drive over to a Depot, but the Installations are... installed. Ammo depleted = party is over So the installed units, which don't have any mobility whatsoever and are weaker than tanks in every way in SPITE of that, need to be nerfed farther. You make NO sense.
Yes they may be weaker but have much higher rendering distance anf if they had unlimited amo what would stop folks from hiding in the redline and spamming like they do now. |
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Jack McReady
DUST University Ivy League
401
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Posted - 2013.08.27 16:28:00 -
[11] - Quote
pegasis prime wrote:Zero Harpuia wrote:shaman oga wrote:Zero Harpuia wrote:Turret installations need fifty different kinds of buff before you give them limited ammo. Furthermore, they can't move. What happens when they run dry? LAV or HAV can drive over to a Depot, but the Installations are... installed. Ammo depleted = party is over So the installed units, which don't have any mobility whatsoever and are weaker than tanks in every way in SPITE of that, need to be nerfed farther. You make NO sense. Yes they may be weaker but have much higher rendering distance anf if they had unlimited amo what would stop folks from hiding in the redline and spamming like they do now. forge guns, swarms and tanks stop the folks doing it. the turret has no way to dodge anything. |
Robert JD Niewiadomski
NULLIMPEX INC
447
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Posted - 2013.08.27 16:41:00 -
[12] - Quote
Nemo Bluntz wrote:Robert JD Niewiadomski wrote:When they run out of ammo, they could selfdestruct. And replacement dropped down... Ok? ....but why have that in the first place? "waves of opportunities"?
|
Takahiro Kashuken
Red Star. EoN.
1104
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Posted - 2013.08.27 16:42:00 -
[13] - Quote
+1 |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
706
|
Posted - 2013.08.27 16:43:00 -
[14] - Quote
Jack McReady wrote:pegasis prime wrote:Zero Harpuia wrote:shaman oga wrote:Zero Harpuia wrote:Turret installations need fifty different kinds of buff before you give them limited ammo. Furthermore, they can't move. What happens when they run dry? LAV or HAV can drive over to a Depot, but the Installations are... installed. Ammo depleted = party is over So the installed units, which don't have any mobility whatsoever and are weaker than tanks in every way in SPITE of that, need to be nerfed farther. You make NO sense. Yes they may be weaker but have much higher rendering distance anf if they had unlimited amo what would stop folks from hiding in the redline and spamming like they do now. forge guns, swarms and tanks stop the folks doing it. the turret has no way to dodge anything.
Whare dose your love of turrets come from may I ask. |
DeadlyAztec11
Red Star Jr. EoN.
2029
|
Posted - 2013.08.27 16:44:00 -
[15] - Quote
lol no
For that matter I don't see why Tanks need to have finite ammo. |
Nemo Bluntz
TeamPlayers EoN.
453
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Posted - 2013.08.27 16:46:00 -
[16] - Quote
Robert JD Niewiadomski wrote:Nemo Bluntz wrote:Robert JD Niewiadomski wrote:When they run out of ammo, they could selfdestruct. And replacement dropped down... Ok? ....but why have that in the first place? "waves of opportunities"? Waves don't sit around in one spot. |
Beren Hurin
The Vanguardians
1251
|
Posted - 2013.08.27 16:51:00 -
[17] - Quote
Or turrets give HAVs' main turret the same ammo that they have while keeping unlimited ammo. That way there is more reason for them to be defended/attacked...? Blaster turret > blaster ammo Rail turret > rail ammo
etc.
And deployable small turret mounts would be interesting btw.
All small turrets could be heavy weapons, but usable only when mounted. Mounts could be carried in equipment slots so you'd need a medium/light suit + heavy to use a mount. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
495
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Posted - 2013.08.27 18:41:00 -
[18] - Quote
Will this thing of finite ammo last long? I personally do not agree with limited ammo, my tank cost a capital, i have overheat, i don't want to count my bullets, i want to shoot the MCC with the blues in my little turrets if i want.
CCP Wolfman wrote: THE GOAL Make vehicles fun.
But the only thing i read is this:
CCP Wolfman wrote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo. Now i'm asking, is it not fun to blow up another tank? The best tank/tactic wins, did some tanker ever request to have finite ammo? |
calisk galern
BurgezzE.T.F
804
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Posted - 2013.08.27 18:44:00 -
[19] - Quote
ok I officially deem this as the "buff turrets so they can get ammo in the long term" thread |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
495
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Posted - 2013.08.27 18:52:00 -
[20] - Quote
Drop some nanohive and resupply your turrets... I already hear the infantry crying... The turrets are stealing our ammo QQ... |
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Zero Harpuia
WarRavens League of Infamy
711
|
Posted - 2013.08.27 19:53:00 -
[21] - Quote
shaman oga wrote:Will this thing of finite ammo last long? I personally do not agree with limited ammo, my tank cost a capital, i have overheat, i don't want to count my bullets, i want to shoot the MCC with the blues in my little turrets if i want. CCP Wolfman wrote: THE GOAL Make vehicles fun.
But the only thing i read is this: CCP Wolfman wrote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo. Now i'm asking, is it not fun to blow up another tank? The best tank/tactic wins, did some tanker ever request to have finite ammo?
Heavy suits cost alot, as do HMGs. They have overheat. Should they have infinite ammo too?
Also, if you can't kill an enemy tank with a reasonable number of shots, if you NEED infinite ammo to down another tank, what the hell kind of pilot are you, besides one with no aim? |
Killar-12
The Corporate Raiders
700
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Posted - 2013.08.27 19:56:00 -
[22] - Quote
I'd be happy with a buff even tough I'm AV, to counter act the limited ammo... |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
495
|
Posted - 2013.08.27 20:11:00 -
[23] - Quote
Nobody ask for the limited ammo, also AVers has agreed with a buff on HAVs and they nerf our offense, i don't want higher fire power if it cost us our infinite ammo. |
Bittersteel the Bastard
WarRavens League of Infamy
298
|
Posted - 2013.08.27 20:16:00 -
[24] - Quote
shaman oga wrote:Nobody ask for the limited ammo, also AVers has agreed with a buff on HAVs and they nerf our offense, i don't want higher fire power if it cost us our infinite ammo.
Good thing nobody asked what you want. |
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