Billi Gene
Forty-Nine Fedayeen Minmatar Republic
358
|
Posted - 2013.08.27 23:42:00 -
[1] - Quote
slot layouts are not the be all end all of progression.
I'm not near a Playstation at the moment, so i cant quote numbers, and really don't need to:
tiercide in EvE afaik introduced bonuses to hulls.
We already have coloured suits in DUST, so the player base is used to identifying different "hulls" thru colour skins, i feel this is important as it does reduce the processing demands made on the PS3.
so all we need are HAV and DS hull (and LAV if needed...) that have specialized and generic bonuses. edit::::standard racial tanks require level 1 in racial HAV skill, Advanced level 3, proto level 5.:::::
bad example 1 "standard" madrugar hull cost 75,000 isk, standard green colour 1% reduced hyrbid turret heat build up per gallente HAV skill lv
bad example 2's "advanced" madrugar assault hull cost 175,000 isk, grey and green "concrete jungle" camo skin 1% reduced Blaster turret heat build up per Gallente HAV skill lv +3% Heavy Armor Repairer repair amount per Gallente HAV skill lv
Madrugar Enforcer hull cost 175,000 isk, selected panels: 'dirt brown' 3% reduced Railgun heat build up per Gallente HAV skill lv 1% reduced Railgun CPU needs per Gallente HAV skill lv
bad Example 3's "proto" Madrugar Assault ii hull cost: 500,000 isk, base coat black-selected panels "urban jungle" camo +15% Turret Ammo resupply rate -2% Armor Plate CPU/PG requirements per Gallente HAV skill lv +3% Heavy Armor Repairer repair amount per Gallente HAV skill lv
Madrugar Enforcer ii hull cost 500,000 isk, base coat black- selected panels "dirt brown" +7.5% Turret Zoom Fidelity 1% reduced Railgun CPU needs per Gallente HAV skill lv 1% reduced Railgun Spool Up time and Heat Build up per Gallente HAV skill lv
Amarr HAV "Preacher" hull cost 75,000 isk, "tarnished silver" 1% reduced energy turret PG requirements per Amarr HAV skill lv
2 "advanced" 'Preacher-Ares' hull cost 175,000 isk, tarnished silver with selected panels "urban jungle" camo 2% reduced Pulse Laser Turret PG requirements per Amarr HAV skill lv +2% armor resistances per Amarr HAV skill lv
'Preacher-Horus' hull cost 175,000 isk , tarnished silver with selected panels "dirt brown" 2% reduced Beam Laser turret heat build up per Amarr HAV skill lv 2% reduced Beam Laser Turret PG requirements per Amarr HAV skill lv
3 "proto" 'Preacher-Horus ii' hull cost 500,000 isk, Black base coat with gold trim-selected panels dirt brown +7.5% Turret Zoom Fidelity +2% Active Armor Hardener resistance per Amarr HAV skill lv 2% reduced Beam Laser Heat Build Up and Turret PG requirements per Amarr HAV skill lv
'Preacher-Ares ii' hull cost 500,000 isk, Urban jungle base coat, gold trim-selected- panels matt black overlay +15% Ammo Resupply Amount 2% reduced Pulse Laser Turret PG requirements per Amarr HAV skill lv +2% armor resistances per Amarr HAV skill lv
figures are completely bonkers and pulled from the hat of an old homeless guy that lives down by the train station... The point Should be that slot layouts don't need to change from tier to tier, that by using hull bonuses akin to the system in EvE, you can make hulls attractive for both generic bonuses and highly specialised bonuses. CPU/PG would need attention for each tier but that is as it always is.
tldr: slots are not important... design, design goals and parameters, and adjustable sliders for later balance are important.
....>.< .... ... .. . imho okay i puts the lotion on and gets back in its box :( |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
360
|
Posted - 2013.08.28 04:39:00 -
[2] - Quote
Iron Wolf Saber wrote:Well got into another argument about the tank role today. I made a sad point the stationary turrets with the same turret mounts fulfill the same roles immobility and nearly just as long lifespans at times.
To be honest though the role should be more on the hull not on the turret installed, there needs to be a paradigm shift in thinking about what makes the tank away from the gun, and more into the modules that fit into it. Current environment doesn't help out because of the poor fitting skills amounting to nothing useful and be nearly force fit fitting modules for non extreme fits.
I'm aware that CCP shanghai may be under orders to the otherwise, but has it been suggested that increasing SP gains and making the skill trees "deeper" and more EvE-like might be a way to alleviate the stress being placed on current mechanics and assets?
Certainly the prime argument against such a move might be that DUST has limited engagements and thus less room for strategic creativity. Or that deepening the skill tree would estrange newer players, widening the SP gap.
However, to its credit, the EvE skill tree creates a sense of appreciable progression Very Early. Multiple avenues to attain the same bonuses, or to stack bonuses at later levels of progression.
Instead of shoehorning "all that" into a few skills and then trying to make up for the short comings via fittings or unit bonuses, the assets can return to generic, skills become valuable again, and higher tier of skills more expensive, thus making alternate means to the same path/bonus more attractive. The player base becomes less niche, as they grab for varied skills to get their bonuses or perks, and in the long run higher level skills (skill level 5's) are appreciated for the 1-5% boost or further skill or equipment unlocks to give further margins on fittings whether that be DPS/tank/cpu/pg/module X.
In this manner Tanks could become like battleships, something that you work towards and only bring out as needed. They could once again be overly-expensive and devastating, and their loss more risk than any possible reward... infantry skills then become paramount to fitting out vehicles....yeah looking at you old Electronics and Engineering skills :P..where ever did you go? :(
its just an idea, but i think CCP Shanghai need to lay everything on the table and be brutally honest about how they want this game to play, then work towards that. Gone are the days when appeasing the player base is a positive.. we've been there and it has been abused. Make the game the way it was meant to be... because in the end that is what we have all come here to play.
apologies if i am out of line... it is my belief that CCP and CCP shanghai need some tough love encouragement... yes listen to us players, but trust in your design goals... even if they move around sometimes. |