OZAROW
A.N.O.N.Y.M.O.U.S.
429
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Posted - 2013.08.27 11:53:00 -
[1] - Quote
I been playing this whole yr an yes a lot of weapons have been nerfed as a fix but I feel whole classes have been merged by so called " balance" . I feel that instead of weapon balancing there should be "class" balancing. For instance a commando can now use 2 mass drivers which is way worse than anybody with 2 faylocks, a assault player can use any light weapon an everybody has a mass driver. Well what if we had breach suits, say they could only be the ones that could equip a weapon like a md an maybe have more grenades an say smg s are universal.
Or a breach heavy a lot tougher an slower like before, optional to skill into of coarse but certain weapons fit certain suits, maybe not now, but for future weapons have them fit certain classes only.
Right now scouts are stuck with knives shotguns an smg, have way less HP than any assault an assaults nOw run scout fits with way mor HP . Heavies have been reduced to driving lav s or hiding with forge guns because there class took a nerf, we have a few logis on the field an hardly anyone picks you up with a needle other than militia, just to let you die an do it again for a few points, an nobody except squads even use uplinks anymore.
When I started this game it was awesome! Heavies we're scary, assaults were assaults, not god mode scout/assault/heavies/logie they killed an maybe picked u up wit a advance needle. Scouts ran faster than ANYONE an logies, actually helped you.
So maybe there should be bonuses or war point penalties for classes. So let's say the best weapons for a logi are a mass driver or a shotgun. Md for breach an suppression or a sg for cqc protecting there team. Now let's say if they use these weapons they get +60 a kill + 50 for universal weapons an + 40 for say something they shouldn't use like a sniper ( yes I know logi suits make good sniper suits to some but maybe they can make a sniper suit an if people use it for something other than sniping they get +40 kills ) So if this makes sence to anyone I would like to hear what you think.
This way classes can be what they are supposed to be. Now I know not everyone plays pc or skirmish so making role specific suits won't all translate, like myself for instance I like ambush a lot lately but being a scout doesn't translate well since assaults now run shotguns an speed mods an scouts are basically skirmish creatures an most people only spec one class so this could be tough to figure out but I think future classes an weapons should start heading in this direction to even out playstyles.
Things like logistics should get extra points for using rep tools an hives needles an links, assaults should ge extra points for consecutive kills, scouts extra points for hacking an destroying enemy equipment, an say heavies get a bonus for consecutive kills an installation or vehicle destruction, maybe assaults an heavies get similar bonuses an maybe these bonuses double if using certain weapons, so a logi gets more points for a md kill than anyone else but assaults get consecutive kills an a bonus if using a rifle for say 60 a kill an + 40 if there using mass drivers but a logi would get + 60 for his weapons an + 40 for other things.
Explosive weapons give less wp than prescission weapons unless it's your class. Any thoughts? |