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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
dustwaffle
Gravity Prone EoN.
337
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Posted - 2013.08.27 09:05:00 -
[1] - Quote
First! |
dustwaffle
Gravity Prone EoN.
337
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Posted - 2013.08.27 09:25:00 -
[2] - Quote
Overall, good decision making process and looks like vehicles might be worth speccing into!
Quote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo. How would the ammo be replenished? Nanohives ? I can envision rolling up to a friendly supply depot, and this would add a strategic layer to it as well. Also, would recalling vehicles and re-deploying them replenish the ammo count? If yes, this change *might* be a bit meaningless, as railtankers would just sit behind redline to sniper and recall/redeploy ad infinitum.
Quote:Shield Boosters (A): Instant, emergency use high HP restoration in the heat of battle. Ultra-long cool down times. Last-ditch injection of HP and a kick-start to shield recharge. Without an armor equivalent, we go back to the dropsuit trend of shield tanking > armor tanking. While this is consistent with the EVE world where shield active tanking is made for 'burst tanking' and armor is made for sustained tanking, the option to fit multiple armor reppers should be there, and maybe introduce a limiting factor like capacitor etc? |
dustwaffle
Gravity Prone EoN.
337
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Posted - 2013.08.27 09:28:00 -
[3] - Quote
Himiko Kuronaga wrote:All I got out of this is you're going to nerf vehicles some more by introducing more restrictions to how they work. Also the ammunition idea is terrible, to be perfectly blunt. They already overheat, they don't need another restriction.
The philosophy for how modules are working is basically how they work already. And what we've learned is that it's a pretty terrible philosophy for the investment unless you plan to make all vehicles absolutely dirt cheap.
Why don't you just copy the EVE capacitor and resistance scheme over to Dust instead of continually dumbing it down? You're underestimating the intelligence of the playerbase. Maybe see the actual implementation instead of criticizing the design philosophy behind it before you get a chance to see what the implementation will be?
Dunno, just seems short-sighted to complain now. Feedback = good, whinage = bad. |
dustwaffle
Gravity Prone EoN.
337
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Posted - 2013.08.27 09:29:00 -
[4] - Quote
Iron Wolf Saber wrote:To be honest I really thought that Dropsuits would get teiricided first, but alas vehicles are in dire need of it more so than the dropsuits. So can we understand from this post, that tiericide is on its way? \o/ |
dustwaffle
Gravity Prone EoN.
337
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Posted - 2013.08.27 09:32:00 -
[5] - Quote
Lurchasaurus wrote:dustwaffle wrote:Himiko Kuronaga wrote:All I got out of this is you're going to nerf vehicles some more by introducing more restrictions to how they work. Also the ammunition idea is terrible, to be perfectly blunt. They already overheat, they don't need another restriction.
The philosophy for how modules are working is basically how they work already. And what we've learned is that it's a pretty terrible philosophy for the investment unless you plan to make all vehicles absolutely dirt cheap.
Why don't you just copy the EVE capacitor and resistance scheme over to Dust instead of continually dumbing it down? You're underestimating the intelligence of the playerbase. Maybe see the actual implementation instead of criticizing the design philosophy behind it before you get a chance to see what the implementation will be? Dunno, just seems short-sighted to complain now. Feedback = good, whinage = bad. i dont see any whining. please keep your negativity out of this great thread :) |
dustwaffle
Gravity Prone EoN.
340
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Posted - 2013.08.27 09:50:00 -
[6] - Quote
Lurchasaurus wrote:Sardonk Eternia wrote:I hate to be a pessimist but all I read was "we have no idea how to fix vehicles so we are trying a bunch of stupid ****" it's going to be a long time before vehicles are fun to drive, boys and girls. while many things are basically exactly what we have right now, im guessing roles will be more exaggerated, i.e. shield tanks are weak but with regen up the ass while armor tanks are slow moving turrets. digging the turret ammo honestly. As a tanker, what are your thoughts on how they should be replenished while IN battle? Other than supply depots of course. |
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