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Thread Statistics | Show CCP posts - 4 post(s) |
Winsaucerer
The Southern Legion The Umbra Combine
192
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Posted - 2013.08.27 10:18:00 -
[1] - Quote
Thoughts so far from a quick read.
1. High powered for short time...my immediate concern is that this is going to make driving vehicles less fun and more stressful. How "short" will this period be? Tanks are slower to maneuver (turn around, figure out your position relative to buildings, identify cover) than infantry, and much larger. Getting yourself in and out of a combat situation can take much longer than for an infantry. If the "short" time you are referring to is at least a minute, this might not be so bad. But if you're talking about 20 or 30 seconds, I do worry. I find tanks can be a bit more exhausting to use than infantry suits (though that is in part due to cost), and if I'm now adding to the mix that I have to watch the clock for a quick 30 second dive and get back out, making sure I know my exit route that is unlikely to be in LOS of forge guns and swarms, it's going to "feel" worse...less fun. Tanks are not made for ninja strikes. That's my first impression. Not that infantry don't have similar struggles, but I think for tanks it is much trickier.
2. Shield recharge delay -- there should be a minimum damage threshold for this, otherwise infantry can just ping it with assault rifles to prevent the tank from restarting its shield recharge. That could prove irritating.
3. Cost -- will vehicles have their cost reduced? It sounds like they are going to have less survivability, and be more stressful to drive. I didn't notice cost mentioned anywhere.
4. Ammunition -- how do vehicles resupply their ammunition? Drive over a nanohive? Recall and then call back the vehicle? |
Winsaucerer
The Southern Legion The Umbra Combine
193
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Posted - 2013.08.27 11:28:00 -
[2] - Quote
Nova Knife wrote: One of the reasons vehicles are not 'fun' is because unlike a dropsuit... You can't really die in them without it being a huge deal and taking up several matches of earnings to even pay for it. In a game where the whole point is basically chaos and lots of things dying, saying "No, you can't die if you want to use this effectively" seems a bit dumb. I think that all vehicles should be relatively cheap and disposable, so that dying in them is no bigger deal than dying in a dropsuit.
Very much so. I was trying to hint at this in part in my post when I said driving vehicles can be exhausting. Part of it is because in the back of your mind you're thinking, "I *cannot* die, because that's 3 battles (or more!) of isk to make it back". Even if you have the isk to throw away, there's the social aspect of knowing others are thinking, "that guy just wasted more than triple his entire profit...and for what?".
It can be exhausting, and not fun. |
Winsaucerer
The Southern Legion The Umbra Combine
200
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Posted - 2013.08.28 01:54:00 -
[3] - Quote
Bojo The Mighty wrote: So you ignore that: Turrets: getting buff with the finite ammo Small turrets are no longer required passive armor repair
And these aren't patchnotes either, there is nothing terminal here.
From the OP: Armor has no native regen.
Also, the small turrets being no longer required is not necessarily a good thing. Choices should be meaningful, but right now people are excited because it will allow them to squeeze that extra little cpu+pgu that's been desired to fit the better tank. I know I could use it. Sounds like a no-brainer.
Lillica Deathdealer wrote: Smaller vehicles kill infantry. Light turrets mounted on LAVs and MAVs are used to assist infantry by killing infantry. HAVs, such as our friendly neighborhood tank are good at killing LAVs, MAVs, and other HAVs. Infantry with AV can kill the smaller vehicles, but taking out HAVs requires a serious team effort.
This is a very interesting idea that I think deserves a repost.
Our Deepest Regret wrote:You know what? I gave it some thought and I am really excited.
I think that with these changes, and the right application of skill points, I am finally going to be able to build my BRICK. A HAV with low offensive capabilities that's compensated for that by being nigh unkillable. I'll be able to provide cover fire and shielding for infantry and hold objectives. I'll hold the attention of my enemy, while my team kills them. For Tank V. tank engagements, the strategy will simply be to outlast their offensive burst and then attack or escape.
This is a really big deal, I'm stoked! A tank you can TANK in. That's what I've always wanted.
This is not the impression I received, but without numbers it is hard to tell. I received the impression that being a tank you can TANK in is going to be harder...except for during a short window of time...so keep an eye on your exit route because you'll need to be retreating again soon. I would be interested to hear why you think these changes will make a tanky tank more viable than it is now. |
Winsaucerer
The Southern Legion The Umbra Combine
200
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Posted - 2013.08.28 02:53:00 -
[4] - Quote
Lurchasaurus wrote: read before you type. CCP said they will start 1.5 with a limited selection of mods. Shield tanks will get an active shield booster and armor tanks will get a passive armor rep mod. There will not be any active armor hardener, at least thats how i read the post.
unless i myself missed something, but im pretty sure i didnt
I didn't notice about the mention of "no active hardener" in the OP, but I haven't looked carefully. The rhetorical caution you express in the rest of your reply does not match your opening arrogant recommendation that I "read before (I) type".
The person I responded to said "passive armor repair", not "passive armor repairer". They probably were meaning we get the former through the latter, as you point out. |
Winsaucerer
The Southern Legion The Umbra Combine
200
|
Posted - 2013.08.28 05:12:00 -
[5] - Quote
Our Deepest Regret wrote: What I'm taking from that is that damage oriented tanks will focus on active modules. Defensive oriented guys like me will load up on passive modules to maximize survivability over killing power. I'm all about dat defense. WASTE YOUR BULLETS! WAAAAASTE THEEEEEM!!!!
What I read that to mean is: be uber-tanky for a short time, and quite vulnerable for the rest, OR be middle-of-the-road tanky all the time.
That is, the active version will be much tankier than your passive fit for its brief active period. I don't see anything that would suggest that you will be able to tank any better (or worse) than you currently can). |
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