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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Void Echo
Echo Galactic Industries
1084
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Posted - 2013.08.28 03:57:00 -
[1] - Quote
Obodiah Garro wrote:balance HAV is easy, make the driver and gunner seperate operators then you can buff the standard hull hp in line with what it would take for 2 standard AV weilding infrantry to destroy it.
HAV being a 1 man army is the biggest problem, finite ammo is irrelevant as no doubt well organised people will use whatever resupply options are made available to full effect anyway.
that will create more problems, I did NOT skill into tanks for someone else to use it, I skilled so I could use it. |
Void Echo
Echo Galactic Industries
1084
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Posted - 2013.08.28 05:49:00 -
[2] - Quote
what I red is that your completely changing tanks and leaving av alone again, great...
your also nerfing every aspect of tanking in general.
im not against the ammunition part if we get a module that allows us to regenerate our ammo, put that in and its fine.
the rest if it "make vehicles fun", this is doing the exact opposite of that, if these stay the same to the update, I demand a respect. |
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 06:54:00 -
[3] - Quote
Rei Shepard wrote:Void Echo wrote:what I red is that your completely changing tanks and leaving av alone again, great...
your also nerfing every aspect of tanking in general.
im not against the ammunition part if we get a module that allows us to regenerate our ammo, put that in and its fine.
the rest if it "make vehicles fun", this is doing the exact opposite of that, if these stay the same to the update, I demand a respect. Making vehicles "Fun" does not neccesarely mean to make them OP for the ones driving them, witch is where they are right now if you have 20m sp into them, because my 20m SP i got into dropsuits seems to be irrelivant because you guys only look at how much SP i got into AV to rate my effectiveness vs yours and my 1m sp in AV is so low, you actually have a right to the "win" button because you got 19m sp more in there. A tank right now can go trough 20-30 Infantry, this around 5-6 games if the Tanker inside is as good an Infantry guy who goes 20-3 regulry (completely solo, like me for instance(6KDR)). 100% on the field can kill infantry, but only 10% of it can hurt a vehicle at this point. 1 2m tank destroyed every 5 games = 400k isk spend per game 3 200k deaths per game is 3m over 5 games or 600k spend per game And then that 1 death for a tanker, is too much for you guys to handle because it costs 2m!!!!!! My guess is that after the vehicle rebalance with the limited ammo, vehicles will be used more to counter other vehicles or installations, or to cover infantry for a limited time and stop them from being the infantry lawnmowers that they are today. Its not hard to check the numbers after a game, each game these days if its 24/0, a tank, 20/0 another tank, 32/0 hey look its that tank again, then you check their second best on the tank team and wow he had 3/3 ...next match a 7/4 guy ...take the tank away and that team would have lost severly. Next day, aww look that tank is having soo much trouble another 25/0....lemme toss my proto nades at it ....ow ok that took it down to at least 60% ....shields...lets grab a hive and ....aww its already gone ... Though if they are going to restrict small turret placements, i foresee only single man tanks driving around, each tanker is his own tank. Tanks really need to be on Par with Infantry 1 vs 1, if said infantry is decked out into an AV role. Tank > Infantry > AV Infantry > Tank, enganging multiple AV personel should mean certain death for a tank and vs 1 guy it should swing both ways.
how many times do I have to tell you infantry guys, I dont want tanks to be OP or UP... but my vision of tanks are guess what, tanks, not this **** we have right now.. I mean tanks, and no, 1 vehicle doesn't = 1 infantry, if the infantry guy was in a vehicle sized dropsuit then yeah I would agree.
tanks in my vision are meant to be anti-vehicle mainly with the occasional anti-infantry role if it were needed. but the way it is now, vehicles are ****.
I would reset all stats to 0 once we have adv and proto tanks and build from their, that way vehicles wont be the tanks they were in chromosome yet they wont be the **** piles they are now and AV wont be the OP force its been since the beginning of the game yet it will serve its role as a deterrent for smart tankers and destroy any stupid ones.
I know that when your talking about fun, your talking about your own fun, you dont care about vehicle users, or else you wouldn't have said that for tanks to be fun, doesn't mean the drivers need to be having fun... yes it does mean we need to have fun for tanks to be fun... were the ones that ******* use them. if we aren't having fun using our equipment, the equipment is not worth it.
tanks are far from OP but I understand its not your fault, its the fault of your infantry brothers for drilling that thinking into your head. |
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 07:24:00 -
[4] - Quote
Rei Shepard wrote:Quote:how many times do I have to tell you infantry guys, I dont want tanks to be OP or UP... but my vision of tanks are guess what, tanks, not this **** we have right now.. I mean tanks, and no, 1 vehicle doesn't = 1 infantry, if the infantry guy was in a vehicle sized dropsuit then yeah I would agree.
tanks in my vision are meant to be anti-vehicle mainly with the occasional anti-infantry role if it were needed. but the way it is now, vehicles are ****.
I would reset all stats to 0 once we have adv and proto tanks and build from their, that way vehicles wont be the tanks they were in chromosome yet they wont be the **** piles they are now and AV wont be the OP force its been since the beginning of the game yet it will serve its role as a deterrent for smart tankers and destroy any stupid ones.
I know that when your talking about fun, your talking about your own fun, you dont care about vehicle users, or else you wouldn't have said that for tanks to be fun, doesn't mean the drivers need to be having fun... yes it does mean we need to have fun for tanks to be fun... were the ones that ******* use them. if we aren't having fun using our equipment, the equipment is not worth it.
tanks are far from OP but I understand its not your fault, its the fault of your infantry brothers for drilling that thinking into your head. You talk about tanks being tanks, then if by all means pls, 1 Anti Tank Rocket and yer tank is Disabled, if technology continues as today Destructive force always wins againts its defence its designed to destroy. I do agree that Tanks need to be more AV then anti personel, your infantry should be there to take care of us, not the tank taking care of us and infantry hunting down the AV guy. And you are right, right now when the opposing team drops 4 tanks, the game is no longer any fun on my part, seems like fun for one, always requires it to take the fun from everyone else but then again most people are only having fun if they have the OP gun, OP suit, OP secret FOTM fit or a one man army called a Tank. As i see it, tanks should be a rare sight on a battlefield, not a dime a dozen every match in a game thats about ISK.
actually, irl tanks dont get killed by one person unless they pop a grenade inside the hull, look on youtube and youl see that tanks are tuff to kill, but this game is not meant to be based on real life..
and tanks are meant to kill everything, why else would they have a blaster turret, a missile turret and a rail turret all available for use?
if tanks should be a rarity then why do we see tons of vehicles in CCP's videos about dust? why are they available for personal use? why are they in the game if they aren't meant to be used?
you see, this is NOT meant to be an infantry only game, we have enough of those dull ass games.. |
Void Echo
Echo Galactic Industries
1084
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Posted - 2013.08.28 07:36:00 -
[5] - Quote
Rei Shepard wrote: then why do want tanks to be more like tanks?
RL tanks have anti personel weapons ontop or in de sides/front, its not the main cannon that is used to dispatch waves of soldiers.
Because promotional videos == gameplay ?
Ow ok, so that makes it ok to have Infantry lawn mowers all over the place? this game is also not just about vehicles you know, we also have enough of those games.
1: they are tanks, not pieces of paper.
2: Dust 514 gives tanks LARGE BLASTER TURRETS THAT ARE THE MAIN CANNON
3: because they dont want this game to be boring dull and just like the old games we all know about with FPS, you dont understand that vehicles are meant to be a viable part of this game.
4: iv honestly only ever heard of one game which is WOT and I dont like it mainly because its based on earth. iv never heard of any non-infantry game other than that besides games that are not FPS. |
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 07:38:00 -
[6] - Quote
DeathwindRising wrote:THE TRAINSPOTTER wrote:The Terminator T-1000 wrote:These changed sound good on paper but what's the purpose of this changes if anyone can "steal" your vehicle. That's the reason I don't like using vehicles! its easy to adapt its easy to give us vehicle locks
so they are removing the delay time for everyone else to get in the vehicle and allowing everyone to get in the pilot seat automatically like in chromosome? |
Void Echo
Echo Galactic Industries
1085
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Posted - 2013.08.28 09:08:00 -
[7] - Quote
its funny how most of the support for this is coming from infantry players who have never spent a single skill point in vehicles. |
Void Echo
Echo Galactic Industries
1093
|
Posted - 2013.08.28 18:47:00 -
[8] - Quote
Exalted Warrior wrote:Iron Wolf Saber wrote:To be honest I really thought that Dropsuits would get teiricided first, but alas vehicles are in dire need of it more so than the dropsuits. What is tiericide?
the removal of all tier, standard, advanced and prototype levels would be no more and dust wouldn't be dust |
Void Echo
Echo Galactic Industries
1093
|
Posted - 2013.08.28 18:54:00 -
[9] - Quote
Gabriella Grey wrote:Void Echo wrote:Exalted Warrior wrote:Iron Wolf Saber wrote:To be honest I really thought that Dropsuits would get teiricided first, but alas vehicles are in dire need of it more so than the dropsuits. What is tiericide? the removal of all tier, standard, advanced and prototype levels would be no more and dust wouldn't be dust the only modules that are advanced and proto for vehicles are turrets.
doesn't matter, that term is focusing on the entire game, not just this dying class |
Void Echo
Echo Galactic Industries
1093
|
Posted - 2013.08.28 19:11:00 -
[10] - Quote
Gabriella Grey wrote:Quote:doesn't matter, that term is focusing on the entire game, not just this dying class We currently do not have enough information yet to say that this will end the use of vehicles all together. I think that this is a really big step in the right direction. The vehicle fix sounds simple but its really complex and its issue lies within its basic set-ups. That is why they have issues balancing these things. Could they probably fix it while keeping what they have? They probably could, but who cares, long as the desired results come out, and that's all about making ALL vehicles fun. Currently tanks are the do all vehicle, LAV's are the easiest to use and rack up kills, and dropships are far from being rewarding, and deemed useless by many who do not fly them. Then you have to add on that vehicles all share some similar issues, like high isk requirments for certain fittings etc. People are assuming that because the modules will be basic, that they will all be expensive coffins, but I think things are seriously being over looked based on what stands. CCP Wolfman said he will post more information on the subject, and I think people should give him and the rest of CCP who are working on making vehicles finally see their much needed love, the space and time they need to fix this issue. - We are rooting for you CCP Wolfman!
im actually talking about the term Tiercide.
this is only a few months before 1.5, so hopefully they will have some acceptable changes next time, Im not arguing against ammo unless we don't have a module that regenerates it over time, other wise, tanks aren't worth the single guy skilling into them |
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Void Echo
Echo Galactic Industries
1093
|
Posted - 2013.08.28 20:24:00 -
[11] - Quote
Kekklian Noobatronic wrote:Takahiro Kashuken wrote:crazy space 1 wrote:shooting a tank should interrupt it's recall ... **** off Such a bad idea,i bet you are one of the players who wants shield regen to stop when someone fires an AR at it Not going to have a mechanic where 1 sniper bullet stops shield regen or a recall Maybe not 1 sniper bullet, but i've nailed a tank with a Breach Forge Gun, while it was being recalled. It failed to stop the recall. Care to explain why that shouldn't have stopped the recall? Hm? I thought not.
it stopped the recall because your shot caused it to start burning.. |
Void Echo
Echo Galactic Industries
1099
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Posted - 2013.08.29 03:23:00 -
[12] - Quote
ladwar wrote:seeing this page have 20 pages of replies and 1.4 only has 16. clearly a lot of pilots are going to leave if they don't actually balance anything out and it turns out to be the same fail sauce that PC was.
very true..
its just a very hard discussion dealing with something that's never had a real purpose yet has made its mark as an unbalanced **** hole that still have investments. |
Void Echo
Echo Galactic Industries
1102
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Posted - 2013.08.29 03:37:00 -
[13] - Quote
Skihids wrote:Void Echo wrote:ladwar wrote:seeing this page have 20 pages of replies and 1.4 only has 16. clearly a lot of pilots are going to leave if they don't actually balance anything out and it turns out to be the same fail sauce that PC was. very true.. its just a very hard discussion dealing with something that's never had a real purpose yet has made its mark as an unbalanced **** hole that still have investments. It's impossible to balance without context. We need to know the intended roles/missions before anyone can declare the OP or UP for said role.
yep... I realized this a few days ago.. as of last year, tanks have no definitive role specifically stated in their description... or at least no descriptions that stupid people can read... |
Void Echo
Echo Galactic Industries
1125
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Posted - 2013.08.29 19:10:00 -
[14] - Quote
Vin Vicious wrote:20 pages of whining
Does any one have skill points in BlackOps HAV or Marauder HAV? No? that answers half the tears. SP refund confirmed
do you see anything available to skill into or buy on the market?
no you don't. |
Void Echo
Echo Galactic Industries
1146
|
Posted - 2013.08.30 21:14:00 -
[15] - Quote
Doshneil Antaro wrote:What makes me worry for this game the most is that their fixes usually envolves reworking something from the ground up. This could be a route to go at times, but usually the most broken or unbalanced things are rarely fixed in the process. I hardly play my main logi anymore don't to these types of fixed issues, and am enjoying my tank although more. With these up coming changes to vehicles, I will probably go Idol until decent community input is put out and points to some real feal of balance. CCP never even tried smaller changes to vehicles to address, instead just rewrites how they work yet again. This game has great potential, but its biggest downfall is ccp's lack of logic in how they approach balance issues. CCP alone, is killing this game.
il give you a message when the COD fanbois are gone. then we can get down to real balance. |
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