Vell0cet
Royal Uhlans Amarr Empire
71
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Posted - 2013.08.31 10:07:00 -
[1] - Quote
Didn't read the full thread. First, let me say that I'm happy CCP has posted this information early to get feedback. Increased transparency will only help DUST be balanced better and more efficiently. This is a big step in the right direction!
Next, I echo the sentiment that adding a capacitor would have been a much better approach than long cool downs. It would have a similar effect on gameplay in the sense that boosting would be spaced out, but in a more EVE-like way and allow a bit more flexibility to the pilots. It also opens up the door to cap-warfare eventually which adds more depth and interest to combat. For example, I can picture a LLAV with a neut turret coordinating it's attack with AV infantry to take down a tank while trying to dodge fire itself--which sounds like deep, compelling, team-based gameplay that doesn't really exist anywhere else in the FPS market.
I like the ammo changes, and think vehicle ammo-resupply roles could become an interesting dynamic, requiring teamwork and coordination which is fun and interesting. I also think turrets should be buffed (especially small turrets). I see tanks as VERY EXPENSIVE toys that can exert a lot of power on the battlefield, but are costly to loose. I don't have a problem with vehicle specialists funding their "habit" by playing matches as infantry. Many people in EVE have to fund their love of expensive PvP toys by mining or other activities that are less fun, I don't see why DUST vehicle drivers should be an exception (I also think proto suits need a huge increase to their prices--this should help reduce the threat of proto AV but also negate the argument that vehicles are vulnerable to proto AV). I don't think vehicles should be invulnerable though. They should be devastating with good team support and logistics, but vulnerable when going it on their own.
I also like the idea of giving vehicles small repair turrets with plenty of range to be effective.
I think we're overdue for Amarr and Minmatar vehicles. Adding these would have probably softened the blow of some these changes. This is especially true because of the back-to-basics nature of these changes. Adding basic Amarr and Minmatar vehicles would allow CCP to expand vehicles symmetrically going forward, giving players the opportunity to start skilling into them sooner-than-later.
Overall I like the direction, but think CCP could be doing a lot more. I especially think not adding capacitors in 1.5 is a huge mistake. |