Takahiro Kashuken
Red Star. EoN.
1097
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Posted - 2013.08.27 12:52:00 -
[1] - Quote
This will be a long post, no TLDR
Also all CPM posts are ignored since they do not use vehicles and are all infantry and also have bad ideas to boot
Onto the dev post
Overall it feels like one big massive nerf when scanning through the 1st time, the removal of mods, the turret ammo, the 'possible' weaking on hulls, no mention of AV balancing, the long cool downs etc
Right now we have an uphill struggle against adv/proto AV and from the sounds of it no adv/proto vehicles or mods will be put in so that means we may have less mods in 1.5 against adv/proto AV which makes the job harder let alone we have to deal with ammo and possibly longer cooldown timers etc
So the 1st thing i will say is that if we have less mods, no adv/proto hulls or mods and other changes it is only fair that they REMOVE ALL ADV/PROTO AV for balance reasons, because you will not get proper stats with the mods and vehicle balancing when we are consistantly against adv/proto AV in every game
Active/passive resists
So active looks like it will get a CPU/PG increase and hopefully in return we get more resistance but the problem is going to be the long cooldown times
Atm active 30% shield hardner is on for 10secs (too short) and cooldowns for 30secs but shield does rep back passively where as the amor is active for 60sec and cooldowns for 15secs but it has no passive recharge - really the active shield should be buffed to 30sec on 30sec off
But lets look at the Saga II active shield hardner - 70% for 10secs but 3min cooldown - 3 mins, 180seconds, that is far too long, it make it unusable, in 10seconds you really cant do **** anyways
Im afraid that we may get really good resists at the cost of spending minutes out of the battle and being weak as **** as a consequence so that we get solo'd by a AV player
Shield boosters
'ultra long cooldown times' - If its anything like the Saga II shield hardner then i do not want to wait 3min for it to be availible again - ultra long doesnt sound good
Armor repairers
'too slow to be of real use in the heat of battle' - So it means we have to rely on the plates and the resists to win, the rep will not do as it does now but depending how slow it is means we might be in the redline waiting a couple of mins to get the tank back also not good
Shield extenders
Passive has been buffed which was needed but the extenders means shield recharge is delayed - Problem here is that small arms fire from all weapons causes damage on tanks, even a militia AR does, so if that stops the passive recharge then its not thought out, in fact ALL SMALL ARMS FIRE SHOULD NOT CAUSE DAMAGE TO A TANK/DS
Ammo for turrets
Basically the worst idea of the bunch while we still have lots of problems that need to be fixed
Not all the supply depots are reachable by tanks or any vehicles
Not all redlines have a supply depot and even worse if you have a **** team and are redlined
A vehicle nanohive would be better
Do we have clip sizes? is overheating still going to be in for turrets? if i fire my large missile turret do i lose 4 missiles or is it classed as 1 volley? do the small turrets use ammo? do the small turrets take ammo from the same ammo as the big turret? whats to stop johnny bluedot from spamming his small missile turret and using all the ammo up?
Small turrets are no longer mandatory when fitting a vehicle - This is basically the only bit of good news i have read, i wish i could take off the large aswell but i can wait for that change
Dropships get no love at all and will suffer more than a tank
Overall im not optimistic at all with these changes, i mean it sounds good that you are going back to basics and back to the core but if adv/proto AV is left in then tanks will be useless espc if we do have less mods and if supply depots are not moved we will run out of ammo
It just seems to be a giant nerf with not much thought out but i will have to wait till 1.5 but tbh i would be happy if i could see the stats of a few of these mods that have been tweeked, examples for the active and passive reps and boosters would have been a good idea so we can compare and see whats in store
Im worried unless adv/proto AV is taken out then it maybe okay |