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Thread Statistics | Show CCP posts - 4 post(s) |
Soldner VonKuechle
SAM-MIK
98
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Posted - 2013.08.27 20:14:00 -
[1] - Quote
Why are we all spasming about finite ammo and redline sniping when the tacnet change will knock out a huge portion of redliningvia no sshared team or squad LOS. Any tank or sniper that wants to red line now will have to squad up with someone running/spamming an active scanner. The days of red lining are coming to a close, like it or not.
Finite ammo in engagements also makes tank driving more tactical through the trade off mentality, Do you blow your load sploding neutral guns or do you tank/infantry hunt? The resupply aspect was hardly even mentioned; speculation as to how it'll all work is great, but to clamor and berate each other cause you don't like the change makes me think Cmndr Wang was on to something with his with holding of info. Discussion is good, itching because the tactical dynamic of ammo supply doesn't appeal to you is American politics level immature.
I do hold concern on the active vs passive re-work, but with out true numbers, I can't really form an opinion.
An answer for as to why thecapacitor system is being abandoned would be nice, because as himkor kimtoro from synergy (Will edit for spelling, om phone atm) said: we're not near as dumb as we appear.
The av proto vs standard vehicles does need to be addressed fully, simply removing infantry av proto nor adding proto tanks will resolve the issue. Attributes need to be tweaked, and after the live testing 1.4 provides letshope the metrics show CCP what needs to be done.
The lowering of vehicle costs and/or the isk kick-back for destroying vehicles in vehicles are prolly the two most agreed upon and liked ideas in this thread, can we have some blue post about how likely this is to happen?
And yes bro, I do even tank. |
Soldner VonKuechle
SAM-MIK
99
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Posted - 2013.08.27 22:44:00 -
[2] - Quote
Blaze Ashra wrote:Needless Sacermendor wrote:Needless Sacermendor wrote:Our Deepest Regret wrote:Skihids wrote:
Or encourage them to have teammates nearby who can jump out and kill you while you are holding your webifier.
No passengers without small turrets! Tanks are going full lone wolf now. Can I still get kill assists for jumping in your empty seats ... sounds like a great way to AFK farm :-/ Edit ... it's a good point though, would not fitting a turret remove the seat ... or could it still be used as transport ? And that brings to mind another important point ... PLEASE REMOVE WP FOR ASSITS IN VEHICLES ! I'm sure vehicles drivers would generally agree ... There's no reason to give assists to people in passenger seats unless they damaged the target ... The owner fine ... maybe even if he's not in the vehicle ie. call in 2 vehicles and get assists off both ... but not for passengers who just jumped in and get points for someone elses kills ! Edit ... Sheepishly asks 'They haven't done this already have they ?' So you want to take away the ONLY WAR POINTS Dropship pilots can possibly get without being assault dropships? **** that.
no bud, he means the +35 Vehicle Kill Assist you get for just riding along in a tank, not the +25 Kill Assist you get for damaging an enemy. |
Soldner VonKuechle
SAM-MIK
100
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Posted - 2013.08.27 23:56:00 -
[3] - Quote
Blaze Ashra wrote:Soldner VonKuechle wrote:Blaze Ashra wrote: So you want to take away the ONLY WAR POINTS Dropship pilots can possibly get without being assault dropships? **** that.
no bud, he means the +35 Vehicle Kill Assist you get for just riding along in a tank, not the +25 Kill Assist you get for damaging an enemy. I know that's what he meant. Asking for them to remove vehicle assist war points is bullshit. This is a tanker issue. The only viable way to play as a gunship is extremely risky. Our gunners aren't even protected. We have to stay in a position to hope that the gunner can kill, were stuck with what we get, and now dealing with less ammo. We don't even know what's going to be done to the active modules which are our only saving graces and have no counter measures to deal with rail guns, forge guns and after 1.4 drops swarm launchers. Every vehicle balance suggestion put forth from these guys is from the tankers perspective. If were going to be balanced against as tanks then we should have comparable survivability. Why should we have less hp than a basic LAV? Why should we have less resistance than a LLAV? Why should we not even be able to slay unless we spend 1/2 a mi? Why are there no incentives for infantry to help vehicles? Why can we not even triage infantry and get war points? Why the hell is there only one way for us to get war points? We don't want it to be exploitable is the reason that I see given and that's fine, but ******* us out of the only war points we can possibly get while rail tankers and forge gunners can own the entire map from redline central is not balanced at all. Edit: Sorry about the rant. This is just my point of view. Please lets not derail the thread over hypothetical. I just wish there was some consideration for alternative play styles when making suggestions.
I get what you mean know, ill agree, fully removing ut would be bad for you as a unit. Perhaps tweaking it is in order, for example, reversing the wp scheme while in a vehicle: +40 for a kill assist and +20 for a vehicle kill assist. I'm not a fan of free points when there are so many other aspects of vehicles and the game in general that need wp tweaks, but I think this could sate people for now |
Soldner VonKuechle
SAM-MIK
101
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Posted - 2013.08.28 00:31:00 -
[4] - Quote
gbghg wrote:I'll sneak it in anywhere I can, my opinion on tiers has not changed, and every vehicle user will back me where proto AV us concerned, it's seriously OP right now. Also as Zdub pointed out in another thread, the existence of tiers actually shows and promotes that dust is built on a P2W model at it's core, food for thought.
Also, IWS mentioned it first :p.
Ever since The Great Tiericide of EVE, I ve been a believer in it... but we'd need roles. .. and tech II things. .. so here's hoping Wolfmans got a plan for that as well. |
Soldner VonKuechle
SAM-MIK
101
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Posted - 2013.08.28 01:04:00 -
[5] - Quote
J3f3r20n Gh057 wrote:I'm not specialized in any vehicles, buuut one thing that CCP HAVE to fix is the Logi LAV. It is stroger than some tanks and it is not fair to throw 3 packed av nades (1300 hp damage) to damage only half the shield of the damn LAV. They are supposed to be Light Armored, not those cluster-fackud monsters.
Buuut, again, i am not specialized in vehicles so this is just my poor theory.
They are incredibly annoying when I play infantry for the reasons you mentioned, but they sre set up like that because of resistances being built into the llav. And this is mimicking real life, look up the MRAV, nicknamed buffalo. Complete with active scanning! Lol. |
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