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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Rei Shepard
Spectre II
472
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Posted - 2013.08.28 06:36:00 -
[1] - Quote
Void Echo wrote:what I red is that your completely changing tanks and leaving av alone again, great...
your also nerfing every aspect of tanking in general.
im not against the ammunition part if we get a module that allows us to regenerate our ammo, put that in and its fine.
the rest if it "make vehicles fun", this is doing the exact opposite of that, if these stay the same to the update, I demand a respect.
Making vehicles "Fun" does not neccesarely mean to make them OP for the ones driving them, witch is where they are right now if you have 20m sp into them, because my 20m SP i got into dropsuits seems to be irrelivant because you guys only look at how much SP i got into AV to rate my effectiveness vs yours and my 1m sp in AV is so low, you actually have a right to the "win" button because you got 19m sp more in there.
A tank right now can go trough 20-30 Infantry, this around 5-6 games if the Tanker inside is as good an Infantry guy who goes 20-3 regulry (completely solo, like me for instance(6KDR)). 100% on the field can kill infantry, but only 10% of it can hurt a vehicle at this point.
1 2m tank destroyed every 5 games = 400k isk spend per game 3 200k deaths per game is 3m over 5 games or 600k spend per game
And then that 1 death for a tanker, is too much for you guys to handle because it costs 2m!!!!!!
My guess is that after the vehicle rebalance with the limited ammo, vehicles will be used more to counter other vehicles or installations, or to cover infantry for a limited time and stop them from being the infantry lawnmowers that they are today.
Its not hard to check the numbers after a game, each game these days if its 24/0, a tank, 20/0 another tank, 32/0 hey look its that tank again, then you check their second best on the tank team and wow he had 3/3 ...next match a 7/4 guy ...take the tank away and that team would have lost severly.
Next day, aww look that tank is having soo much trouble another 25/0....lemme toss my proto nades at it ....ow ok that took it down to at least 60% ....shields...lets grab a hive and ....aww its already gone ...
Though if they are going to restrict small turret placements, i foresee only single man tanks driving around, each tanker is his own tank.
Tanks really need to be on Par with Infantry 1 vs 1, if said infantry is decked out into an AV role.
Tank > Infantry > AV Infantry > Tank
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Rei Shepard
Spectre II
472
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Posted - 2013.08.28 07:12:00 -
[2] - Quote
Quote:how many times do I have to tell you infantry guys, I dont want tanks to be OP or UP... but my vision of tanks are guess what, tanks, not this **** we have right now.. I mean tanks, and no, 1 vehicle doesn't = 1 infantry, if the infantry guy was in a vehicle sized dropsuit then yeah I would agree.
tanks in my vision are meant to be anti-vehicle mainly with the occasional anti-infantry role if it were needed. but the way it is now, vehicles are ****.
I would reset all stats to 0 once we have adv and proto tanks and build from their, that way vehicles wont be the tanks they were in chromosome yet they wont be the **** piles they are now and AV wont be the OP force its been since the beginning of the game yet it will serve its role as a deterrent for smart tankers and destroy any stupid ones.
I know that when your talking about fun, your talking about your own fun, you dont care about vehicle users, or else you wouldn't have said that for tanks to be fun, doesn't mean the drivers need to be having fun... yes it does mean we need to have fun for tanks to be fun... were the ones that ******* use them. if we aren't having fun using our equipment, the equipment is not worth it.
tanks are far from OP but I understand its not your fault, its the fault of your infantry brothers for drilling that thinking into your head.
You talk about tanks being tanks, then if by all means pls, 1 Anti Tank Rocket and yer tank is Disabled, if technology continues as today Destructive force always wins againts its defence its designed to destroy.
I do agree that Tanks need to be more AV then anti personel, your infantry should be there to take care of us, not the tank taking care of us and infantry hunting down the AV guy.
And you are right, right now when the opposing team drops 4 tanks, the game is no longer any fun on my part, seems like fun for one, always requires it to take the fun from everyone else but then again most people are only having fun if they have the OP gun, OP suit, OP secret FOTM fit or a one man army called a Tank.
As i see it, tanks should be a rare sight on a battlefield, not a dime a dozen every match in a game thats about ISK. |
Rei Shepard
Spectre II
472
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Posted - 2013.08.28 07:31:00 -
[3] - Quote
Quote:actually, irl tanks dont get killed by one person unless they pop a grenade inside the hull, look on youtube and youl see that tanks are tuff to kill, but this game is not meant to be based on real life..
then why do want tanks to be more like tanks?
Quote:and tanks are meant to kill everything, why else would they have a blaster turret, a missile turret and a rail turret all available for use?
RL tanks have anti personel weapons ontop or in de sides/front, its not the main cannon that is used to dispatch waves of soldiers.
Quote:if tanks should be a rarity then why do we see tons of vehicles in CCP's videos about dust? why are they available for personal use? why are they in the game if they aren't meant to be used?
Because promotional videos == gameplay ?, also in Eve there are Titans, you also not see everyone flying around in it...
Quote:you see, this is NOT meant to be an infantry only game, we have enough of those dull ass games..
Ow ok, so that makes it ok to have Infantry lawn mowers all over the place? this game is also not just about vehicles you know, we also have enough of those games. |
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