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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Nguruthos IX
Red and Silver Hand Amarr Empire
1158
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Posted - 2013.08.27 14:52:00 -
[1] - Quote
Im only afraid this means well never get the eve-like capacitor system for vehicles. If this is 1.5 and its the main structural rework of vehicles that likely spells a permanent design.
And boy did I have my heart set on flying a mini version of an eve ship. |
Nguruthos IX
Red and Silver Hand Amarr Empire
1160
|
Posted - 2013.08.27 15:36:00 -
[2] - Quote
Lillica Deathdealer wrote:Wolfman... I love you.... You removed requirement of small turrets! Yay! You clearly defined what you want! Yay! You decided to introduce more turrets later! Yay!
Now please, tell me that I will get any skills that I spent in vehicles refunded. If my enforcer tank lvl3 just disappears without refund I swear I might break something. Hed break your heart |
Nguruthos IX
Red and Silver Hand Amarr Empire
1162
|
Posted - 2013.08.27 16:04:00 -
[3] - Quote
I hope im not spending half of the match running away because module cooldowns are up. Half the match leaving mid fight to restock ammo because assault dropship aiming is crqp And the third half running away because one assault forge gun started firing at me.
Then getting an rdv spawned into me when I have a single minute to come back to it all
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Nguruthos IX
Red and Silver Hand Amarr Empire
1166
|
Posted - 2013.08.27 17:03:00 -
[4] - Quote
ADAM-OF-EVE wrote:please tell me you have done something about recalling damaged vehicles and now those without ammo too
I get pretty irritated when I'm constantly attacking a shield tank and the guy just hops out and recalls it at 20%.
While under constant small turret fire, after having been under constant fire for the better part of a minute or two |
Nguruthos IX
Red and Silver Hand Amarr Empire
1166
|
Posted - 2013.08.27 17:04:00 -
[5] - Quote
Spkr4theDead wrote:FINALLY NO MORE IDIOTS IN MY TANK GETTING ME FOUND OUT. WORKS JUST AS WELL AS A LOCK! THANK YOU FOR LISTENING TO US ON THAT!
Works for tanks, but not dropships. We still have passenger seats and thus WE still need locks.
At least you're blueberry proof now in your HAV ....
: / |
Nguruthos IX
Red and Silver Hand Amarr Empire
1168
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Posted - 2013.08.27 17:10:00 -
[6] - Quote
Does this mean no more vehicles in ambush (No supply depots for ammo)?
If so
There's no reason to fly Skirm/Dom in this game with all the Red Line Rail tanks, Redline Rail installations, and the terrible ISK payout for such long and dangerous games. Add to that MCC missiles 1 shotting Dropships and RDV's still spawning around everywhere and remind me again why I should play at all, as a pilot? |
Nguruthos IX
Red and Silver Hand Amarr Empire
1168
|
Posted - 2013.08.27 17:18:00 -
[7] - Quote
Needless Sacermendor wrote:Spkr4theDead wrote: What was wrong with the black ops tanks, I don't remember ever seeing one on the battlefield.
Were they even available on the market ... or were they just there for show ... I recall they had a built in cloaking device that was never introduced.
So did dropships
:(((( |
Nguruthos IX
Red and Silver Hand Amarr Empire
1176
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Posted - 2013.08.27 18:37:00 -
[8] - Quote
Kekklian Noobatronic wrote:CCP Wolfman,
You mentioned limited Ammunition and Ammunition Cache's, and also refereed to Supply Depots. How do tanks recover ammunition? Is it self-regenerating, but regenerates faster while around Supply Depot? As an Infantry player, if I remove all the Supply Depots from the map(or the tankers themselves do this), how(if at all) will it impact the Tank drivers?
Maybe if there was some passive ammo regen when out of combat? |
Nguruthos IX
Red and Silver Hand Amarr Empire
1194
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Posted - 2013.08.28 17:04:00 -
[9] - Quote
Takahiro Kashuken wrote:crazy space 1 wrote:shooting a tank should interrupt it's recall ... **** off Such a bad idea,i bet you are one of the players who wants shield regen to stop when someone fires an AR at it Not going to have a mechanic where 1 sniper bullet stops shield regen or a recall But is it kinda bs when im spamming direct hit proto small missiles at a tank and it still recalls at 20% |
Nguruthos IX
Red and Silver Hand Amarr Empire
1195
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Posted - 2013.08.28 17:28:00 -
[10] - Quote
It would be easier to balance dropship cloaking if you added it in 1.5
:X |
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Nguruthos IX
Vagina Bombers
1212
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Posted - 2013.08.30 01:34:00 -
[11] - Quote
Blaze Ashra wrote:katel watcher wrote:so are the minimatar and amarr getting their own vehicles now I'm hoping they will be in 1.6 or 1.7. If not theyre just making Dust a perpetual nightmare to balance forever.
Or every patch will come with iterations of nerf this buff that till the whole picture finallly arrives |
Nguruthos IX
Vagina Bombers
1255
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Posted - 2013.08.31 15:32:00 -
[12] - Quote
Skihids wrote:Gabriella Grey wrote:I like the Idea stated above about releasing the other vehicle race variants, but the Eve capacitors only work for the ship itself mostly. You can run out of rockets, and other ammunition, with the exception of Amarr, if CCP has plans of coming out with Amarr turrets in the future. I think having a capacitor on the ground would make vehicle use much more difficult for new players, unless they make them really not a big deal, and have them in the game just for the sake of having them. The current cool-down system is far more clunky and confusing than a capacitor based system. Let's reverse things for a moment and give infantry movement a cool-down mechanism for comparison. When you want to run you activate your sprint module, then deactivate it and wait for the cool-down before you can sprint again. How in the world is that easier to use or understand than stamina which is just another word for "body capacitor"?
Yes, I fear now may be the only real time to move to Cap.
If not, it would take another re-working and lots of lost effort in the direction of whatever the heck they're doing now. Cap is objectively better for everything even if it is a little harder to setup. I would rather they rush cap, and then iterate on it with successive builds than have to scrap everything AGAIN and take a whole 2 months to do it once they conclude cap is the only way to go... |
Nguruthos IX
Vagina Bombers
1275
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Posted - 2013.09.01 19:52:00 -
[13] - Quote
Pilot Sparky wrote:I really like the idea of finite turret ammo and re-stocking at a supply depot. Now just make my fully loaded with standard modules of shield hardeners and boosters with a standard dropship actually useable ! I ALWAYS get exploded by the first five to eight minutes before blown up by a installation, forge gun or even mass driver, gosh dang it ! I agree. They should build the vehicle hulls with a base line of survivability.
That we we can use the modules to actually customize our fittings instead of 90+% of it always having to go towards the EHP that we lack.
A standard vehicle hull should not be 1 shottable by AV, as it is. |
Nguruthos IX
Vagina Bombers
1283
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Posted - 2013.09.02 02:23:00 -
[14] - Quote
Garrett Blacknova wrote:Nguruthos IX wrote:A standard vehicle hull should not be 1 shottable by AV, as it is. A standard Scout Dropsuit is one-shottable by a decent variety of weapons without getting a headshot (weakpoint). LAVs should be one-shottable by some AV weapons (Forge Guns, Plasma Cannons) but others should need a weakpoint hit (Swarms, AV Grenades). Logi suits can be one-shotted at their base by a couple of weapons without getting headhots. LLAVs should be tougher than regular and Scout LAVs, but still one-shottable by an equal-tier Forge Gun, and maybe a Plasma Cannon or AV Grenade if it lands a weakpoint hit. Assault suits can be one-shotted by several weapons with headshots. Dropships should be vulnerable to one-shotting with Plasma Cannons and Forge Guns if hit on a weakpoint. Heavy suits can't be one-shotted by anything short of AV weaponry. HAVs should likewise be tough enough to survive basically any single hit. Obviously, this is before modules are added, because you can buff things a decent way with those. Logi variant vehicles shouldn't get massive PG/CPU buffs like they currently do though, that just makes them into better tanks than the supposed "frontline" models. They should get PG/CPU cost reductions on modules that actually suit their intended role, so they can fit those modules without the compromise that other suits are forced into.
It's just that right now there's not a lot of wiggle room to fit something for anything other than defensive modules. scanners and the like would be fun. If every DS didn't have to be built as a tank to preform some other function it would be nice for customizing. Not a huge issue right now because the only things there are that don't tie into HP or DPS are MCRU's, transerfers and scanners. None of which give points so nobody wants to run them.
But if you wanted to play a logi DS with shield transfers, a scanner and some other neat dohicky the whole thing would simply be forge fodder at a high price. |
Nguruthos IX
Vagina Bombers
1362
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Posted - 2013.09.04 00:28:00 -
[15] - Quote
dropship camera needs to be reverted or *Actually improved before 1.5
This is unbearable I'd normally opt for some attempt at improvement but given this last incident I'm terrified what might happen. At least we know the old one was good. |
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