|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Lillica Deathdealer
Mango and Friends
253
|
Posted - 2013.08.27 15:13:00 -
[1] - Quote
Wolfman... I love you.... You removed requirement of small turrets! Yay! You clearly defined what you want! Yay! You decided to introduce more turrets later! Yay!
Now please, tell me that I will get any skills that I spent in vehicles refunded. If my enforcer tank lvl3 just disappears without refund I swear I might break something. |
Lillica Deathdealer
Mango and Friends
259
|
Posted - 2013.08.27 20:34:00 -
[2] - Quote
With any luck, wolfman and his crew are looking at this from the viewpoint of tanks today and based on the announced changes, he is. Smaller vehicles kill infantry. Light turrets mounted on LAVs and MAVs are used to assist infantry by killing infantry. HAVs, such as our friendly neighborhood tank are good at killing LAVs, MAVs, and other HAVs. Infantry with AV can kill the smaller vehicles, but taking out HAVs requires a serious team effort. I think wolfman's idea of increasing turret power but limiting ammo is right in line with this. Many types of tanks will avoid wasting ammunition on infantry and instead focus on dropping hard targets like vehicles and installations, along with fulfilling a type of siege role. Thats not to say investing in ammo storage upgrades wont enable a little variety, but it will make them more susceptible to infantry that they are killing and other tanks because they'll sacrifice some defenses. As for the vehicle recall, keep in mind that more powerful turrets mean your tank could very easily get popped by an enemy tank if you recall it and bring it back in, along with allowing the enemy tank to re-position itself to get an advantage.
Dropships without guns will be able to function as much beefier dropships (yay!) and we have yet to see what the new LAV will be like. |
Lillica Deathdealer
Mango and Friends
260
|
Posted - 2013.08.28 14:15:00 -
[3] - Quote
This looks pretty cool. It looks like Wolfman and his crew might actually be thinking the same thing as me, but who knows? With any luck it'll go something like this: For the differences between small and large turrets, I envision ammo capacity being the defining factor between use on infantry and use on vehicles/structures. Small turrets do decent damage to infantry and have greater ammo capacity, making LAV and MAV the go-to infantry killing vehicles. Because these are lighter class vehicles, AV infantry can still take them on. Large turrets have respectable damage, making them kill infantry and harder targets alike. The thing that balances them is ammo count. Because large turrets will have less ammo capacity, most tanks will avoid targeting infantry because it would result in frequent resupplies and abandoning advantageous positions on the map. Of course an HAV could invest in ammo capacity modules, giving them a significant increase in ability to engage infantry without running out of ammo. However this is balanced because the ammo modules would take module slots, thus reducing the HAV's defenses and bringing it in line with the AV efforts of infantry. The short story: LAV and MAV kill infantry, infantry AV kill LAV and MAV. HAV kill all vehicles, large coordinated infantry effort and HAV kills HAV. Ammo count balances HAV use against infantry. |
|
|
|