[Specialization cost]:Infantry specializations are CHEAPER than the basic counterparts. Why is it different for vehicle specializations?
Most vehicle specializations are already balanced by stats and capabilities, do they really need the massive ISK price increases added? don't think so. An enforcer tank is basically a militia tank with a bonus and 1 more slot than a regular tank, and has less PG/CPU, it doesn't need to cost a million ISK. An assault dropship is highly maneuverable, and gets a small front turret, but its still very fragile, and its impact on the battlefield in no way justifies the 500K price tag, it can reach over a million ISK when fully fitted. Vehicle specializations, and specializations are meant to be sidegrades, NOT upgrades, so why is the price upgraded?
Lower the costs of vehicle specializations DRASTICALLY. They should not cost more than the basic vehicle, they already require more SP investments.
[Specialization balance]:LAV specializations are a real problem. This is not about roadkills.The logistics LAV has no drawbacks, just as fast as the other LAVs, more HP, more shield recharge, more slots. This is not a sidegrade or specialization, its a complete upgrade. They need to have disadvantages to balance out their advantages.
They should keep the superior HP
They should only have as much slots as the basic LAV. They don't need extra slots since they already have more base HP, AND a built-in module.
They need a maximum speed nerf; they have the same max speed as the basic and scout LAVs. Like the infantry counterparts, the LLAV should sacrifice speed.
The scout LAV has the EXACT same stats as the militia LAV counterpart. The only difference is a worthless bonus to turret turning speed, slight acceleration speed, and a blue color. This thing is so worthless. Basically a 80k+ SP sink militia LAV.
Their inferior slot layout and HP should be compensated for with superior shield recharge rate.
Maximum speed needs to be higher for the scout LAV since it is designed for mobility.
*If some of you are afraid of scout LAVs being turned into better murder taxis, know that
a collision nerf is coming*
[Skills]: The operation skills are pointless after level 3 since there are no prototype version of basic vehicles to unlock,only the specializations which unlock at level 3. Give them a purpose, I recommend a PG bonus per level for the specific vehicle type,
The presence of CPU-raising skills, but the lack of PG-raising skills heavily favors Gallene vehicles which have more starting PG then their Caldari counterpart; Gallente vehicles may have less CPU than Caldari vehicles, but Gallente vehicles can always gain more CPU through skills to cover that weakness, while Caldari vehicles can't cover their PG weakness. Its not fair to have a skill that helps CPU but not one that helps PG.
Vroom vroom mutha thukka.