Gringo Nos
The Vanguardians
17
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Posted - 2013.08.27 10:53:00 -
[1] - Quote
I may be getting the wrong end of the stick but it sounds like AV is getting buffed in 1.4 and survivability of tanks is getting nerfed in 1.5?
I'm kinda excited and put-off at the same time about the limited ammo idea. It seems like you've missed an opportunity to introduce new types of nanohives or vehicle modules that could make this quite a dynamic addition to the game. On the whole I think I'm gonna like this change. If implemented properly I could see this giving a new role for support troops and vehicles. That'd be great!
Buffing short-term offensive capability and short-term survivability seems like a really good idea, even making HAVs more vulnerable for a time afterwards. It stops any one vehicle from dominating the battle but I worry that this will come at an unexpected price. Swarm launchers and proto forge guns can devastate HAVs so easily now, even more so after 1.4 I think. The only way to survive them now is activating all your modules, finding the culprit really quickly and / or getting out of there pronto. I think some of these changes will make these options so much harder that it just won't be cost effective to bring HAVs in any more. I.e. they'll blow your tank up before you can get away, every single time.
Think about how much SP and thought a tanker has put in to getting a good fitting compared with the few skills in takes to get proto AV weapons that can single handedly remove all vehicles from the battlefield from on top of a tower or hill out of the tank's reach. AV obviously needs to be able to destroy vehicles but it should be a class you need to work on. Modules you need to spec in to. It should be a specialisation you need to work on not just one or two more skills you chuck on to make your merc an unstoppable all-rounder.
That being said, maybe these active module boosts will be good enough to keep you alive, let's wait and see I guess!
One last thing... for F### sake pleeease give some attention to dropships! It would be great to hear that some of these changes were made with dropships in mind for a change. Ever since closed beta, pilots have just been 'making do' with botching together module fittings that were clearly intended for other purposes, LAVs & HAVs. The only dedicated thing we've got is the afterburner! It is fun though! :D It just needs some more tiered modules and some numbers in the description. I like my afterburner but I want an advanced and proto variant please. I'd love to soar over the top of the battlefield with proto active scanners picking everyone up and afterburners blazing away. I also want some sort of lock-on warning system for swarms and an energy build-up detection for forge guns. Neither of these would render the weapons useless but would give you a chance against the one-hit-wonder that is proto AV. |