Author |
Thread Statistics | Show CCP posts - 4 post(s) |

DAMIOS82
Unkn0wn Killers
27
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Posted - 2013.08.27 09:22:00 -
[1] - Quote
Looks interresting and kinda look forward to the different roles the vehicles will start to play. however i might aswell ask it and that is what will happen to OP AV weapons in the future, since these changes kinda makes us more of sitting ducks, just waiting to be killed or resupplied. Also will these ammo changes be implemented in the future for turrets installations, but with more hp offcourse since now there just like paper? |

DAMIOS82
Unkn0wn Killers
28
 |
Posted - 2013.08.27 10:57:00 -
[2] - Quote
here is another question i would like to know; What about the logibro's. How is there role going to fit into all of this? Will there be vehicle ammo resupply hives for them aswell or just for the before mentioned LLAV? |

DAMIOS82
Unkn0wn Killers
29
 |
Posted - 2013.08.27 11:26:00 -
[3] - Quote
Nova Knife wrote:
Turrets having ammo is a wonderful thing as it prevents senseless spamming and makes accuracy more important. Awesome change here guys! I think there to be a way for ships to 'restock' their ammo without having to recall it and call another of the same vehicle. Maybe a built-in nanohive that is very slow, and disables turrets while refilling them, or something? I'm not sold on a "Bigger ammo bay module" or needing to hang out at a supply depot (Especially with dropships)
I believe having ammo is positive in many ways, 1 of them is that it paves the way to different ammo types. I can see how ammo would be a problem for dropships, but not really...
For Dropships Landing pads in various locations, including on top of buildings would give them the ability to restock, if you can land. Plus if they make these pads into strategic points, perhaps he who controls them could get a bonus or something along that line. this would ad more dept to the game.
Same goes for HAV's, perhaps some type of garage that when entered would auto start restocking your ammo, controlling such a point would also be highly strategic, for one could deny the enemy's HAV of ammo, thus giving them time to take them out.
just saying...It does not all have to depend on modules and hives... |
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