Brush Master
HavoK Core RISE of LEGION
763
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Posted - 2013.08.27 13:20:00 -
[1] - Quote
My biggest concern is there is Proto AV but will there be Proto Vehicles to balance it out? Protos should be pretty expensive and encourage their use in only big planetary battles where the reward is 5x higher. Vehicles costs should definitely be maybe double what a suit at that tier would run.
This means Stds vehicles+std modules should add up to no more than 40k and Advance should run along the lines of 70k, that is full fitted. When you get to proto level hulls and modules, that is where it should be a big cost of 600k+ With numbers like that you are looking at 3-4 normal tanks/dropships per match, 2-3 advance tanks per match and it would still be possible to make up the cost of a loss.
I think the reward for killing a proto level vehicle in a match needs to offer a lot more reward to those that killed it, as proto stomps will be numerous with the amount of isk being generated passively in PC. It would give a reason for those advance tankers to keep calling in and trying to get that proto vehicle if they know they could get a 200k+ bonus to their reward at the end.
As far as dropships, they are in the sky and vulnerable to much more AV, so their stats need to reflect that. Along with more ways to earn SP for spawns, scanning the battle field and possible remote repairs if repair turrets were created with 3x the distance they have right now.
With limited ammo on vehicles, I can see dropships being a cool way to have cargo that is limited to a temporary supply depot that can be dropped. A DS would then have to fly to a supply helipad at a base or a future outpost wait xx seconds for it to restock and fly back into battle.
Soldiers could wait at a helipad for pickup and deployment. Soldiers dropped off by a DS could provide a time limited benefit to the pilot and any gunners that stay over head while they hack/kill. DS should be vulnerable to swarms but have early detection systems and limited counter measures that allow them time to retreat.
It all boils down to the same thing others are saying, make vehicles more like dropsuits with a bit more cost and have that cost reflect in the higher stats and unique options available to them. If players want that big tank that is hard to take down, they have to run proto but it means a single loss means they gain no profit for several matches. |