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Maken Tosch
DUST University Ivy League
3752
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Posted - 2013.08.26 16:00:00 -
[1] - Quote
@8213
As Zero Harpuia pointed out to you, it will not matter if you have 500 million ISK or 500 trillion ISK. The player-run market, once it's implemented in the future, will compensate which means that the price of an item that you regularly purchase will proportional to the size of your wallet and your willingness to pay a certain price.
What we are trying to explain to you here is economics based on supply and demand where players, not NPC, will one day determine the price of a buy or sell order. If you have taken economics class at least once in high school, then you will see what we mean.
As of right now, you are correct to assume that currently we can make infinite ISK just by AFKing. Emphasis on the word "currently". CCP will make changes to curb stomp AFKing just like they curb stomped the botters in Eve. They have perfected a series of systems used over the course of 10 years to track and report people who don't play honestly. You are already seeing that system work. For example, the recent events have been tailored towards players who accrue active WP rather than passive during a match. There is also the fact that AFKers are about to be punished in 1.4 when the update hits.
But anyways, If CCP is going to implement this buy-sell order market in which players (not NPCs) dictate the prices of any given item in the market, then they will also have to take the time to implement an industry in order for the economy to remain stable. Someone has to manufacture those items in the markets and someone else has to acquire the minerals needed for manufacturing said items, and then someone else will use said items to attack the person who acquired said items so that more mining equipment will need to be replaced and thus keep demand going.
But this is a long process that will come in phases. As the market and industry are initially implemented, many of the items will first be NPC produced as of right now. But then, as the players create enough items at a sustainable rate, those NPC-seeded items will slowly be withdrawn and soon players will have full control of those items in terms of pricing and manufacturing.
@Zero Harpuia
Botters have harmed Eve Online, that is correct. But not anymore. If you haven't been paying attention, CCP has been swinging the ban hammer against bot users like a drunk Thor at a bar fight. As a result, control of the economy has finally been restored to the honest, hard-working players and away from the bot users (cheaters). |
Maken Tosch
DUST University Ivy League
3752
|
Posted - 2013.08.26 16:56:00 -
[2] - Quote
Derek Barnes wrote:8213 wrote:So, if & when this actual economy gets implemented, CCP will build in artificial inflation? So if I have 18quad-trillion ISK, the game will factor that into my buying power, and I would be paying 2 Billion ISK for a Miltia Submachine Gun? Or will eventually the market store go away and we can only buy from players(or what players sell into the market store), as the game will have a finite amount of each item? So rare Officer items will be worth 10,000x there Prototype Mass produced counterparts?
Thats what everyone is saying once the player market comes into play, CCP will get rid of the market place we have now. Look at Eve the only market they have is a player run market. Where the players decide how much to sell things for and how much to buy the things for.
@8213
Correct.
@Derek Barnes
Not everything in Eve Online is strictly player-controlled. There are still a few NPC-seeded items like...
1. Blueprint Originals which can be researched into highly efficient (but limited-run) copies which still requires players to mine the minerals needed for production.
2. Civilian Modules (Eve's equivalent to Dust's militia modules) are sold by the NPC but they are practically as useless as a broken condom once you are done with the first week as a new player as you get thrown into a universe where the wolves run the sheep and thus you have to use the player-made stuff in order to compete effectively.
3. Skill Books... duh.
4. And a few others that I forgot. |
Maken Tosch
DUST University Ivy League
3752
|
Posted - 2013.08.26 17:22:00 -
[3] - Quote
After seeing so many explanations to your question, you're probably asking yourself this question...
"Why add something so complex as the economy and industry into a simple genre that is the first-person shooter?"
Someone did ask this question once and it's a really good question. To answer this question, you need to look at Eve Online's history. When Eve first came out, it came a time where other MMOs like Guild Wars and such didn't have any meaningful economy. In fact, almost no one thought of how to implement the laws of supply and demand in an MMO in general let alone figure out how to balance it so that it won't be exploited or destabilized so easily. As Eve Online came in, nobody paid any attention to its economy and many people thought that the Eve market is doomed to failure.
Fast forward to last year (9 years later) and now we see Guild Wars developers publicly admit that they find the Eve-style market attractive and wanted to adopt its system. If you look at GW2 now, you will see an Eve-like market. But the system failed for GW2 because the developers didn't do it right. Industry in Guild Wars 2 was also a factor.
Believe it or not, Eve Online's economy is ranked as #1 in best economy in the MMO industry last year while Guild Wars 2's economy ranked as the worst in that same year after the adoption process. People are still wondering what went wrong during the initial phase of the adoption into GW2. Was it because the devs imposed too many restrictions to allow the adoption to go smoothly? Were the industry mechanics not fairly balanced? Were the money sinks and faucets not carefully controlled? What happened? Was their Karma system improperly implemented? Who knows?
This does bring forth a very big problem for the first-person shooter genre. If Eve's economy didn't work for another game of the same genre, how could its economy ever work in a completely different genre like a first-person shooter where players have never gotten use to facing prices that fluctuate wildly like the real-world stock market does now?
This is why CCP is wanting to be extremely careful. We all want the economy to be here now, but we understand the reason for the delay. If the economy and industry are not carefully implemented, then there will be dire consequences that even us players would not have foreseen. Eve Online's economy which took ten years to perfect and balance could collapse if done improperly. |
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