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Burntface man112
Onikanabo Brigade Caldari State
17
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Posted - 2013.08.25 23:43:00 -
[1] - Quote
yay! thank god since DS3 shooter finally can compete with M/KB since the aim assist is off right now. |
TEBOW BAGGINS
Rebel Raiders Inc.
927
|
Posted - 2013.08.25 23:44:00 -
[2] - Quote
aim assist is 100% ghey |
Mobius Kaethis
Molon Labe. League of Infamy
670
|
Posted - 2013.08.25 23:47:00 -
[3] - Quote
Aim assist just means you'll have a much lower chance of getting that headshot, which is often what leasds to quick multiple kills. No aim assist will still be the way most skilled players play. |
Minako Nakajima
Zumari Force Projection Caldari State
3
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Posted - 2013.08.25 23:51:00 -
[4] - Quote
clean your DS3 Analog sticks :) to make 'em work like brand neeeewwwwwwwwwwwwwwww...
might help with aim assist on.
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BL4CKST4R
WarRavens League of Infamy
1229
|
Posted - 2013.08.25 23:52:00 -
[5] - Quote
Burntface man112 wrote:yay! thank god since DS3 shooter finally can compete with M/KB since the aim assist is off right now.
Until you realise the KB/M has no limitations in movement turning speeds anymore while the DS3 still moves like a slug through pancake syrup. |
Beren Hurin
The Vanguardians
1233
|
Posted - 2013.08.26 00:26:00 -
[6] - Quote
BL4CKST4R wrote:Burntface man112 wrote:yay! thank god since DS3 shooter finally can compete with M/KB since the aim assist is off right now. Until you realise the KB/M has no limitations in movement turning speeds anymore while the DS3 still moves like a slug through pancake syrup.
I don't think this is what that means. Turn speed had an acceleration limitation I think. You won't be able to spin faster than DS3 I don't think. |
Cosgar
ParagonX
4572
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Posted - 2013.08.26 00:30:00 -
[7] - Quote
Beren Hurin wrote:BL4CKST4R wrote:Burntface man112 wrote:yay! thank god since DS3 shooter finally can compete with M/KB since the aim assist is off right now. Until you realise the KB/M has no limitations in movement turning speeds anymore while the DS3 still moves like a slug through pancake syrup. I don't think this is what that means. Turn speed had an acceleration limitation I think. You won't be able to spin faster than DS3 I don't think. Things might balance out if they tweak the stick deflection vs rotation speed. The devs were very interested when a detailed topic came up. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
277
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Posted - 2013.08.26 00:33:00 -
[8] - Quote
TEBOW BAGGINS wrote:aim assist is 100% ghey Not "ghey" if its the zombie way
(Black Ops 2) |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 04:25:00 -
[9] - Quote
Mobius Kaethis wrote:Aim assist just means you'll have a much lower chance of getting that headshot, which is often what leads to quick multiple kills. No aim assist will still be the way most skilled players play. not anymore since 1.4 is a few days away :) your so dead once my aim assist is on |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 04:33:00 -
[10] - Quote
Minako Nakajima wrote:clean your DS3 Analog sticks :) to make 'em work like brand neeeewwwwwwwwwwwwwwww...
might help with aim assist on.
aim assist is turned off bud, check dev post.. and my DS3 is new |
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Thurak1
Psygod9
86
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Posted - 2013.08.31 05:01:00 -
[11] - Quote
i wonder if this will help at all with the terrible hit detection. Maybe now all those people i see doing the dust514 2 step of nearly godmode will stop. Its almost funny to me since i am a FG user but its so weird when someone manages to not really move yet take no damage from my FG blast that landed right next to them. The part thats funny is that normally after i fire at them they stop for a moment to look up just in time to see my second blast annihilate them. |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 05:02:00 -
[12] - Quote
Thurak1 wrote:i wonder if this will help at all with the terrible hit detection. Maybe now all those people i see doing the dust514 2 step of nearly godmode will stop. Its almost funny to me since i am a FG user but its so weird when someone manages to not really move yet take no damage from my FG blast that landed right next to them. The part thats funny is that normally after i fire at them they stop for a moment to look up just in time to see my second blast annihilate them. Oh FG is not getting aim assist... Weapons with splash damage do not get aim assist because it has splash damage to compensate for it.. sry dude |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
86
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Posted - 2013.08.31 05:07:00 -
[13] - Quote
The controls are currently fine. I guess us ds3 need some way to keep up with m/kb. |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 05:10:00 -
[14] - Quote
Commander Tuna wrote:The controls are currently fine. I guess us ds3 need some way to keep up with m/kb. control are fine for a shooter, but we have reduction control problems since we are fighting the Mouse and keyboard users too. M/Kb gets the most refined movement while we get very little refined movement. its wrist control vs thumb control. there is a reason why most real weapons are controlled with the wrist and not the thumb because a larger about of control. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
87
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Posted - 2013.08.31 05:19:00 -
[15] - Quote
Burntface man112 wrote:Commander Tuna wrote:The controls are currently fine. I guess us ds3 need some way to keep up with m/kb. control are fine for a shooter, but we have reduction control problems since we are fighting the Mouse and keyboard users too. M/Kb gets the most refined movement while we get very little refined movement. its wrist control vs thumb control. there is a reason why most real weapons are controlled with the wrist and not the thumb because a larger about of control. I will get flack for this I but believe the difference between m/kb and controllers are not near as large as people think. This comes from a guy who pretty much only plays arena shooter. Also your analogy with real world weaponry is not really helpful here. |
Thurak1
Psygod9
87
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Posted - 2013.08.31 05:29:00 -
[16] - Quote
Burntface man112 wrote:Thurak1 wrote:i wonder if this will help at all with the terrible hit detection. Maybe now all those people i see doing the dust514 2 step of nearly godmode will stop. Its almost funny to me since i am a FG user but its so weird when someone manages to not really move yet take no damage from my FG blast that landed right next to them. The part thats funny is that normally after i fire at them they stop for a moment to look up just in time to see my second blast annihilate them. Oh FG is not getting aim assist... Weapons with splash damage do not get aim assist because it has splash damage to compensate for it.. sry dude Well then ccp will still have a lot of work to do with their lousy hit detection system. |
Doc Noah
Algintal Core Gallente Federation
488
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Posted - 2013.08.31 05:43:00 -
[17] - Quote
Commander Tuna wrote:I will get flack for this I but believe the difference between m/kb and controllers are not near as large as people think. This comes from a guy who pretty much only plays arena shooter. Also your analogy with real world weaponry is not really helpful here.
You're one in a million then, its been widely accepted by the gaming community as a whole that mouse is far superior than analog in fine tuned aiming. Didnt even have to mention that you cant even compare the two because they have 2 completely different forms of input. |
Rogatien Merc
Red Star. EoN.
913
|
Posted - 2013.08.31 05:56:00 -
[18] - Quote
Doc Noah wrote:Commander Tuna wrote:I will get flack for this I but believe the difference between m/kb and controllers are not near as large as people think. This comes from a guy who pretty much only plays arena shooter. Also your analogy with real world weaponry is not really helpful here. You're one in a million then, its been widely accepted by the gaming community as a whole that mouse is far superior than analog in fine tuned aiming. Didnt even have to mention that you cant even compare the two because they have 2 completely different forms of input. Confirmed dude. Everyone knows this, even FPS noobs like me.
Try this: Can you imagine controlling your computer's mouse cursor with a DS3? Even if buttons and things were "sticky"? |
Thurak1
Psygod9
89
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Posted - 2013.08.31 06:00:00 -
[19] - Quote
Rogatien Merc wrote:Doc Noah wrote:Commander Tuna wrote:I will get flack for this I but believe the difference between m/kb and controllers are not near as large as people think. This comes from a guy who pretty much only plays arena shooter. Also your analogy with real world weaponry is not really helpful here. You're one in a million then, its been widely accepted by the gaming community as a whole that mouse is far superior than analog in fine tuned aiming. Didnt even have to mention that you cant even compare the two because they have 2 completely different forms of input. Confirmed dude. Everyone knows this, even FPS noobs like me. Try this: Can you imagine controlling your computer's mouse cursor with a DS3? Even if buttons and things were "sticky"? Very true. You can have much more finite control with a mouse. Especially those gaming mice that are out there that let you adjust the resolution on the fly quickly on the house itself. Being a console game though i think it should be geared to make the ds3 and mouse the same if possible. |
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