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miahus
SyNergy Gaming EoN.
95
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Posted - 2013.08.25 17:30:00 -
[1] - Quote
scout + assault dropsuits can only carry small capacity grenades
logistics can carry medium and small capacity grenades
heavy can carry large, medium, and small capacity grenades
It is already in the fitting stats, why haven't CCP implemented it yet ? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2113
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Posted - 2013.08.25 20:11:00 -
[2] - Quote
If logis had more grenades than assaults, people'd go apeshit. |
THUNDERGROOVE
ZionTCD
156
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Posted - 2013.08.25 20:13:00 -
[3] - Quote
I agree, they should make only heavies able to run packed |
miahus
SyNergy Gaming EoN.
96
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Posted - 2013.08.25 20:17:00 -
[4] - Quote
Zeylon Rho wrote:If logis had more grenades than assaults, people'd go apeshit.
Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades, while logis should be able to carry advance and basic but not prototype. Heavies should be able to carry em all.
Check any dropsuit's info, you will find the grenade capacity under the information tab.
THUNDERGROOVE wrote:I agree, they should make only heavies able to run packed
Packed grenades have prototype, advance, and basic variation. Heavies should be the only ones able to carry prototype. |
Monkey MAC
killer taxi company General Tso's Alliance
14
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Posted - 2013.08.25 20:35:00 -
[5] - Quote
miahus wrote:Zeylon Rho wrote:If logis had more grenades than assaults, people'd go apeshit. Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades, while logis should be able to carry advance and basic but not prototype. Heavies should be able to carry em all. Check any dropsuit's info, you will find the grenade capacity under the information tab. THUNDERGROOVE wrote:I agree, they should make only heavies able to run packed Packed grenades have prototype, advance, and basic variation. Heavies should be the only ones able to carry prototype.
Then that nullifies the entire point of tierring, heavy grenades should be just that massive grenades that do more damage and different effecrs, while light grenades would almost be like the contact grenades. Scouts hold light, assult & logi should hold medium, and heavy hold heavy grenades. |
miahus
SyNergy Gaming EoN.
96
|
Posted - 2013.08.25 20:56:00 -
[6] - Quote
Monkey MAC wrote:miahus wrote:Zeylon Rho wrote:If logis had more grenades than assaults, people'd go apeshit. Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades, while logis should be able to carry advance and basic but not prototype. Heavies should be able to carry em all. Check any dropsuit's info, you will find the grenade capacity under the information tab. THUNDERGROOVE wrote:I agree, they should make only heavies able to run packed Packed grenades have prototype, advance, and basic variation. Heavies should be the only ones able to carry prototype. Then that nullifies the entire point of tierring, heavy grenades should be just that massive grenades that do more damage and different effecrs, while light grenades would almost be like the contact grenades. Scouts hold light, assult & logi should hold medium, and heavy hold heavy grenades.
Are you suggesting CCP introduce a grenade more powerful than the core locus, allotek flux, or prototype av? If you're then you haven't used them yet to see how devastating they already are.
every dropsuit already have a specific grenade capacity as I have mentioned above. Go to any dropsuit, press triangle, go to fitting tab, and check the grenade capacity. I am simply asking CCP to implement the dropsuit description, you are suggesting a new idea, two different things.
This is how the fitting description of grenade slots have been since closed beta
All light frame dropsuits : Infantry Small Capacity Grenade
Assault Dropsuits + Basic medium frame : Infantry Small Capacity Grenade
Logistics : Infantry Medium Capacity Grenade
Sentinel + Basic heavy frame : Infantry Large Capacity Grenade.
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Stile451
Red Star. EoN.
194
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Posted - 2013.08.25 21:01:00 -
[7] - Quote
I asked a while ago, they explained the difference and stated that only small capacity grenades are available. They would not comment on what they were going to do with them though. |
Summ Dude
Militaires-Sans-Frontieres
15
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Posted - 2013.08.25 21:11:00 -
[8] - Quote
Yea I don't think the 'small/medium/large capacity' is referring to tiers, that would be kinda dumb. I think Monkey MAC is right, the idea is to probably just add in more grenade variants that can only be used by certain suits. This would be nice to have too, it would add more choices and help characterize the suits as different. Although I'd find it odd if Logis got better grenades than Assaults. |
Monkey MAC
killer taxi company General Tso's Alliance
16
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Posted - 2013.08.25 22:04:00 -
[9] - Quote
miahus wrote:Monkey MAC wrote:miahus wrote:Zeylon Rho wrote:If logis had more grenades than assaults, people'd go apeshit. Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades, while logis should be able to carry advance and basic but not prototype. Heavies should be able to carry em all. Check any dropsuit's info, you will find the grenade capacity under the information tab. THUNDERGROOVE wrote:I agree, they should make only heavies able to run packed Packed grenades have prototype, advance, and basic variation. Heavies should be the only ones able to carry prototype. Then that nullifies the entire point of tierring, heavy grenades should be just that massive grenades that do more damage and different effecrs, while light grenades would almost be like the contact grenades. Scouts hold light, assult & logi should hold medium, and heavy hold heavy grenades. Are you suggesting CCP introduce a grenade more powerful than the core locus, allotek flux, or prototype av? If you're then you haven't used them yet to see how devastating they already are. every dropsuit already have a specific grenade capacity as I have mentioned above. Go to any dropsuit, press triangle, go to fitting tab, and check the grenade capacity. I am simply asking CCP to implement the dropsuit description, you are suggesting a new idea, two different things. This is how the fitting description of grenade slots have been since closed beta All light frame dropsuits : Infantry Small Capacity Grenade Assault Dropsuits + Basic medium frame : Infantry Small Capacity Grenade Logistics : Infantry Medium Capacity Grenade Sentinel + Basic heavy frame : Infantry Large Capacity Grenade.
Effectively yes, maybe the lights should be toned down and assault allowed to run medium!!
Prehaps "low" grenades become support smoke grenades and the like. Mediums are just standards toned down a little. Heavis become powerful that decimate a few people.
Lights - Medium/Light
Assault - Medium
Logi - Medium/Light + Light (Two Slots)
Heavy - Heavy
Don't forget we're still runing replication build grenades!! |
BL4CKST4R
WarRavens League of Infamy
1229
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Posted - 2013.08.26 00:07:00 -
[10] - Quote
Monkey MAC wrote:
Effectively yes, maybe the lights should be toned down and assault allowed to run medium!!
Prehaps "low" grenades become support smoke grenades and the like. Mediums are just standards toned down a little. Heavis become powerful that decimate a few people.
Lights - Medium/Light
Assault - Medium
Logi - Medium/Light + Light (Two Slots)
Heavy - Heavy
Don't forget we're still runing replication build grenades!!
I like it better
Scout/Assault = Low capacity
Low capacity = Sleek grenades (low damage big radius), 3 grenades total.
Logistics = Medium capacity
Medium capacity = Regular grenades (Medium damage medium radius), 2 grenades.
Heavy = High capacity
High capacity = Packed grenades (High damage small radius), 1 grenade.
Fused grenades can be used by any tier but always limited to 1 grenade, each tier is limited to a grenade within its tier or a grenade in a lower tier. |
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Monkey MAC
killer taxi company General Tso's Alliance
17
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Posted - 2013.08.26 00:10:00 -
[11] - Quote
BL4CKST4R wrote:Monkey MAC wrote:
Effectively yes, maybe the lights should be toned down and assault allowed to run medium!!
Prehaps "low" grenades become support smoke grenades and the like. Mediums are just standards toned down a little. Heavis become powerful that decimate a few people.
Lights - Medium/Light
Assault - Medium
Logi - Medium/Light + Light (Two Slots)
Heavy - Heavy
Don't forget we're still runing replication build grenades!!
I like it better Scout/Assault = Low capacity Low capacity = Sleek grenades (low damage big radius), 3 grenades total. Logistics = Medium capacity Medium capacity = Regular grenades (Medium damage medium radius), 2 grenades. Heavy = High capacity High capacity = Packed grenades (High damage small radius), 1 grenade. Fused grenades can be used by any tier but always limited to 1 grenade, each tier is limited to a grenade within its tier or a grenade in a lower tier.
Does indeed make a lot of sense but in that case I would say put logi on light assault on medium, makes more sense tactically speaking!! |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
78
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Posted - 2013.08.26 07:09:00 -
[12] - Quote
Monkey MAC wrote:BL4CKST4R wrote:Monkey MAC wrote:
Effectively yes, maybe the lights should be toned down and assault allowed to run medium!!
Prehaps "low" grenades become support smoke grenades and the like. Mediums are just standards toned down a little. Heavis become powerful that decimate a few people.
Lights - Medium/Light
Assault - Medium
Logi - Medium/Light + Light (Two Slots)
Heavy - Heavy
Don't forget we're still runing replication build grenades!!
I like it better Scout/Assault = Low capacity Low capacity = Sleek grenades (low damage big radius), 3 grenades total. Logistics = Medium capacity Medium capacity = Regular grenades (Medium damage medium radius), 2 grenades. Heavy = High capacity High capacity = Packed grenades (High damage small radius), 1 grenade. Fused grenades can be used by any tier but always limited to 1 grenade, each tier is limited to a grenade within its tier or a grenade in a lower tier. Does indeed make a lot of sense but in that case I would say put logi on light assault on medium, makes more sense tactically speaking!!
I agree. Although grenades that do armor damage to infantry should be available to all dropsuits (armor damage grenades for light, medium, and high cap levels)
although medium 'armor damage' grenades should be more powerful and high cap 'armor damage' grenades should be devastating. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
698
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Posted - 2013.08.26 09:28:00 -
[13] - Quote
Idea:
Light grenades are the sleek versions Medium grenades are normal Heavy grenades are packed
? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2119
|
Posted - 2013.08.26 09:30:00 -
[14] - Quote
More grenade "types" would be an interesting route to go.
Small Capacity Scouts & Assaults
These are the grenades we already have: Flux, AV, Locus
Medium Capacity Logistics
These can take some interesting roles:
Nanite grenade: similar effects to nanohives, but instant within the explosion radius with no lingering field Triage Nanite Grenade: healing effects STD Nanite Grenade: ammo restore
Smoke Grenade
Jamming Grenade - temporarily jamming communication, scanning, or possibly equipped overheating weapons
Large Capacity Heavy
Heavy Grenades - like standard flux/locus, but with larger radii and damage.
Stasis Web Grenades - an implementation of the would-be stasis webifier equipment, though maybe as a grenade it could have a shorter duration
I dunno... something like that.
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