Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
8213
Grade No.2
189
|
Posted - 2013.08.25 14:16:00 -
[1] - Quote
Its okay CCP, you don't have to continue to use Windows 95 to make your game :) |
Chances Ghost
Inf4m0us
505
|
Posted - 2013.08.25 14:20:00 -
[2] - Quote
have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for |
8213
Grade No.2
189
|
Posted - 2013.08.25 14:47:00 -
[3] - Quote
Chances Ghost wrote:have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for
lol, that's why the software runs so slow and freezes a lot fo the time, because the PS3 can't process the efficient code fast enough. I like you. You're funny. |
Chances Ghost
Inf4m0us
511
|
Posted - 2013.08.25 15:18:00 -
[4] - Quote
8213 wrote:Chances Ghost wrote:have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for lol, that's why the software runs so slow and freezes a lot fo the time, because the PS3 can't process the efficient code fast enough. I like you. You're funny.
it runs so slow and freezes all the time because they are pushing the limits of what the hardware was designed for
it has nothing to do with software or code.
its a hardware problem
thats why its funny that you brought up windows... l2computer
|
8213
Grade No.2
190
|
Posted - 2013.08.25 16:35:00 -
[5] - Quote
Chances Ghost wrote:8213 wrote:Chances Ghost wrote:have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for lol, that's why the software runs so slow and freezes a lot fo the time, because the PS3 can't process the efficient code fast enough. I like you. You're funny. it runs so slow and freezes all the time because they are pushing the limits of what the hardware was designed for it has nothing to do with software or code. its a hardware problem thats why its funny that you brought up windows... l2computer
What exactly about this game is pushing the designs of the hardware?? You do realize how small this game actually is right? |
hooc order
Deep Space Republic Top Men.
893
|
Posted - 2013.08.25 16:37:00 -
[6] - Quote
8213 wrote:Its okay CCP, you don't have to continue to use Windows 95 to make your game :)
Lulz for thinking the OS used for development has anything to do with anything. |
Chances Ghost
Inf4m0us
517
|
Posted - 2013.08.25 16:37:00 -
[7] - Quote
8213 wrote:Chances Ghost wrote:8213 wrote:Chances Ghost wrote:have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for lol, that's why the software runs so slow and freezes a lot fo the time, because the PS3 can't process the efficient code fast enough. I like you. You're funny. it runs so slow and freezes all the time because they are pushing the limits of what the hardware was designed for it has nothing to do with software or code. its a hardware problem thats why its funny that you brought up windows... l2computer What exactly about this game is pushing the designs of the hardware?? You do realize how small this game actually is right?
that would be the hard drive... wich this game certainly isnt pushing
what you need to look at is rem, cpu and graphics not its storage capacity
just stop... really, just stop. im guessing you dont even know what the parts i listed even do |
Scheneighnay McBob
Bojo's School of the Trades
3142
|
Posted - 2013.08.25 16:48:00 -
[8] - Quote
They're using something even worse: Vista. |
8213
Grade No.2
190
|
Posted - 2013.08.25 16:52:00 -
[9] - Quote
Chances Ghost wrote:8213 wrote:Chances Ghost wrote:8213 wrote:Chances Ghost wrote:have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for lol, that's why the software runs so slow and freezes a lot fo the time, because the PS3 can't process the efficient code fast enough. I like you. You're funny. it runs so slow and freezes all the time because they are pushing the limits of what the hardware was designed for it has nothing to do with software or code. its a hardware problem thats why its funny that you brought up windows... l2computer What exactly about this game is pushing the designs of the hardware?? You do realize how small this game actually is right? that would be the hard drive... wich this game certainly isnt pushing what you need to look at is ram, cpu and graphics not its storage capacity just stop... really, just stop. im guessing you dont even know what the parts i listed even do
RAM, CPU, and Graphic Rendering are all done on our side of the connection. So what you're trying to say s, that DUST somehow is sending data that pushes the PS3 beyond its limits...
Funny, how no other game seems to have that problem... That's why the simple task executions load so smooth and quick isn't it. And the graphics are state-of-the-srt, like 120 fps and 2,000 textures. Yup, this game has so much data just trembling through it the poor PS3 just can't keep up...
|
Chances Ghost
Inf4m0us
518
|
Posted - 2013.08.25 16:52:00 -
[10] - Quote
Scheneighnay McBob wrote:They're using something even worse: Vista.
they could use dos, it wouldnt make a difference |
|
Rynoceros
Rise of Old Dudes
569
|
Posted - 2013.08.25 17:01:00 -
[11] - Quote
I stay on the cable company's *** about their 20-years-outdated UI.
It keeps me in free OnDemand movies year-round. |
Chances Ghost
Inf4m0us
518
|
Posted - 2013.08.25 17:02:00 -
[12] - Quote
8213 wrote:
RAM, CPU, and Graphic Rendering are all done on our side of the connection. So what you're trying to say s, that DUST somehow is sending data that pushes the PS3 beyond its limits...
Funny, how no other game seems to have that problem... That's why the simple task executions load so smooth and quick isn't it. And the graphics are state-of-the-srt, like 120 fps and 2,000 textures. Yup, this game has so much data just trembling through it the poor PS3 just can't keep up...
no thats not what im saying
as the only way the data would being sent from ccp would efect yoru gamplay is if your internet servace provider sucks, wich has nothign to do with CCP PS3 hardware, or anything remotely close to what your trying to blame it on
before we continue please state the purpose of the following pieces of hardware
CPU GPU RAM HDD Network Adaptor
if you cant get it right or have no idea what im refering to then you lose the argument completly
(or do the smart thing, google it, realise your mistake and correct yourself like a man) |
Viktor Zokas
High-Damage
281
|
Posted - 2013.08.25 17:38:00 -
[13] - Quote
Chances Ghost wrote:8213 wrote:
RAM, CPU, and Graphic Rendering are all done on our side of the connection. So what you're trying to say s, that DUST somehow is sending data that pushes the PS3 beyond its limits...
Funny, how no other game seems to have that problem... That's why the simple task executions load so smooth and quick isn't it. And the graphics are state-of-the-srt, like 120 fps and 2,000 textures. Yup, this game has so much data just trembling through it the poor PS3 just can't keep up...
no thats not what im saying as the only way the data would being sent from ccp would efect yoru gamplay is if your internet servace provider sucks, wich has nothign to do with CCP PS3 hardware, or anything remotely close to what your trying to blame it on before we continue please state the purpose of the following pieces of hardware CPU GPU RAM HDD Network Adaptor if you cant get it right or have no idea what im refering to then you lose the argument completly (or do the smart thing, google it, realise your mistake and correct yourself like a man)
Man, you must be fun in your computer tech class. Maybe you should graduate before continuing making yourself looking like a tool. |
Bittersteel the Bastard
WarRavens League of Infamy
206
|
Posted - 2013.08.25 17:42:00 -
[14] - Quote
Seriously. Everyone here calm down and realize that no one gives a ****. |
Chances Ghost
Inf4m0us
522
|
Posted - 2013.08.25 17:43:00 -
[15] - Quote
Viktor Zokas wrote:Chances Ghost wrote:8213 wrote:
RAM, CPU, and Graphic Rendering are all done on our side of the connection. So what you're trying to say s, that DUST somehow is sending data that pushes the PS3 beyond its limits...
Funny, how no other game seems to have that problem... That's why the simple task executions load so smooth and quick isn't it. And the graphics are state-of-the-srt, like 120 fps and 2,000 textures. Yup, this game has so much data just trembling through it the poor PS3 just can't keep up...
no thats not what im saying as the only way the data would being sent from ccp would efect yoru gamplay is if your internet servace provider sucks, wich has nothign to do with CCP PS3 hardware, or anything remotely close to what your trying to blame it on before we continue please state the purpose of the following pieces of hardware CPU GPU RAM HDD Network Adaptor if you cant get it right or have no idea what im refering to then you lose the argument completly (or do the smart thing, google it, realise your mistake and correct yourself like a man) Man, you must be fun in your computer tech class. Maybe you should graduate before continuing making yourself looking like a tool.
never did take that class, ill admit im a little testy at the moment, but the guy doesnt even have a basic understanding of computer hardware and yet is proclaiming that the operating system on CCPs dev machines somehow has anything to do with the product hes using on his ps3....
what did he expect exacty? |
semperfi1999
Imperfects Negative-Feedback
783
|
Posted - 2013.08.25 17:51:00 -
[16] - Quote
Chances Ghost wrote:8213 wrote:Chances Ghost wrote:have you seen their dev rigs?
they are massive
and awesome
i think your confusing their dev rigs with the crappy ps3 they have to tune the game down for lol, that's why the software runs so slow and freezes a lot fo the time, because the PS3 can't process the efficient code fast enough. I like you. You're funny. it runs so slow and freezes all the time because they are pushing the limits of what the hardware was designed for it has nothing to do with software or code. its a hardware problem thats why its funny that you brought up windows... l2computer
Seriously??? Pushing the limits of what the hardware was designed for?? You joking right? Because if your not then you need to get your head out of your butt. Naughty Dog pushed the limits of the ps3 system and reviewers have noted that they were able to get next gen graphics out of the ps3....... And you think that ccp is pushing the limits of the ps3? Yeah maybe with their bad coding there is too much junk for the system to wade through but saying that ccp is pushing ps3 limits and acting like they have awesome coding and the only limiting factor is the ps3 is ridiculous beyond description. No sorry you are an obvious ccp fanboi if you actually believe this. Ccp has barely pushed the ps3 to use 2/3 rds of its abilities. The rest is bogged down by junk. mAG had better graphics more data and larger maps/players than dust and yet it ran pefectly fine. Nope fail post is completely fail. |
Chances Ghost
Inf4m0us
526
|
Posted - 2013.08.25 18:02:00 -
[17] - Quote
mag is a PC game... different hardware.
next gen graphics on a small scale is easyer to run then this gen graphics on a larger scale.
i never said WHY it was pushing the limits of the ps3, just that it was pushing its limits. i diddnt say they had awesome coding or that the ps3 was the ONLY limitation,
so way to put words in my mouth that were never said, if you can find and quote me proving that i did in fact say these things go right ahead.
so stop being a jackass, take your head out of yoru ass and realise i said
CCPs dev machiens are more powerful than the ps3
the game had to be tuned down to PS3 levels for it to work because of this
the game was designed and coded on much more powerful hardware than the ps3 and the hardware is beign stressed because of this.
the oporating software on their dev machiens has nothing to do with the game itself or the game code, as you could do it on any oporating system and the result would be the same.
network traffic has nothing to do with ps3 hardware, thats an internet servace provider problem
OP has no idea how computers work and probably shouldnt make threads about how CCPs computers suck and are causing fails in the game.
so tell me again what i said and please quote me this time
half of what you jsut said is all in your head. |
Iron Wolf Saber
Den of Swords
7741
|
Posted - 2013.08.25 18:03:00 -
[18] - Quote
They're probably using linux.
Also for 256mb they're doing a great job. While they haven't pushed all the limits of the ps3, they're certainly running into them (cough draw distance) which is a fairly common 'cheat' most other games use. Extreme LOD, bunch of other stupid graphical tricks that as long as you don't pay attention to it and will likely never will wouldn't ever have to deal with it. |
hooc order
Deep Space Republic Top Men.
893
|
Posted - 2013.08.25 18:04:00 -
[19] - Quote
Chances Ghost wrote:mag is a PC game... different hardware.
next gen graphics on a small scale is easyer to run then this gen graphics on a larger scale.
i never said WHY it was pushing the limits of the ps3, just that it was pushing its limits. i diddnt say they had awesome coding or that the ps3 was the ONLY limitation,
so way to put words in my mouth that were never said, if you can find and quote me proving that i did in fact say these things go right ahead.
so stop being a jackass, take your head out of yoru ass and realise i said
CCPs dev machiens are more powerful than the ps3
the game had to be tuned down to PS3 levels for it to work because of this
the oporating software on their dev machiens has nothing to do with the game itself or the game code, as you could do it on any oporating system and the result would be the same.
network traffic has nothing to do with ps3 hardware, thats an internet servace provider problem
OP has no idea how computers work and probably shouldnt make threads about how CCPs computers suck and are causing fails in the game.
so tell me again what i said and please quote me this time
MAG, previously titled MAG: Massive Action Game,[5] is a multiplayer-only first-person shooter[6] video game developed by Zipper Interactive for the PlayStation 3.
http://en.wikipedia.org/wiki/MAG_%28video_game%29
|
Chances Ghost
Inf4m0us
526
|
Posted - 2013.08.25 18:06:00 -
[20] - Quote
hooc order wrote:Chances Ghost wrote:mag is a PC game... different hardware.
next gen graphics on a small scale is easyer to run then this gen graphics on a larger scale.
i never said WHY it was pushing the limits of the ps3, just that it was pushing its limits. i diddnt say they had awesome coding or that the ps3 was the ONLY limitation,
so way to put words in my mouth that were never said, if you can find and quote me proving that i did in fact say these things go right ahead.
so stop being a jackass, take your head out of yoru ass and realise i said
CCPs dev machiens are more powerful than the ps3
the game had to be tuned down to PS3 levels for it to work because of this
the oporating software on their dev machiens has nothing to do with the game itself or the game code, as you could do it on any oporating system and the result would be the same.
network traffic has nothing to do with ps3 hardware, thats an internet servace provider problem
OP has no idea how computers work and probably shouldnt make threads about how CCPs computers suck and are causing fails in the game.
so tell me again what i said and please quote me this time MAG, previously titled MAG: Massive Action Game,[5] is a multiplayer-only first-person shooter[6] video game developed by Zipper Interactive for the PlayStation 3. http://en.wikipedia.org/wiki/MAG_%28video_game%29
holy crap i stand corrected, my bad.
never played mag |
|
Chances Ghost
Inf4m0us
529
|
Posted - 2013.08.25 18:12:00 -
[21] - Quote
Iron Wolf Saber wrote:They're probably using linux. Also for 256mb they're doing a great job. While they haven't pushed all the limits of the ps3 to an observable state. We do know they're certainly running into them (cough draw distance) which is a fairly common 'cheat' most other games use along with the no duh netcode. Most other games go all sorts of silly routes such as Extreme non dynamic LOD and bunch of other stupid graphical tricks that as long as you don't pay attention to it and will likely never will wouldn't ever have to deal with it. I know the graphics machines used for making videos is pretty damn powerful. http://images.bit-tech.net/content_images/2010/07/evga-shamino-dual-xeon-sr-2-motherboard/evga-sr-2.jpg was how one of the previous CSMs described the machine, they probably updated since then. For example Final Fantasy 14 is amazing looking awesome, yet they still use zones an age old concept from the old days. Why? the PS3. Every zone is about 250mbs worth of awesome.
am i the only one who drooled a little bit when looking at that delicous motherbord and trying to figure out just how powerfulof a rig you could make with that?
(edit wth is the model number of that thing, i HAVE to look it up and figure out how big that thing can get) (edit nvm found it) |
Iron Wolf Saber
Den of Swords
7744
|
Posted - 2013.08.25 18:19:00 -
[22] - Quote
Chances Ghost wrote:Iron Wolf Saber wrote:They're probably using linux. Also for 256mb they're doing a great job. While they haven't pushed all the limits of the ps3 to an observable state. We do know they're certainly running into them (cough draw distance) which is a fairly common 'cheat' most other games use along with the no duh netcode. Most other games go all sorts of silly routes such as Extreme non dynamic LOD and bunch of other stupid graphical tricks that as long as you don't pay attention to it and will likely never will wouldn't ever have to deal with it. I know the graphics machines used for making videos is pretty damn powerful. http://images.bit-tech.net/content_images/2010/07/evga-shamino-dual-xeon-sr-2-motherboard/evga-sr-2.jpg was how one of the previous CSMs described the machine, they probably updated since then. For example Final Fantasy 14 is amazing looking awesome, yet they still use zones an age old concept from the old days. Why? the PS3. Every zone is about 250mbs worth of awesome. am i the only one who drooled a little bit when looking at that delicous motherbord and trying to figure out just how powerfulof a rig you could make with that? (edit wth is the model number of that thing, i HAVE to look it up and figure out how big that thing can get) (edit nvm found it)
That specific board is probably dated though, there are probably better development rigs out there. With a board similar to this eve is able to run at UHD graphics which they then shrink down to standard HD for the trailers. It would not surprise me if the current dust engine is being treated the same for the cinematic client. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3328
|
Posted - 2013.08.25 18:21:00 -
[23] - Quote
hooc order wrote:8213 wrote:Its okay CCP, you don't have to continue to use Windows 95 to make your game :) Lulz for thinking the OS used for development has anything to do with anything. Yeah, this thread should be archived or something. |
Chances Ghost
Inf4m0us
530
|
Posted - 2013.08.25 18:32:00 -
[24] - Quote
Iron Wolf Saber wrote:Chances Ghost wrote:Iron Wolf Saber wrote:They're probably using linux. Also for 256mb they're doing a great job. While they haven't pushed all the limits of the ps3 to an observable state. We do know they're certainly running into them (cough draw distance) which is a fairly common 'cheat' most other games use along with the no duh netcode. Most other games go all sorts of silly routes such as Extreme non dynamic LOD and bunch of other stupid graphical tricks that as long as you don't pay attention to it and will likely never will wouldn't ever have to deal with it. I know the graphics machines used for making videos is pretty damn powerful. http://images.bit-tech.net/content_images/2010/07/evga-shamino-dual-xeon-sr-2-motherboard/evga-sr-2.jpg was how one of the previous CSMs described the machine, they probably updated since then. For example Final Fantasy 14 is amazing looking awesome, yet they still use zones an age old concept from the old days. Why? the PS3. Every zone is about 250mbs worth of awesome. am i the only one who drooled a little bit when looking at that delicous motherbord and trying to figure out just how powerfulof a rig you could make with that? (edit wth is the model number of that thing, i HAVE to look it up and figure out how big that thing can get) (edit nvm found it) That specific board is probably dated though, there are probably better development rigs out there. With a board similar to this eve is able to run at UHD graphics which they then shrink down to standard HD for the trailers. It would not surprise me if the current dust engine is being treated the same for the cinematic client.
i want it... i dont knwo what i would do with it besides hook up 14 moniters to it and run 100 clients at max graphics in a massive "multibot" project but i want it anyways |
Iron Wolf Saber
Den of Swords
7752
|
Posted - 2013.08.25 20:59:00 -
[25] - Quote
Chances Ghost wrote:Iron Wolf Saber wrote:Chances Ghost wrote:Iron Wolf Saber wrote:They're probably using linux. Also for 256mb they're doing a great job. While they haven't pushed all the limits of the ps3 to an observable state. We do know they're certainly running into them (cough draw distance) which is a fairly common 'cheat' most other games use along with the no duh netcode. Most other games go all sorts of silly routes such as Extreme non dynamic LOD and bunch of other stupid graphical tricks that as long as you don't pay attention to it and will likely never will wouldn't ever have to deal with it. I know the graphics machines used for making videos is pretty damn powerful. http://images.bit-tech.net/content_images/2010/07/evga-shamino-dual-xeon-sr-2-motherboard/evga-sr-2.jpg was how one of the previous CSMs described the machine, they probably updated since then. For example Final Fantasy 14 is amazing looking awesome, yet they still use zones an age old concept from the old days. Why? the PS3. Every zone is about 250mbs worth of awesome. am i the only one who drooled a little bit when looking at that delicous motherbord and trying to figure out just how powerfulof a rig you could make with that? (edit wth is the model number of that thing, i HAVE to look it up and figure out how big that thing can get) (edit nvm found it) That specific board is probably dated though, there are probably better development rigs out there. With a board similar to this eve is able to run at UHD graphics which they then shrink down to standard HD for the trailers. It would not surprise me if the current dust engine is being treated the same for the cinematic client. i want it... i dont knwo what i would do with it besides hook up 14 moniters to it and run 100 clients at max graphics in a massive "multibot" project but i want it anyways
Run all your games at Hyper. |
Chances Ghost
Inf4m0us
539
|
Posted - 2013.08.25 21:01:00 -
[26] - Quote
Iron Wolf Saber wrote:Chances Ghost wrote:Iron Wolf Saber wrote:Chances Ghost wrote:Iron Wolf Saber wrote:They're probably using linux. Also for 256mb they're doing a great job. While they haven't pushed all the limits of the ps3 to an observable state. We do know they're certainly running into them (cough draw distance) which is a fairly common 'cheat' most other games use along with the no duh netcode. Most other games go all sorts of silly routes such as Extreme non dynamic LOD and bunch of other stupid graphical tricks that as long as you don't pay attention to it and will likely never will wouldn't ever have to deal with it. I know the graphics machines used for making videos is pretty damn powerful. http://images.bit-tech.net/content_images/2010/07/evga-shamino-dual-xeon-sr-2-motherboard/evga-sr-2.jpg was how one of the previous CSMs described the machine, they probably updated since then. For example Final Fantasy 14 is amazing looking awesome, yet they still use zones an age old concept from the old days. Why? the PS3. Every zone is about 250mbs worth of awesome. am i the only one who drooled a little bit when looking at that delicous motherbord and trying to figure out just how powerfulof a rig you could make with that? (edit wth is the model number of that thing, i HAVE to look it up and figure out how big that thing can get) (edit nvm found it) That specific board is probably dated though, there are probably better development rigs out there. With a board similar to this eve is able to run at UHD graphics which they then shrink down to standard HD for the trailers. It would not surprise me if the current dust engine is being treated the same for the cinematic client. i want it... i dont knwo what i would do with it besides hook up 14 moniters to it and run 100 clients at max graphics in a massive "multibot" project but i want it anyways Run all your games at Hyper.
the phrase "renders better than real life" comes to mind for some reason... |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
39
|
Posted - 2013.08.25 21:56:00 -
[27] - Quote
Iron Wolf Saber wrote:
Final Fantasy 14 is amazing looking awesome
Oh dear, oh my! You realize you just praised a game that wasn't DUST? A...A modern game that isn't DUST! You just gave it praise!!
The end is nigh... |
|
CCP Logibro
C C P C C P Alliance
765
|
Posted - 2013.08.25 22:53:00 -
[28] - Quote
Locked for trolling. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |