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Csikszent Mihalyi
DUST University Ivy League
79
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Posted - 2013.08.25 18:33:00 -
[1] - Quote
KingBabar wrote:The accumulated effect of many high qualiy players leaving and an enormeus gap in gear and skill leads to a near total loss of decent PVP action. I have been paying attention to whats been killing me lately, and the number of "cheap deaths" experienced in pub games has reached an all time high.
I estimate that over 90% of my deaths are from: - run over by LAV - forge sniped - sniped - random nades
Unless there is a blob or my own stupidity involved, I hardly ever die to a light weapon. It makes the game seem somewhat "cheap". It is frustrating to be on a roll, killing left and right, barely making it to cover in time just to get blown up by some A-hole standing on top of some tower. I can remember Tosh from SI taking me out due to superior aim a couple of days ago. I as per usual sent a GG message. The feeling I got there is something I miss, that sense of respect and awe (in lack of a better term) you feel when somebody is out-smarting you or simply takes you down due to superior skill.
In short, death by skilled gameplay is almost gone. I am very much looking foreward to the next patch which I hope will with the strafe speed and collision dammage tweaks and not least the new match making system, put the game back on its track in terms of making it more competitve and I hope more of my future deaths come from player skill, not from some broken mechanic as is mostly the case now.
This is very easy to explain... Once you reach the top of the skill and gear curve, you will rarely die in an even fight. Most people die a lot from ARs (after all, that's what you get most your kills from, right?), but once you get good enough, it happens rarely.
The "cheap deaths" you describe are the only way for beginning players to take you down. It may feel stupid, but imagine how frustrating it would be for those players if they had no chance to take you down whatsoever.
This is not a situation that CCP can or even should fix completely. We'll always need these cheap ways to day so everyone can enjoy the game no matter their skill or gear level. This is just something we need to remember, whenever it happens to us and makes us want to bash our heads in.
I am willing to bet that despite everything, you do very well in your games. The important thing is that "cheap kills" do not become the most efficient way of playing. That's why flaylocks had to be nerfed, murder taxis are going to be nerfed, and weapons like the MD need to be looked at very carefully. But ultimately, the cheap kills are always going to be a part of the game, and that's not necessarily a bad thing. |
Csikszent Mihalyi
DUST University Ivy League
81
|
Posted - 2013.08.26 02:39:00 -
[2] - Quote
Gh0st C0de wrote: So, any weapon that's not an AR is cheap? Sniping is part and parcel of any FPS strike operation. If you stand still for a second near any objective you should expect to be sniped, if you engage a group of reds a random bullet should fly at you from a roof. Snipers are there to cover objectives and support friendly units. That said, getting hit from the redline is irritating.
Forge Guns, Mass Drovers, 'Nades... all can be avoided, especially if you get ganked once, then you know what to be looking out for, how to adapt your strategy.
Any weapon is a good weapon. I've been killed by everything but a scrambler pistol, different opponents take different strategies to effectively evade and nullify.
Personally, my favorite thing to get killed by is a set of nova knives, I always respect the close range assassin.
There are a million possible weapons which are not the AR and are not cheap, and quite a few of them are in the game.
"Cheap" is any tactic that leads to success or kills without a high chance of failure.
Sniper kills are cheap, because you don't put yourself at risk (unless discovered, which is a tactical/strategic consideration which has little to do with your performance as a sniper).
Forge guns and mass drivers on roof tops are cheap for the same reason.
Mass drivers in close combat are borderline cheap because it's nearly impossible to miss.
Orbitals are cheap because... duh.
Cheap kills are part and parcel of tactical shooters. They provide a sense of accomplishment to weaker players and often add strategic considerations. A "cheap kill" is generally OP only in the local context, in the context of a whole match it can be perfectly fair and balanced (which is certainly the case with sniper rifles for example).
But they are what they are and the challenge for a game designer is to ensure that cheap tactics do not become the dominant strategy. |
Csikszent Mihalyi
DUST University Ivy League
81
|
Posted - 2013.08.26 03:05:00 -
[3] - Quote
P14GU3 wrote:KingBabar wrote:P14GU3 wrote:KingBabar wrote:P14GU3 wrote:That has got the be the worst videi I have seen since Mark's RE spam vid. What's funny is you are just as proud of it as he was, thinking it actually takes skill.
How can you call anything OP or 'cheap' when you just posted a montage of using the most OP and cheap weapon in the game, the grenade.. really, a MD takes more skill. I've already made a thread about it, the nades are currenly OP. Hit detection might balance it out. MD does not take more skill, I've used it over a hundred hours. No matter what you say, I'm fairly sure my nade game is among the very best in Dust. The montage, like it or not, I merely hope that it was entertaining and fun to watch. The editing isn't bad... The vid was not supposed to be a linked to this thread, merely a sig. Right.. cus landing 5 shots in 5 seconds with MD is easier than cooking a grenade for 3 and throwing it at an unsuspecting target... I just did an ambush that looked like your whole montage, standing on a hive. really not that hard. You need 5 MD shots for what? That would be 5 splash shots (we md user haz no aim, remember?) Takes 2-3 direct. Whereas your 1 grenade (same splash radius) OHKs.
If hitting somebody with a grenade would be even remotely as easy as hitting them with a mass driver, we'd get three free kills on every spawn. That's obviously not what happens. Yes, landing five shots in a row with a MD is a lot easier than to hit one with a grenade. |
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