| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Dagger-Two
 Villore Joint Task Force
 Villore Accords
 
 56
 
 
      | Posted - 2013.08.24 23:05:00 -
          [1] - Quote 
 Dust was initially being developed on the incredible Carbon engine, with several years of dev time put in.
 
 Then the realization dawned that the PS3 could not handle the game engine, and a replacement was needed. Unreal 3 was chosen.
 
 The devs then needed to re-code the game, in an entirely new engine which did not allow many of the features originally planned on the Carbon version, meaning lots of frustrating time re-tooling the game, while dealing with an anxious player-base as well as publisher (Sony)
 
 It's a lot like that project you made in high school that once time, only to realize the night before it was due that you got everything wrong and scramble to make something that will get you better than a failing grade.
 
 
 So the next time you feel like b*tching about the game, blaming the Dev's for your in-game misfortunes, or slamming CCP for not meeting your strict guidelines for a great game, remember that the developers have had their work cut out for them too, and they're working hard to make this a game worth playing.
 
 If you want to see DUST become that game, then please use these forums for meaningful discussion and debate, instead of trolling and whining. And if you don't care about the game whatsoever, then just keep your comments to yourself, and go play something else.
 
 
 | 
      
      
        |  Vin Vicious
 Capital Acquisitions LLC
 
 294
 
 
      | Posted - 2013.08.24 23:09:00 -
          [2] - Quote 
 it still doesn't work on PS3 either considering the amount of times I've had to hard reset
 
 
 http://youtu.be/fM13d4XmcOA
 | 
      
      
        |  Bubba Salaman
 Subdreddit
 Test Alliance Please Ignore
 
 14
 
 
      | Posted - 2013.08.24 23:12:00 -
          [3] - Quote 
 It's really a shame that Carbon couldn't work on the PS3. The game would've looked a lot better(although I guess that's why it didn't work on PS3). I don't spend much time in my captain's quarters in Eve, but when I do, it does look gorgeous.
 | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 5881
 
 
      | Posted - 2013.08.24 23:16:00 -
          [4] - Quote 
 
 Dagger-Two wrote:Dust was initially being developed on the incredible Carbon engine, with several years of dev time put in. 
 Then the realization dawned that the PS3 could not handle the game engine, and a replacement was needed.
 
 This is what has always worried me the most.
 
 How exactly does one start development of a game without knowing it'll work on the system you're developing it for....
 
 
  | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 95
 
 
      | Posted - 2013.08.24 23:27:00 -
          [5] - Quote 
 
 
 Yeah gen 1/gen 2 machines have had a hard time circumventing the memory leak issues. Sorry bud.
  
 I just hope that in the future when ps3 s plug gets pulled, carbon DUST is waiting for us on the ps4/5
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 95
 
 
      | Posted - 2013.08.24 23:30:00 -
          [6] - Quote 
 
 DUST Fiend wrote:Dagger-Two wrote:Dust was initially being developed on the incredible Carbon engine, with several years of dev time put in. 
 Then the realization dawned that the PS3 could not handle the game engine, and a replacement was needed.
 
 This is what has always worried me the most. How exactly does one start development of a game without knowing it'll work on the system you're developing it for....  
 It's like building a Lego castle, everything looks good for the amount of Legos and "ground plates" you've got, until you're about half way through and you're all like efffffff meeeeeee, not enough Legos!
 | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 7734
 
 
      | Posted - 2013.08.24 23:30:00 -
          [7] - Quote 
 Carbon engine is still being used just they replaced the graphical component with unreal.
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 95
 
 
      | Posted - 2013.08.24 23:34:00 -
          [8] - Quote 
 
 Iron Wolf Saber wrote:Carbon engine is still being used just they replaced the graphical component with unreal.  
 Is that why there's so many command errors? Because they have to bridge the two engines?
 | 
      
      
        |  Octavian Vetiver
 Royal Uhlans
 Amarr Empire
 
 171
 
 
      | Posted - 2013.08.24 23:47:00 -
          [9] - Quote 
 
 Soldner VonKuechle wrote:Iron Wolf Saber wrote:Carbon engine is still being used just they replaced the graphical component with unreal.  Is that why there's so many command errors? Because they have to bridge the two engines?  
 
 It's possible. They had quite a few issues with the Carbon engine EVE side when they brought in Incarna. It was so bad that people had graphics cards frying. However, that was mostly an issue with Nvidia physics due to CCPs newness to coding something like that in.
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 95
 
 
      | Posted - 2013.08.24 23:57:00 -
          [10] - Quote 
 
 Octavian Vetiver wrote:Soldner VonKuechle wrote:Iron Wolf Saber wrote:Carbon engine is still being used just they replaced the graphical component with unreal.  Is that why there's so many command errors? Because they have to bridge the two engines?  It's possible. They had quite a few issues with the Carbon engine EVE side when they brought in Incarna. It was so bad that people had graphics cards frying. However, that was mostly an issue with Nvidia physics due to CCPs newness to coding something like that in.  
 Incarna < Uprising in wtf are you doing? !!?!?! -ness.
 
 Although not finding inventory was bad.
 "Where are my railguns?... and why is there smurf ******* in my hanger? "
 | 
      
      
        |  DUST 514 Player 12345678914
 Forty-Nine Fedayeen
 Minmatar Republic
 
 549
 
 
      | Posted - 2013.08.25 00:51:00 -
          [11] - Quote 
 
 Dagger-Two wrote:Allah's Snackbar would like to welcome DUST's latest community figure CCP Excuses.Dust was initially being developed on the incredible Carbon engine, with several years of dev time put in. 
 Then the realization dawned that the PS3 could not handle the game engine, and a replacement was needed. Unreal 3 was chosen.
 
 The devs then needed to re-code the game, in an entirely new engine which did not allow many of the features originally planned on the Carbon version, meaning lots of frustrating time re-tooling the game, while dealing with an anxious player-base as well as publisher (Sony)
 
 It's a lot like that project you made in high school that once time, only to realize the night before it was due that you got everything wrong and scramble to make something that will get you better than a failing grade.
 
 
 So the next time you feel like b*tching about the game, blaming the Dev's for your in-game misfortunes, or slamming CCP for not meeting your strict guidelines for a great game, remember that the developers have had their work cut out for them too, and they're working hard to make this a game worth playing.
 
 If you want to see DUST become that game, then please use these forums for meaningful discussion and debate, instead of trolling and whining. And if you don't care about the game whatsoever, then just keep your comments to yourself, and go play something else.
 
 
 | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |