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Galen Gaia
Kang Lo Directorate Gallente Federation
50
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Posted - 2013.08.24 16:56:00 -
[1] - Quote
It is unbeleivable how poorly designed the flight controls are. It seems to be deliberatley made to be difficult to use. It makes no sense that with the exceedingly advanced technology of the EVE universe that the aircraft can't have controls that are stable and easy to use.
Pressing forward and backward and left and right should go forward and backward and left and right gorizontally and nothing else.
Each direction should only affect that direction and nothing else. The craft should not spin out of control due to more than one thing be affected. When you want to go in a particular direction you should be able to do so with a single push or press with everything else automatically being compensated for. Direction should not affect altitude and vice versa.
It is absurd how unstable it is and unbeleivable that it can't be better. |
Synbot
Expert Intervention Caldari State
44
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Posted - 2013.08.24 16:57:00 -
[2] - Quote
I agree. When I first started driving dropships it was hard getting used to it. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
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Posted - 2013.08.24 17:08:00 -
[3] - Quote
The controls are fine, if you played BF3 you're basically dealing with the same stick flight controls. You know, up and down on the left stick controls pitch, or bringing the nose up and down. Left/right on the left stick is the yaw, or moving the nose left and right. Left/riight on the right stick is roll.
You just have to get used to them is all. |
Jebediah Mayhew
Krusual Covert Operators Minmatar Republic
31
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Posted - 2013.08.24 17:37:00 -
[4] - Quote
Interplanetary Insanitarium wrote:The controls are fine, if you played BF3 you're basically dealing with the same stick flight controls. You know, up and down on the left stick controls pitch, or bringing the nose up and down. Left/right on the left stick is the yaw, or moving the nose left and right. Left/riight on the right stick is roll.
You just have to get used to them is all.
I can get that. I think they're still a little hard, but I can see someone getting used to them. The problem is how you only get the schematic of the controls for like a split second before they're gone. That makes learning how to fly very hard for those who don't think to look at youtube videos detailing how. And I don't think people should have to go to youtube to learn how. Maybe things like barrel rolls sure but not basic controls. It's poor design, but more a problem with general design than the flight controls themselves.
Another part of the problem is simply the cost. I understand that a vehicle is supposed to be significantly more expensive than a dropsuit but......given how easy it is to crash the cost makes learning how to fly a ludicrous idea from an economic standpoint. Once you know how to fly it's not so bad, but before than it's a VERY steep wall.
Anyway, that's my two cents. |
BL4CKST4R
WarRavens League of Infamy
1221
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Posted - 2013.08.24 17:39:00 -
[5] - Quote
Interplanetary Insanitarium wrote:The controls are fine, if you played BF3 you're basically dealing with the same stick flight controls. You know, up and down on the left stick controls pitch, or bringing the nose up and down. Left/right on the left stick is the yaw, or moving the nose left and right. Left/riight on the right stick is roll.
You just have to get used to them is all.
BF3 controls are wayyyyyy better. I can actually turn a heli on its side and not have it plummit to its death. |
Arc-08
Horizons' Edge Orion Empire
40
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Posted - 2013.08.24 17:48:00 -
[6] - Quote
i think the flight controls are fine. as long as you keep your nose pointed downwards, at the right angle (i have it perfected) and then hold on the power button to go forward, you reach really high speeds, and it won't affect your altitude, then if you want to go down you can just keep going forward, tip your nose, and also hit the downwards button while just for a second realeasing the gas button.
yeah i know it sounds kinda complex, but you get really used to it, this current way also allows you to go diffrent speeds and pull different manuevers off that you wouldn't be able to do otherwise. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3289
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Posted - 2013.08.24 19:24:00 -
[7] - Quote
Are we talking controls in a fight mechanics sense, or the button layout?
My only issue is the illogical button layout. I'd probably have specced into the things already despite the AV issues if it weren't for 12 years of Ace Combat muscle memory not allowing me to get used to the controls. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
221
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Posted - 2013.08.24 19:28:00 -
[8] - Quote
I like the layout of the flight controls and the low-speed flight mechanics are as enjoyable as ever.
I just completely hate the dropship's "plane-mode", or more importantly I despise the way it changes to and from plane-mode. Every landing maneuver is about somehow forcing the dropship out of plane-mode and then making it do what you originally were looking to do when the DS is back in "flying-brick-mode". |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
164
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Posted - 2013.08.24 19:43:00 -
[9] - Quote
Stefan Stahl wrote:I like the layout of the flight controls and the low-speed flight mechanics are as enjoyable as ever.
I just completely hate the dropship's "plane-mode", or more importantly I despise the way it changes to and from plane-mode. Every landing maneuver is about somehow forcing the dropship out of plane-mode and then making it do what you originally were looking to do when the DS is back in "flying-brick-mode".
Pro tip, if you're coming in hot on a landing zone, pull back on the left stick to bring the nose of the DS up a bit and hit L1 to slow yourself down.... You'll pretty much instantly be thrown into flying brick mode.
Getting back into plane mode quickly requires afterburners though. IMO they're almost required on DS's to increase their survivability. I've even outrun swarms with a MLT afterburner and two MLT overdrive mods. |
Vulpes Dolosus
Neanderthal Nation
37
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Posted - 2013.08.24 19:45:00 -
[10] - Quote
These are the best dropship piloting videos, imho. First two are good for basic flying, the rest are for advanced flyers/ assault dropships. However, I have successfully executed every maneuver in every dropship but militia. |
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Stefan Stahl
Seituoda Taskforce Command Caldari State
221
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Posted - 2013.08.24 19:58:00 -
[11] - Quote
Interplanetary Insanitarium wrote:You'll pretty much instantly be thrown into flying brick mode. My criticism of the mechanics is about the "pretty much" part of your instruction. It doesn't make me crash, but it just makes the dropship feel unresponsive when you're trying to tilt and yaw during a descend while the dropship is making up it's mind whether it should be in flying-brick or plane-mode right now. This makes maneuvering at decent speed in tight spaces difficult since the dropship will change between modes regularly, which affects it's maneuverability a lot.
Dropships used to be much easier to control and also much more enjoyable before we got plane-mode. |
DRaven DeMort
SVER True Blood Public Disorder.
45
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Posted - 2013.08.24 21:56:00 -
[12] - Quote
You guys just need to practice more; flying in any sim like game is hard because you need skill, the more you fly the DS the better you will be in it trust me, I use to suck. I think there are two major factors that really effect a merc when they are deciding whether or not to skill into dropships.
First there are no clan practice rooms and pilot training can get very expensive when people are shooting at you.
Second is that the right stick when in 3rd person it controls vertical turret movement, it should be used as the throttle, the L1-L2 buttons should be used for counter measures or boost modules, these should be implemented soonTM.
So many people would say well if I cant control the turret vertical movment then WTF is the point of being an assault dropship pilot? Well too answer that question, your are an assault dropship pilot, assault something quick, fast, and at your twelve, and let your gunners control what is under, above, and to the sides when picking up or dropping off troops, or assaulting HAV.
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Smooth Assassin
Condotta Rouvenor Gallente Federation
62
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Posted - 2013.08.24 22:01:00 -
[13] - Quote
Galen Gaia wrote:It is unbeleivable how poorly designed the flight controls are. It seems to be deliberatley made to be difficult to use. It makes no sense that with the exceedingly advanced technology of the EVE universe that the aircraft can't have controls that are stable and easy to use.
Pressing forward and backward and left and right should go forward and backward and left and right gorizontally and nothing else.
Each direction should only affect that direction and nothing else. The craft should not spin out of control due to more than one thing be affected. When you want to go in a particular direction you should be able to do so with a single push or press with everything else automatically being compensated for. Direction should not affect altitude and vice versa.
It is absurd how unstable it is and unbeleivable that it can't be better. As you see you are not driving a car you simply press up and hold L1 :) |
Abomb650
ZionTCD
7
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Posted - 2013.08.24 22:04:00 -
[14] - Quote
May I suggest switching your flight controls to south paw, it works for me and mostly everyone I suggest it to. |
DRaven DeMort
SVER True Blood Public Disorder.
46
|
Posted - 2013.08.24 22:06:00 -
[15] - Quote
Abomb650 wrote:May I suggest switching your flight controls to south paw, it works for me and mostly everyone I suggest it to.
Southpaw sucks! : ) just my personal feelings. |
Abomb650
ZionTCD
7
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Posted - 2013.08.24 22:10:00 -
[16] - Quote
DRaven DeMort wrote:Abomb650 wrote:May I suggest switching your flight controls to south paw, it works for me and mostly everyone I suggest it to. Southpaw sucks! : ) just my personal feelings.
To each their own..... that being said, if one has had the flight experience from BF3, they will find it fairly similar when it comes to the joystick operation. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
477
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Posted - 2013.08.24 22:13:00 -
[17] - Quote
All dropships, over militia level, should have a built in afterburner, just to start with the buffs, they shoud also have a command for static flying or to be parallel with a flat surface under the ground, to be sure to have a plane angulation. |
Exionous
Abandoned Privilege General Tso's Alliance
19
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Posted - 2013.08.24 22:21:00 -
[18] - Quote
Lets look at the description of the dropship:
"The dropship is a two-engine VTOL craft...."
If you've ever played Saints Row 3, or Crysis, or other games with flying.... stuff... you know that a VTOL can choose between hovering (what the dropship does in initial flight stage) and flying (what it does at a seemingly random time, which may or may not send the derpship crashing to the ground). So, I think to /really/ make things a lot easier, there should be a button where we can choose whether we want to hover (for takeoffs, landings, dropoffs/pickups) and flight (flying around and doing the usual). This would also make it easier for assault dropships to use their ability of being able to shoot at stuff much simpler as well, and wouldn't cost us hundreds of thousands of ISK in failed dropship flight attempts. |
Sarducar Kahn
xCosmic Voidx The Superpowers
52
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Posted - 2013.08.24 22:25:00 -
[19] - Quote
HTFU wannabee pilots. I put my million isk in DS' to learn how to fly them. Now I can make it do whatever I want (barrel rolls and loop the loops included). There is no way a simple control scheme would allow for the flexibility and absolute freedom that the current one does. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
186
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Posted - 2013.08.25 02:06:00 -
[20] - Quote
derpships is just difficult to land...i want precision landing so i can squash the enemy team lols...
its funny landing on an enemy sniper... |
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DRaven DeMort
SVER True Blood Public Disorder.
48
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Posted - 2013.08.25 02:58:00 -
[21] - Quote
Abomb650 wrote:DRaven DeMort wrote:Abomb650 wrote:May I suggest switching your flight controls to south paw, it works for me and mostly everyone I suggest it to. Southpaw sucks! : ) just my personal feelings. To each their own..... that being said, if one has had the flight experience from BF3, they will find it fairly similar when it comes to the joystick operation.
like i said "Southpaw sucks! : ) just my personal feelings." |
Lillica Deathdealer
Mango and Friends
222
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Posted - 2013.08.25 03:03:00 -
[22] - Quote
Galen Gaia wrote:It is unbeleivable how poorly designed the flight controls are. It seems to be deliberatley made to be difficult to use. It makes no sense that with the exceedingly advanced technology of the EVE universe that the aircraft can't have controls that are stable and easy to use.
Pressing forward and backward and left and right should go forward and backward and left and right gorizontally and nothing else.
Each direction should only affect that direction and nothing else. The craft should not spin out of control due to more than one thing be affected. When you want to go in a particular direction you should be able to do so with a single push or press with everything else automatically being compensated for. Direction should not affect altitude and vice versa.
It is absurd how unstable it is and unbeleivable that it can't be better. I actually really like the flight controls... Tracking LAVs through a city, what now girl? They make lots of sense when you think about how it goes in the direction the top is pointed. |
Galm Fae
Guardian Solutions DARKSTAR ARMY
67
|
Posted - 2013.08.25 03:03:00 -
[23] - Quote
Sarducar Kahn wrote:HTFU wannabee pilots. I put my million isk in DS' to learn how to fly them. Now I can make it do whatever I want (barrel rolls and loop the loops included). There is no way a simple control scheme would allow for the flexibility and absolute freedom that the current one does. ^^^^^^^^^^^^
This times a thousand. I learned how to pilot them, and you can too. You think murder taxis are bad? Imagine what would happen when Joe Cloner hops into a dropship and suddenly finds that he can do whatever he wants with reckless abandon without spending the time to train with them. Imagine what the ratio of pilots to infantry would become.
To put it simply OP, you know nothing. Get back in your box. |
DRaven DeMort
SVER True Blood Public Disorder.
48
|
Posted - 2013.08.25 03:03:00 -
[24] - Quote
shaman oga wrote:All dropships, over militia level, should have a built in afterburner, just to start with the buffs, they shoud also have a command for static flying or to be parallel with a flat surface under the ground, to be sure to have a plane angulation.
An artificial horizon and altimeter have all been proposed by many others as well as i, but to have a hover function is just plan amateur, you hover by controlling your ship. |
Galm Fae
Guardian Solutions DARKSTAR ARMY
67
|
Posted - 2013.08.25 03:18:00 -
[25] - Quote
DRaven DeMort wrote:shaman oga wrote:All dropships, over militia level, should have a built in afterburner, just to start with the buffs, they shoud also have a command for static flying or to be parallel with a flat surface under the ground, to be sure to have a plane angulation. An artificial horizon and altimeter have all been proposed by many others as well as i, but to have a hover function is just plan amateur, you hover by controlling your ship. Agreed. I would support a built in afterburner and altimeter, but leveling out your dropship is quite literally the first thing you learn. |
Alena Ventrallis
Osmon Surveillance Caldari State
109
|
Posted - 2013.08.25 05:03:00 -
[26] - Quote
Flight controls are not poorly designed, but simply more realistic. This isn't a helicopter, it basically is a flying brick supported by thrust alone. It behaves as it should. However, having a button to hover in place is something I want to see. |
gargantuise aaron
Sanguine Knights
112
|
Posted - 2013.08.25 05:41:00 -
[27] - Quote
I kinda like em, I can manuever all sophisticated and such |
DRaven DeMort
SVER True Blood Public Disorder.
53
|
Posted - 2013.08.25 05:44:00 -
[28] - Quote
Alena Ventrallis wrote:Flight controls are not poorly designed, but simply more realistic. This isn't a helicopter, it basically is a flying brick supported by thrust alone. It behaves as it should. However, having a button to hover in place is something I want to see.
Yeah cuz your a rook, and need things to be simplified because you are one of those who hardheartedly believes in instant gratification, and wants things to be handed to you instead of putting in hard work and dedication to excel. YOU SIR ARE NO PILOT! |
Skihids
Bullet Cluster
1951
|
Posted - 2013.08.25 06:26:00 -
[29] - Quote
The engine rotation isn't really "plane mode" as it's still a vector thrust craft with no wings.
The engine rotation simply makes it so you don't have to fly 45 degrees nose down if you want to turn on afterburner without being instantly sent to the flight ceiling.
It used to be hell flying in a straight line in AB before the change. |
Sarducar Kahn
xCosmic Voidx The Superpowers
54
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Posted - 2013.08.25 09:17:00 -
[30] - Quote
Never used AB, as Caldari I need my highs, probably why I find anything other than an ADS pretty brick like but the ADS does not need one, if I get hit twice by an FG/railgun they are a really good shot, 3 times and I'm dead because if they are that skilled they must have Proto stuff. |
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