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Chances Ghost
Inf4m0us
457
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Posted - 2013.08.24 13:08:00 -
[1] - Quote
Cody Sietz wrote:OK, so my 100k proto swarm fit with 3 complex dmg mods and level 3 prof has a hard time with maddys...yet your just running at them over and over with a std swarm launch and they just...die?
Teach me.
climb somewhere high with good line of sight, glitch out render distance so your invisable to everyone.
you can tell your invisable to everyone when infantry stops rendering properly, most infantry wont be able to see you (snipers definatly wont) and tanks and other vehicles will still render for you due to them having a higher render priority.
then just spam away and watch everything either die or hide |
Chances Ghost
Inf4m0us
457
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Posted - 2013.08.24 13:13:00 -
[2] - Quote
Cody Sietz wrote:Chances Ghost wrote:Cody Sietz wrote:OK, so my 100k proto swarm fit with 3 complex dmg mods and level 3 prof has a hard time with maddys...yet your just running at them over and over with a std swarm launch and they just...die?
Teach me. climb somewhere high with good line of sight, glitch out render distance so your invisable to everyone. you can tell your invisable to everyone when infantry stops rendering properly, most infantry wont be able to see you (snipers definatly wont) and tanks and other vehicles will still render for you due to them having a higher render priority. then just spam away and watch everything either die or hide Height advantage is one thing, but on the ground is another.
you can do it on the ground, you just lose the line of sight advantage so its harder to deny vehicles over a larger area, more of them will be able to go to ground or escape rather than explode |
Chances Ghost
Inf4m0us
457
|
Posted - 2013.08.24 13:18:00 -
[3] - Quote
IceShifter Childhaspawn wrote:I will wait to see what 1.5 has to offer before passing judgement, but why does evreyone assume aV weapons are supposed to be weak? Even in RL they some of the strongest weapon that exist. A round will ventilate, but aV cook you while you still breathe if it didnt detonate and send you into giblets. aV has always been brutally good at being aV. Why would this change in the millennia ahead?
because its a game, and since its a game it doesnt follow the rules of real life.
in this case following real life would render tanks obsolete in game, and they do really |
Chances Ghost
Inf4m0us
457
|
Posted - 2013.08.24 13:19:00 -
[4] - Quote
Delta 749 wrote:Honestly it sounds like you just have first hand evidence of what a lot of us have been saying Most tanker drivers are terrible at it and have not learned proper tactics
Inb4 some butt hurt dude is all "But I drive well and get instapopped and blah blah blah whine whine whine"
i dare you to come up with a tactic to combat the invisable swarmer/forger with LOS to aparently everywhere
best you can hope for is to hope to live long enough to recall your tank and run something else |
Chances Ghost
Inf4m0us
459
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Posted - 2013.08.24 14:02:00 -
[5] - Quote
Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:Honestly it sounds like you just have first hand evidence of what a lot of us have been saying Most tanker drivers are terrible at it and have not learned proper tactics
Inb4 some butt hurt dude is all "But I drive well and get instapopped and blah blah blah whine whine whine" i dare you to come up with a tactic to combat the invisable swarmer/forger with LOS to aparently everywhere best you can hope for is to hope to live long enough to recall your tank and run something else First off someone from Infamous crying about people being invisible is hilarious to me since I remember how you guys exploited the hell out of the invisibility bug Second its really not all that hard to develop tactics to avoid these things, first you just learn the common places guys set up on a map and really the majority of people will set up in the same place and then you learn exactly what areas that place covers and to do that youll probably need to set foot wherever it is and actually learn it not "Oh theres a tower there I bet it can see here, here and there" and from there is just not leaving yourself in the danger zone that long or even baiting the guy by extending half a second longer than usual and grabbing his attention while a friendly sniper pops his lid Dont forget that sniper rifles have an insane draw distance over every other weapon Heh, I remember my favorite sniper kill, I spawned into a match that was already half over and I see in the kill feed this guy with a Thales so I grab my own rifle and check the usual camping spots, FYI snipers and AV have spots in common since good visibility is key for both, anyway I zero him after looking around a bit and get this guy with a red zone to red zone head shot at nearly 500 meters
if you do it right your invisable to snipers as well since they suffer from the same rendering problems
so remove sniping from your counter stratagy and it seems your only tactic is "avoid most of the map and stay away from combat"
seems to me like that just states "tanks are not viable because broken game"
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Chances Ghost
Inf4m0us
459
|
Posted - 2013.08.24 14:17:00 -
[6] - Quote
8213 wrote:Caeli SineDeo wrote:Ran a advanced mini medium suit. Fit Dren swarms. Because I have not skilled into swarms. Standard AV nade high standard damage modesx3 low speed fit
Ya I had no trouble killing madrugers.
Soloed tanks all night long with this fit.
No idea how people can say tanks are OPed when I died probab 1-2 times at most in a fit that cost 5k isk. then I would kill the tank that cost 1.2m plus.
Ya sorry AV is currently OP. Not by alot but it easily fucks up vehicles How is OP, when I can walk right up to you and shoot you dead with a scrambler pistol? Or shoot you from 50m away and kill you with an AR?
how is infantry vs infantry combat relevant to tank VS av combat? |
Chances Ghost
Inf4m0us
459
|
Posted - 2013.08.24 14:37:00 -
[7] - Quote
Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:Honestly it sounds like you just have first hand evidence of what a lot of us have been saying Most tanker drivers are terrible at it and have not learned proper tactics
Inb4 some butt hurt dude is all "But I drive well and get instapopped and blah blah blah whine whine whine" i dare you to come up with a tactic to combat the invisable swarmer/forger with LOS to aparently everywhere best you can hope for is to hope to live long enough to recall your tank and run something else First off someone from Infamous crying about people being invisible is hilarious to me since I remember how you guys exploited the hell out of the invisibility bug Second its really not all that hard to develop tactics to avoid these things, first you just learn the common places guys set up on a map and really the majority of people will set up in the same place and then you learn exactly what areas that place covers and to do that youll probably need to set foot wherever it is and actually learn it not "Oh theres a tower there I bet it can see here, here and there" and from there is just not leaving yourself in the danger zone that long or even baiting the guy by extending half a second longer than usual and grabbing his attention while a friendly sniper pops his lid Dont forget that sniper rifles have an insane draw distance over every other weapon Heh, I remember my favorite sniper kill, I spawned into a match that was already half over and I see in the kill feed this guy with a Thales so I grab my own rifle and check the usual camping spots, FYI snipers and AV have spots in common since good visibility is key for both, anyway I zero him after looking around a bit and get this guy with a red zone to red zone head shot at nearly 500 meters if you do it right your invisable to snipers as well since they suffer from the same rendering problems so remove sniping from your counter stratagy and it seems your only tactic is "avoid most of the map and stay away from combat" seems to me like that just states "tanks are not viable because broken game" Man you go on about rendering so much and get it horribly wrong Now you want to talk about swarms not rendering thats a known issue and totally needs to be fixed but here you are harping "Da mean old AV man is invisible to everyone" when thats just not true, ask any counter sniper The only people I can possible imagine being completely out of everyones render distance would be hugging the back of their red zone and really if someone gets a shot on you from that distance they deserve it Also again hilarious that a guy from a corp that everyone knew was abusing a glitch is whining about render distance
ahh the age old "i cant attac k the argument so im just going to attack the person instead" routine
classy
it IS true, because weve tested it personally.
i can 100% guarentee that on ALMOST every single map there is a centrally located spot with awesome visability in witch you can render glitch and not only be invisable to tanks, but also to snipers.
or at the very least the snipers have such a small window of visability that its quite easy to mitigate any potential threat they may pose simply by dancing and hiding when the shots start flying.
how do i know this all? we tested it, same as invisability, and believe me when i say i can replicate something 100% i mean it, if i diddnt you wouldnt know my corp name by that repuation now would you/. |
Chances Ghost
Inf4m0us
459
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Posted - 2013.08.24 14:57:00 -
[8] - Quote
im not the one useing ad hominem arguments thats YOU.
you diddnt have a rebuttal, you had a non applicable compairison.
if you need a rebuttal to it then real life isnt balanced, games are, so unbalanced real life examples cant be converted into balanced game examples.
nothing in this game actually resembles real life in any meaningful way except for the paint job.
and an armchair psychologist wouldnt be on these forums, this is game design 101, im not sure where your getting psychology from in any of this.
have a real conversation about the topic rather than just waving around terms you dont understand please |
Chances Ghost
Inf4m0us
462
|
Posted - 2013.08.24 15:17:00 -
[9] - Quote
Delta 749 wrote:
You want to talk about rebuttals when all you have done ever since you started talking about this issue, what 2 days ago, was repeat the same thing over and over despite my own and others post essentially saying "It does not work that way, here is why and here is what you personally can do" but in the face of all of that you time and again fall back on "But da renderenenenen"
You want to talk about ad hominem arguments even though when you were called on your BS or when someone made a good point you go off on a tangent about how the other person doesnt know what they are talking about, how what they say carries no weight and they should not be listened to while offering nothing to back up your claim that they are wrong and again ignoring when it is brought up that that is what you are doing
You have no legs in any argument since all you have done so far is repeat one sound bite over and over, because you accuse others of doing things you have already done yourself exposing you as a hypocrite, and when pressed on these facts you attempt to make threats hiding behind your corp tag
Also hilariously ironic that you say dont use terms you dont understand but obviously fail to comprehend what an armchair psychologist is by going "herp derp dis is gaming forum"
it DOES work that way, it has been proven, and your suggestions on what to do about it are flawed and dont work.
testing has shown those statements to be true.
so, now that weve establised that my procedual testing trumps your anecdotal evidence how about we just assume that it doesnt matter how many times you give the argument it doesnt make it true.
i attack their argument, show how they dont actually have one outside of it boiling down to "nuh unh if i dont see it it doesnt exsist"
youve done nothing but attack me personally and provide solutions that are inadaquate at best, and just plain non functional at worst.
ive tryed to actually reason with you and explain my position bbut ironically trying to refute "It does not work that way, here is why and here is what you personally can do" with "it DOES work that way, here is how i know, and this is why your suggestions as to what you can do dont work" issnt an acceptable responce.
ive also threatened absolutly nothing |
Chances Ghost
Inf4m0us
463
|
Posted - 2013.08.24 15:31:00 -
[10] - Quote
Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:
You want to talk about rebuttals when all you have done ever since you started talking about this issue, what 2 days ago, was repeat the same thing over and over despite my own and others post essentially saying "It does not work that way, here is why and here is what you personally can do" but in the face of all of that you time and again fall back on "But da renderenenenen"
You want to talk about ad hominem arguments even though when you were called on your BS or when someone made a good point you go off on a tangent about how the other person doesnt know what they are talking about, how what they say carries no weight and they should not be listened to while offering nothing to back up your claim that they are wrong and again ignoring when it is brought up that that is what you are doing
You have no legs in any argument since all you have done so far is repeat one sound bite over and over, because you accuse others of doing things you have already done yourself exposing you as a hypocrite, and when pressed on these facts you attempt to make threats hiding behind your corp tag
Also hilariously ironic that you say dont use terms you dont understand but obviously fail to comprehend what an armchair psychologist is by going "herp derp dis is gaming forum"
it DOES work that way, it has been proven, and your suggestions on what to do about it are flawed and dont work. testing has shown those statements to be true. so, now that weve establised that my procedual testing trumps your anecdotal evidence how about we just assume that it doesnt matter how many times you give the argument it doesnt make it true. i attack their argument, show how they dont actually have one outside of it boiling down to "nuh unh if i dont see it it doesnt exsist" youve done nothing but attack me personally and provide solutions that are inadaquate at best, and just plain non functional at worst. ive tryed to actually reason with you and explain my position bbut ironically trying to refute "It does not work that way, here is why and here is what you personally can do" with "it DOES work that way, here is how i know, and this is why your suggestions as to what you can do dont work" issnt an acceptable responce. ive also threatened absolutly nothing If it has been proven then providing that proof would easily lay all this to rest, if you dont then everything your argument is as anecdotal as you accuse mine of being Quote:next your going to tell me i shouldnt be exploiting the hell out of this form of invisability in order to get it fixed?
last time people called for our heads.... what will happen if i get the corp doing it this time as well?
See now thats a direct quote from you in another thread and it sure sounds like a thinly veiled threat to me along with some e peen waving around trying to intimidate the conversation in a direction you can control Again you leave these big gaping holes in your argument I could drive a tank through, there are several ways you could back up your claims which you have not done despite claiming to have known this problem for months and gathered data on it and such and when pushed on it you stall, claim others have attacked you first, attempt to divert the flow of the conversation, basically anything you can to avoid admitting you are wrong This isnt even 4chan tard level of transparent idiocy, its below that and that you actually think its working and that you have portrayed yourself well and that your actions and then backpedaling on those actions wouldnt be noticed is just pathetic bug report forum, first page
https://forums.dust514.com/default.aspx?g=posts&t=74777&find=unread
first post from may 9th
if you want more search "invisable swarm" "invisable forge" "invisable sniper" "invisable players"
you will find 40+ threads on the issues surrounding rendering and mentions of invisable AVers dating back all the way to the first week of the rendering changes
recreating the glitches boils down to "go to this exact point on the map, stand there and shoot AV untill you run out of ammo, then scuicide and do it again."
i cant release the exact locations due to forum rules, nore do i want them to be widely known as enough people know about it to make it a hastle already.
and as a note you should notice that my name pops up absolutly nowhere in reguards to the invisability glitching tied to my corps name. in fact only 3 names pop up.
hardly a whole corp and hardly me directly. i test the issues, im not known for abusing them. my statemtn was simply an observation on how quickly it got fixed once it became widely and visably abused for profit. by a small minority |
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Chances Ghost
Inf4m0us
470
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Posted - 2013.08.24 18:43:00 -
[11] - Quote
invisable swarms at 5:56 if anyones interested in seeing some (lol)
start a little before that.
side impact, no trail, no explosive effect just impact physics |
Chances Ghost
Inf4m0us
470
|
Posted - 2013.08.24 18:56:00 -
[12] - Quote
Nemo Bluntz wrote:....and it still survived.
But let's get to that viewpoint... should swarms not be able to kill vehicles because of a glitch that makes them invisible? Or should that glitch be fixed?
I mean, I don't see anyone arguing that melee should be nerfed because of the melee glitch. Why is that? Address the bug, don't nerf the weapon.
lol imagine how he would of coped if the swarm hit him consistanly the whole time instead of 1 or 2 hits a minuite
he woulda been mesed up. bad swarmer was bad.
judge the top 10% not the bottom 90%
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