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![Kaminoikari Kaminoikari](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kaminoikari
Intrepidus XI EoN.
39
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Posted - 2013.08.24 12:02:00 -
[1] - Quote
Going to keep it short and sweet.
Why is the Scrambler Pistol's Fitting Optimization Skill giving a reduction to PG and not CPU? My Khanid Scrambler Pistol uses 48 CPU and 8 PG. That makes a (6x) skill conpletely redundant and a waste of SP. |
![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Red Star Jr. EoN.
1994
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Posted - 2013.08.24 12:15:00 -
[2] - Quote
Yeah I agree it's useless. Though, it's the same for most weapons :/ |
![Aleksander Black Aleksander Black](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Aleksander Black
Immortal Retribution
30
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Posted - 2013.08.24 12:15:00 -
[3] - Quote
They all reduce PG, except for the Flaylock because when CCP took their time to nerf it them they also took a look at the related skills and stumbled on this same problem. I'm guessing they will further differentiate the weapons related skills soonGäó, like Operation, proeficiency etc.. I believe the way they are now, mostly identical, is meant to be just a placeholder until they can take a good look at each weapon and fix appropriated skill bonuses to each one.
To put it simply, yeah it is a waste of SP and CCP would problaby change it into CPU reduction if they took their time to correct this, like they did to the flaylock. |
![Kaminoikari Kaminoikari](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kaminoikari
Intrepidus XI EoN.
39
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Posted - 2013.08.24 12:32:00 -
[4] - Quote
You'd think they could make such change very simply though. Or go by simple statistics.
Ex: If CPU > PG then Opt. skill = CPU Reduction
Likewise; If PG > CPU then Opt. skill = PG Reduction. |
![Another Heavy SOB Another Heavy SOB](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Another Heavy SOB
Pure Innocence. EoN.
554
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Posted - 2013.08.24 12:38:00 -
[5] - Quote
Kaminoikari wrote:You'd think they could make such change very simply though. Or go by simple statistics.
Ex: If CPU > PG then Opt. skill = CPU Reduction
Likewise; If PG > CPU then Opt. skill = PG Reduction.
Only problem with that theory is that there is not a single weapon in game with PG requirements greater than it's CPU requirement.
But yeah it's a virtually useless skill except for extremely dedicated armor tankers who need every bit of PG they can muster up. |
![Kaminoikari Kaminoikari](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kaminoikari
Intrepidus XI EoN.
39
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Posted - 2013.08.24 12:51:00 -
[6] - Quote
Another Heavy SOB wrote:Kaminoikari wrote:You'd think they could make such change very simply though. Or go by simple statistics.
Ex: If CPU > PG then Opt. skill = CPU Reduction
Likewise; If PG > CPU then Opt. skill = PG Reduction. Only problem with that theory is that there is not a single weapon in game with PG requirements greater than it's CPU requirement. But yeah it's a virtually useless skill except for extremely dedicated armor tankers who need every bit of PG they can muster up.
Weapon? If we're talking turrets the PG far exceeds the CPU, heheh. But yes, they might as well switch every weapon to a "5% reduction to CPU per level." |
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