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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3276
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Posted - 2013.08.24 01:16:00 -
[1] - Quote
This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty.
Ideally, you could give Gallente suits bonuses for these, as speed mods are an essential component of Gallente balance in EVE.
I think this is one design element of EVE that would actually translate quite well to this game. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3278
|
Posted - 2013.08.24 02:05:00 -
[2] - Quote
ZDub 303 wrote:BL4CKST4R wrote:Mobius Wyvern wrote:This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty.
Ideally, you could give Gallente suits bonuses for these, as speed mods are an essential component of Gallente balance in EVE.
I think this is one design element of EVE that would actually translate quite well to this game. I think PG mods should also be moved to high slots. Agreed, I also think shield extenders should be more CPU based and less PG based. I can get behind that. It would make it more difficult to stack your slots full of Complex ones while still having space for PRO weapons. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3281
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Posted - 2013.08.24 07:20:00 -
[3] - Quote
DeadlyAztec11 wrote:No. I like Kinetic Catalyzers exactly where they are. Right now they're just yet another buff to shield tanking.
Think of them like propulsion modules in EVE. Those go in Mid slots specifically to work with the balance between shield and armor tanking.
Dust's equivalent would be high-slots, and this would allow for armor users to "keep up" with their lighter teammates. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3281
|
Posted - 2013.08.24 07:35:00 -
[4] - Quote
ALPHA DECRIPTER wrote:I'm a G-Scout and I currently use shield extenders in my highs 'cause I, frankly, don't see the need for anything else in that slot (so why not? right?) Placing Kincats in the highs would definently give me a bigger tactical advantage as well as allowing me to speed tank (my lows are filled with cardiacs and codebreakers. At proto I use another codebreaker + cpu upgrade to hold everything).
Come to think of it... M-Scouts have more highs then lows.... shotgunners could really make great use of this! (They may even become OP at this point lol) Shotgun still requires a lot of precision with the shot because the cone is so small, so I don't think it'll ever really be that much of an issue.
Exactly as you said, though, putting them in the High slots gives Armor another advantage to help balance it against shield tanking, as well as the movement penalty reductions and HP bonuses for the plates. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3283
|
Posted - 2013.08.24 07:59:00 -
[5] - Quote
Zeylon Rho wrote:It would probably matter more if Kin-cats impacted move speed instead of just Sprint speed. The move speed hit from armor is harder to compensate for than the sprint-speed hit as-is. So, you'd still be less agile with kinetic-cats in highs - with respect to armor tanking anyway. However, you'll be able to get in and out of engagements more rapidly, which means you can still be on par with "lighter" suits in that regard at least. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3289
|
Posted - 2013.08.24 18:47:00 -
[6] - Quote
Aizen Intiki wrote:Alena Ventrallis wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:No. I like Kinetic Catalyzers exactly where they are. Right now they're just yet another buff to shield tanking. Think of them like propulsion modules in EVE. Those go in Mid slots specifically to work with the balance between shield and armor tanking. Dust's equivalent would be high-slots, and this would allow for armor users to "keep up" with their lighter teammates. They are more like nanofiber or overdrives, passively boosting your speed, which belong in the lows. Your thinking an afterburner/microwarpdrive, which requires capacitor to use, as an active module. Do we have AB's or MWD's for dropsuits? That's what I thought. Personally, that's what I see Kinetic Catalyzers as. They boost your sprint speed rather than your movement speed, after all. |
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