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ZDub 303
TeamPlayers EoN.
1790
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Posted - 2013.08.24 01:15:00 -
[1] - Quote
I completely agree with this, however I do think that if armor reps are going to be different on a class by class basis then shield regen should also be different on a class by class basis. |
ZDub 303
TeamPlayers EoN.
1791
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Posted - 2013.08.24 01:24:00 -
[2] - Quote
BL4CKST4R wrote:ZDub 303 wrote:I completely agree with this, however I do think that if armor reps are going to be different on a class by class basis then shield regen should also be different on a class by class basis. Well technically they already are, Caldaris have a higher and faster regen while Caldari have a lower and slower regen.
i guess i meant on a race by race basis sorry lol.
I do agree on the class basis too which the assault bonus has already taken care of (but I think should be changed and having the base regen buffed to match) |
ZDub 303
TeamPlayers EoN.
1791
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Posted - 2013.08.24 01:31:00 -
[3] - Quote
What is the gallente shield regen? Is it not the same 20 as caldaris have?
I mean the the assault bonus should be changed to something better and the base regen should be equal to what is it now with assault 5. |
ZDub 303
TeamPlayers EoN.
1791
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Posted - 2013.08.24 01:57:00 -
[4] - Quote
BL4CKST4R wrote:ZDub 303 wrote:What is the gallente shield regen? Is it not the same 20 as caldaris have?
I mean the the assault bonus should be changed to something better and the base regen should be equal to what is it now with assault 5. Gallente assault is 25 and Gallente logistics is 15, Caldari assault is 31.25 and Caldari Logistics is 20. Also what you is already on my OP Quote:Lastly the bonus to shield repair for the assault suits should be removed and replaced with 2-3% light weapon damage and the level 5 old upgraded added to the dropsuits themselves, so by default Caldari assaults suits will repair shields at 31.25 etc, the Logistics role bonus should also be removed and replaced with the Gallente role bonus, and the Gallente role bonus replaced with something else, and the numbers posted above added to the default logistics suits.
Ah okay I gotcha. I guess I missed that... im so tired from all these battles lol.
I think a 25% weaponry CPU/PG redux for assaults and a 30-50% redux on equipment for logis would be better, and then we normalize CPU/PG on all medium suits.
It opens it up later for weapon modding. |
ZDub 303
TeamPlayers EoN.
1795
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Posted - 2013.08.24 02:51:00 -
[5] - Quote
Meeko Fent wrote:Passive Armor Rep is BAD.
It makes the usage of Armor Reps obsolete.
Why Skill into Armor reps when you don't need them?
To get a faster recharge, at the cost of 150 HP?
They'd be like Shield Rechargers. Sure probably SOMEONE uses them, but they are useless due to the fact that shields recharge naturally.
Sure, SOMEONE might use them after they implement this, but why? You can get WAY more Buffer, by using those slots for Plates, and you still recharge!
-1. Making a type of mods completely pointless is bad design. Point in case, Rechargers. The Reps are a part of the Armor Tanking lifestyle. If the 1.5 Penalty is introduced, which I hope it is, then Shield and Armor Tanks will need the same amount of Skills to be fully effective. Tada.
EDIT- Or, if you do this, Make Plates give similar HP bonuses to extenders.
Not necessarily, energizers are used a lot by shield tankers, it was just that rechargers were UP. |
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