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TrueXer0z
DUST University Ivy League
142
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Posted - 2013.08.23 20:22:00 -
[1] - Quote
My first question would be is: How long in the timer going to be for? (I might have missed it, Sorry if I did.)
Secondly, this might have a ton of issues in Pub matches where one team is redlined. For Example:
If I as a Squad Leader have a couple of my members stay back to guard an objective and they do not get involved with any type of PVP then will they get kicked from the battle? They are doing their job and providing vital coverage of an objective.
Another example would be, I was soloing just now and stayed inside the city while the rest of the team pushed to the outer objectives. My personal objective was to stop anyone trying to "Ninja Hack" the city objectives. For a matter of a few minute I wasn't engaged in any combat at all. At what point does my defence turn into a drop?
I have a couple of friends who run specific games. Their objectives are to provide uplink and nanohive support across the map. They rarely engage in combat unless they are forced to. Sometime working their way to areas very difficult to get to in order to drop uplinks for the team. They also do their best to "Ninja Hack" Objectives. The point being, these are very viable play styles and could suffer due to the timer if it is too short.
If the timer is for an extended period then all one would have to do is engage in pvp once or twice in a match in order to still gain the benefits, which could be simply shooting at a enemy turret once with a sniper rifle.
There are many things that a pvp timer could disrupt depending on its length and what is considered a pvp engagement. I don't totally disagree with the timer. It is a step in the right direction on eliminating AFKing, but there are other things I feel could be taken into consideration. Below are a couple of things I feel could be implemented in a timers place. it doesn't get rid of all AFKing, but it could help.
- Making the MCC a red zone. Players have seconds to be in the MCC before their clone dies. 20 seconds seems like more then enough time to move a clone out of the MCC.
- Define a PVP engagement, for the timer. Player vs. Player or Player Vs. Any Enemy Player/Structure/Vehicle. Does Droping Uplinks or Nanohive count as a PvP Action, or Even Sticking someone with a nanite injector?
- Defining Friendly Red zones from Enemy Red zones. Meaning that you have different timers for being in your friendly red zone to your enemy red zone. This might be an issue with Red line snipers, but it pushes players to use the environment set for the actual engagement. Say you can sit in your friendly redzone for 3 minutes. More then enough time to drop a vehicle and gather your squad for an assault.
Just some food for thought. Thanks for taking the time to read this. |
TrueXer0z
DUST University Ivy League
142
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Posted - 2013.08.23 22:33:00 -
[2] - Quote
I'm a bit surprised this isn't something more people would be concerned about. Consider this a bump, I would love to get some other feedback from others about what they think of the timer. |
TrueXer0z
DUST University Ivy League
154
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Posted - 2013.08.27 19:33:00 -
[3] - Quote
Maken Tosch wrote:This needs to be addressed among other things.
There will be periods of time in which I won't run into a single enemy for much of the match if my team has already redlined the enemy and I'm stuck in the city camping objectives that don't get hacked anymore. Running around should count as pvp action for people like me who often don't get many kills in situations like that.
However, if movement of any kind is considered a pvp action, then this can circumvented by the AFKers by simply attaching a rubber band onto the stick and have the character endlessly run into a wall for longs periods of time.
That said, I would consider a couple of the ideas mentioned by the TrueXer0z. First would be turning the MCC into a redline with probably a 30 second limit to account for the 10 seconds it takes to respawn at the MCC and the standard 20 seconds given to just walk out through the floor.
Then there should be a 3-5 minute redline timer for the friendly redline considering that heavies take a long time to sprint out.
Considering the fact that movement is taken into account I would assume rubber band sales will go up a bit at local stores lol. But, seriously...I have played many games and I won't lie when I say I have afked PvP battles before in those other games. Those games had timers as well, but that was simply avoided by hitting the jump button once every few second while watching a movie.
This is why I suggest the friendly redline(blueline) and the timer to move out of it. It forces the player to move into an area where a enemy can happen chance by the afker and kill him/her. The MCC timer should be a no brainer. It is the safest area to just rubberband into a wall without worrying about anything.
90 seconds is an ok timer, I mean..the likelihood that no one moves within that 90 seconds is very slim unless they are actually afk, but for the afker that has a laptop next to him/her..it is just a minor annoyance. |
TrueXer0z
DUST University Ivy League
155
|
Posted - 2013.08.27 20:02:00 -
[4] - Quote
Vespasian Andendare wrote:lol @ these posts.
PLAY THE GAME. As long as you are PLAYING THE GAME, there is nothing to be concerned with.
Everyone is stressing out to figure out the new way they're going to AFK during matches. "Oh god! If I'm a sniper, will CCP kick me?" Is sniping a normal type of gameplay? Probably safe.
Seriously. Play the damn game. Don't sit in the MCC browsing your skill tree, taking a look at the market, responding to mails, talking on the phone, browsing reddit, or anything. As long as you are playing the game as you should, you have nothing to worry about. If you want to continue to be an asshat and be a drain on your team then you should be kicked.
My question to you is: Why would they even allow you to mess with the market or your fittings in a match? So you can make on the spot changes for your team. GG bad troll. You have 90 seconds to think up something valid or GTFO!
Edit: All joking aside, please try and be constructive. |
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