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King Kobrah
SyNergy Gaming EoN.
1064
|
Posted - 2013.08.23 20:02:00 -
[1] - Quote
Wasn't this supposed to be an infantry fix? Every suit is still unbalanced, logistics can still kill better than most assaults.
I also see nothing on the melee glitch in those notes. |
King Kobrah
SyNergy Gaming EoN.
1064
|
Posted - 2013.08.23 20:05:00 -
[2] - Quote
I watched a melee glitcher singlehandedly stop an organized six man rush in PC...in a matter of seconds.
Regardless, ccp should not allow these glitches in their game |
King Kobrah
SyNergy Gaming EoN.
1064
|
Posted - 2013.08.23 20:07:00 -
[3] - Quote
semperfi1999 wrote:I personally feel like an idiot. I specced into assault thinking....CCP will surely notice that Logis are better than assaults and fix it relatively soon and thus I will spec into the assaults. Nope I was totally wrong. I should have gone with the Mini Logi............. Yeah exactly. I did the same thing, of course ccp is too braindead to realize their classes aren't balanced at all.
Made my decision pretty easy on if I'm buying more AUR ever again. |
King Kobrah
SyNergy Gaming EoN.
1064
|
Posted - 2013.08.23 20:08:00 -
[4] - Quote
RKKR wrote:Did you expect anything else besides lies, hypes and false marketing? Pretty much this....sums up almost every update. |
King Kobrah
SyNergy Gaming EoN.
1066
|
Posted - 2013.08.23 20:12:00 -
[5] - Quote
At least they fixed aiming, now you'll be able to get a good look at those logis out killing your assaults.
5m says aiming is still broken too. Can't wait to relearn a new mouse aiming system after I've adjusted to this terrible over over the past two months. |
King Kobrah
SyNergy Gaming EoN.
1066
|
Posted - 2013.08.23 20:32:00 -
[6] - Quote
Zeylon Rho wrote:I was a bit surprised by the contents myself. This was the "infantry" update, and I wasn't necessarily expecting new suits or weapons, but I thought we'd see changes to dropsuits/racial-passives. exactly, how is this an infantry update at all? where's the real content? two new maps, some visual updates (clearly these are more important than core gameplay mechanics), and chaning values on some weapons/modules......LOL
assault is still a gimped version of logis, logis are still the best slayers, and scouts are still mostly useless...............
how is this an infantry update again, ccp??????? |
King Kobrah
SyNergy Gaming EoN.
1066
|
Posted - 2013.08.23 20:52:00 -
[7] - Quote
ZDub 303 wrote:Still though, i'm really surprised people are still on this train.
Logistics have never been better than assault suits at killing. Higher move and strafe speeds as well as having a side arm while generally make 1v1 vs a good proto assault and proto logi favor the assault substantially. just because some people don't capitalize on the strengths of the the assault suit like they should does not mean that assault suits are less powerful.
The only suit to come close to being as effective was the cal logi prior to 1.3 but they've been nerfed so far into the ground they are not a threat to assault suits any longer.
Giving the assault suits 10-15% damage would be insane. If they do that, they better give logis a hell of a lot more hp or they will be worthless.
Just because a logi with gun game killed your assault suit doesn't make them better at assaulting. Higher move speeds? The only suit with a higher move speed than min logi is min assault, and that's by 0.2. min logi can have more equipment and more HP and more high/low slots than a caldari assault while moving at the exact same speed. caldari assault regens shields at a slightly faster rate.
Yes, clearly assaults are MUCH better at killing than logis.
please don't insult my gun game by saying i die to logistics players |
King Kobrah
SyNergy Gaming EoN.
1066
|
Posted - 2013.08.23 21:16:00 -
[8] - Quote
I didn't account for the sidearm helpfulness, but i do end a lot of 1v1s with one mag of my assault rifle. It should take you less than 1.5 seconds to reload with an AR if you cancel it properly, really only a few extra fractions of a second vs sidearm switching.
plus assaults have such low CPU/PG you have no choice but to use AT LEAST a CPU upgrade, and if you want a good sidearm, you're gonna need a PG upgrade too. There's 2/3 of my low slots used up due to poor game design, while logis can slap on a couple of plates or shield regs to outclass my assault suit.
this update should have fixed stupid **** like that but this is CCP, i never should have gotten my hopes up to begin with. |
King Kobrah
SyNergy Gaming EoN.
1067
|
Posted - 2013.08.23 21:33:00 -
[9] - Quote
i use a proto SMG, i know how valuable it can be in a pinch. I still think statistically, logictics can kill better than an assault.
If you forsake your logi skills and only use bare minimum equipment just to help YOU, removing the need for PG/CPU boosts, wouldn't you feel like you'd be a little more powerful than any assault class? more EHP, stack some damage mods, stand in triage hives...would be hard to take down |
King Kobrah
SyNergy Gaming EoN.
1068
|
Posted - 2013.08.23 21:49:00 -
[10] - Quote
ZDub 303 wrote:King Kobrah wrote:i use a proto SMG, i know how valuable it can be in a pinch. I still think statistically, logictics can kill better than an assault.
If you forsake your logi skills and only use bare minimum equipment just to help YOU, removing the need for PG/CPU boosts, wouldn't you feel like you'd be a little more powerful than any assault class? more EHP, stack some damage mods, stand in triage hives...would be hard to take down It comes down to gun game at that point i think. With higher base stats, we end up with similar EHP now, but assaults are faster, except for min logi. I have logissaulted a lot in pubs and in PC, and I don't find its a big difference personally. It usually comes down to better positioning and who gets blessed with hit detection lol. Ill admit though, the stats on assault dont make up for the loss of equip slots. I seriously think assault frames should get a second equip and logi frames should get a sidearm. It normalizes the field a little while keep a unique flavor to each suit. logis do not need sidearms, they are already way too combat effective. min logi can eclipse the EHP of any assault very easily, especially when those assaults are forced to waste at least one of their low slots on a CPU upgrade, two if you plan on having a proto sidearm and proto equipment.
my main point here is that this was supposed to be an infantry rebalance......yet the majority of infantry remains completely untouched.
blatant lies from CCP |
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