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HowDidThatTaste
Ancient Exiles
3545
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Posted - 2013.08.23 18:11:00 -
[1] - Quote
according to the patch notes
"* The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level"
so they will be removing the 3% reduction to HMG heat build up per level or 15%
we don't know what level they will leave the heat build up cause at the full skill tree the heat build up is manageable at the far end of bullet capacity.
However if they completely remove the 15% bonus and we are back to the basic or beginner level heat build up then that is going to be a huge nerf to the Hmg. if I remember correctly you over heat at 100-130 bullets before you go into a frozen state for 8 seconds where you cant defend yourself, no melee, nades, sidearm just vulnerable for 8 seconds while you pound the hmg.
not having a skill to bring this down will make the hmg a frustrating weapon to enjoy. so the question to ccp is what level of over heat will you be leaving the hmg at?
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HowDidThatTaste
Ancient Exiles
3545
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Posted - 2013.08.23 18:40:00 -
[2] - Quote
Disturbingly Bored wrote:Use MH-82 or Boundless and you'll be fine. MH-82 you'd need to be a bit careful with, but it's near physically impossible overheat a Boundless in its current state. I'm pretty sure I'll adjust in a match or two, and the much lower kick will be nice.
Basic HMG, yes, will overheat like a Husky in the Everglades.
but right now we have a 15% decrease to the overheat skill tree , yes they are perfect right now but take away that skill tree and what happens? play an alt without those skills and you will see what im talking about. unfortunately the only way to get higher tiered weapons is to skill this lower hmg overheat |
HowDidThatTaste
Ancient Exiles
3548
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Posted - 2013.08.23 19:38:00 -
[3] - Quote
Scheneighnay McBob wrote:FATPrincess - XOXO wrote:Of course it is. The HMG doesn't have that much recoil. Should have feedback damage so that sentinel bonus is useful...lol.
-XOXO If you've ever fired for a significant amount of time (necessary for super-high accuracy/damage) you'll know that the amount of recoil makes controlling the HMG extremely difficult.
I cant say the kick ever bother me. however now we will over heat long before the kick would have had much of an effect any way |
HowDidThatTaste
Ancient Exiles
3548
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Posted - 2013.08.23 19:54:00 -
[4] - Quote
it just seems like a t typical patch 1 step forward two steps backward. surely they considered the heat build up into removing the sill tree entirely right or is this just a lol ccp screw up? |
HowDidThatTaste
Ancient Exiles
3548
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Posted - 2013.08.23 19:58:00 -
[5] - Quote
Disturbingly Bored wrote:Torr Wrath wrote:If you mastered the HMG you already know how to ignore the recoil/kick while not losing an noticeable ROF and still firing till the gun overheats if you want. *shrug* If you mastered the HMG, you knew how to not overheat even the basic gun. 15% is a noticeable change, but it isn't a huge one. You'll still be able to turn several people into red paste before overheating with the damage it spits out.
pretty sure everyone who went through closed beta knows the very first thing you skilled into with the hmg was the reduction in overheating I wonder why? cause it is a total pain in the ass locking up for 8 seconds when you need to keep firing.
im just trying to head off the backlash this will cause. im sure most heavies here would be happy to leave the kick where it is to have the hmg overheat skill stay where it is. |
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