Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Bullet Cluster
763
|
Posted - 2013.08.23 14:15:00 -
[1] - Quote
I've always wondered this and I figured since squad shared vision is getting changed...this was a good time to ask. |
Oso Peresoso
RisingSuns
631
|
Posted - 2013.08.23 14:16:00 -
[2] - Quote
no |
Arkena Wyrnspire
Turalyon 514
2712
|
Posted - 2013.08.23 14:16:00 -
[3] - Quote
No. |
Sgt Kirk
SyNergy Gaming EoN.
1253
|
Posted - 2013.08.23 14:17:00 -
[4] - Quote
I have no clue tbh.
It says they use dB but CCP logic, you'd never know. |
Cody Sietz
Bullet Cluster
763
|
Posted - 2013.08.23 14:18:00 -
[5] - Quote
Guess they are saving that for when they add suppressors. |
Beren Hurin
The Vanguardians
1189
|
Posted - 2013.08.23 14:18:00 -
[6] - Quote
can't find it now, but a dev confirmed a while back that running/jumping/shooting/crouching/slowwalking do not affect dB/profile appearance on minimap at all. |
Cody Sietz
Bullet Cluster
764
|
Posted - 2013.08.23 14:21:00 -
[7] - Quote
Sgt Kirk wrote:I have no clue tbh.
It says they use dB but CCP logic, you'd never know. I can never tell, I even stalked a sniper in the hills for a bit...and he would kind of light up randomly. Couldn't tell if it was other people lighting him up or not...R.I.P test sniper subject. |
Cody Sietz
Bullet Cluster
764
|
Posted - 2013.08.23 14:23:00 -
[8] - Quote
Beren Hurin wrote:can't find it now, but a dev confirmed a while back that running/jumping/shooting/crouching/slowwalking do not affect dB/profile appearance on minimap at all. Thank you. Its weird how much stuff I don't know after playing this game for so long. |
Marc Rime
Zumari Force Projection Caldari State
150
|
Posted - 2013.08.23 14:24:00 -
[9] - Quote
No.
I think they should though, especially if they're firing in your direction.
And vehicles should show up.
Also the scanner should work in 360-¦ instead if being limited to your field of view and have more range. |
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
3
|
Posted - 2013.08.23 14:25:00 -
[10] - Quote
My understanding is that it didn't. It's on here somewhere, I remember from when I was just lurking. |
|
Funkmaster Whale
0uter.Heaven
268
|
Posted - 2013.08.23 14:26:00 -
[11] - Quote
Enemy chevrons appear on your minimap when:
(a) They are in range and your or one of your nearby teammates's passive scanning precision is low enough to pick them up. (b) You or a friendly has "spotted" (meaning looked at or targeted) an enemy and they are within range of your minimap. (c) You or a friendly has used an active scanner to pick them up.
In the next patch, the scanning still works the same but if your squad member picks someone up you won't see them unless they've used an active scanner. |
Vrain Matari
ZionTCD
733
|
Posted - 2013.08.23 14:28:00 -
[12] - Quote
Cody Sietz wrote:I've always wondered this and I figured since squad shared vision is getting changed...this was a good time to ask. Right now, no. That came straight from a dev on these forums but I don't have the reference for you. Sorry, at work.
But in the same post i recall that said dev did say that enriching the scanning mechanics was something they were interesed in for the future. |
DISGRUNTLEDev
Ancient Exiles
38
|
Posted - 2013.08.23 14:31:00 -
[13] - Quote
As a scout for all of uprising and a stealth assault before that, I really care about the radar. And after a year and some change of playing, I have no F-ing clue how it works. Maxed suit bonus on a scout and profile dampening (puts me at about 30 db), still have problems sneaking up on a sniping heavy. I've been seen around corners with no direct line of sight. I just don't understand how it works/doesn't work at all. I would say its very, very broken, but no one cares. |
Csikszent Mihalyi
DUST University Ivy League
68
|
Posted - 2013.08.23 14:31:00 -
[14] - Quote
Funkmaster Whale wrote:Enemy chevrons appear on your minimap when:
(a) They are in range and your or one of your nearby teammates's passive scanning precision is low enough to pick them up. (b) You or a friendly has "spotted" (meaning looked at or targeted) an enemy and they are within range of your minimap. (c) You or a friendly has used an active scanner to pick them up.
In the next patch, the scanning still works the same but if your squad member picks someone up you won't see them unless they've used an active scanner.
This is the part I still find confusing. I mostly play solo and it does seem that reds light up when nearby blueberries spot them, so how does this relate to this "shared squad vision"? What advantages do squads get, or is this actually what is meant by it? I'm just wondering if this will also change for solo players or if we are talking about something completely different. |
Beren Hurin
The Vanguardians
1192
|
Posted - 2013.08.23 14:32:00 -
[15] - Quote
If there was a dB profile boost to a suit from a module it should be a drawback of kincats not shields. But it would only apply when a player is sprinting.
STD/ADV/PRO +10%/+15%/+20% dB while sprinting. |
Beren Hurin
The Vanguardians
1192
|
Posted - 2013.08.23 14:33:00 -
[16] - Quote
Csikszent Mihalyi wrote:Funkmaster Whale wrote:Enemy chevrons appear on your minimap when:
(a) They are in range and your or one of your nearby teammates's passive scanning precision is low enough to pick them up. (b) You or a friendly has "spotted" (meaning looked at or targeted) an enemy and they are within range of your minimap. (c) You or a friendly has used an active scanner to pick them up.
In the next patch, the scanning still works the same but if your squad member picks someone up you won't see them unless they've used an active scanner. This is the part I still find confusing. I mostly play solo and it does seem that reds light up when nearby blueberries spot them, so how does this relate to this "shared squad vision"? What advantages do squads get, or is this actually what is meant by it? I'm just wondering if this will also change for solo players or if we are talking about something completely different.
Squads will see a bunch of red dots only when an active scanner in the squad picks them up. Otherwise you will have to communicate locations and rely on your OWN passive scan and LOS.
I'm somewhat convinced that in public matches all unsquadded players are treated as being in the same squad for tacnet purposes. However for WP purposes they are in their own squad. |
Csikszent Mihalyi
DUST University Ivy League
68
|
Posted - 2013.08.23 14:48:00 -
[17] - Quote
Beren Hurin wrote:I'm somewhat convinced that in public matches all unsquadded players are treated as being in the same squad for tacnet purposes. However for WP purposes they are in their own squad.
That would make sense, but at the same time it's kind of hard to believe because that would put squads at a disadvantage to some extend.
It seems nobody really knows for sure and we're all just guessing? :) |
|
|
|
Pages: 1 :: [one page] |