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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Reav Hannari
Red Rock Outriders
1012
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Posted - 2013.08.23 12:39:00 -
[1] - Quote
*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
As a swarm user and rarely a vehicle driver I still feel this is HOLY BALLS THIS IS NOW OP! |
Reav Hannari
Red Rock Outriders
1012
|
Posted - 2013.08.23 12:48:00 -
[2] - Quote
Outpost and battlegrounds are the only new content. The rest is fixes and polish.
I like shiny and new places to explode. More maps is always a very good thing. I will be patient and wait for the full racial line-up. I will be patient. I will be patient!
I'm not patient. I feel like a kid waiting for his new favorite toy but mommy just keeps saying, "you'll shoot your eye out." |
Reav Hannari
Red Rock Outriders
1012
|
Posted - 2013.08.23 12:56:00 -
[3] - Quote
G Torq wrote:Reav Hannari wrote:*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
As a swarm user and rarely a vehicle driver I still feel this is HOLY BALLS THIS IS NOW OP! Patch Notes wrote:The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% Have fun reloading more often
Reloading is not a problem. Minor change to lock on but basically about SIX times as many volleys as before. LLAV may still run away but tanks are doomed. I'll wait for deployment for final judgement but this is one of those things it would have been nice to discuss before it was set in stone.
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Reav Hannari
Red Rock Outriders
1012
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Posted - 2013.08.23 13:00:00 -
[4] - Quote
Sgt Pseudo wrote:Reav Hannari wrote:*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
As a swarm user and rarely a vehicle driver I still feel this is HOLY BALLS THIS IS NOW OP! isn't the clip size reduced through the skill change?
I'd like confirmation on this. Is it max ammo on loaded ammo that is being changed? I only have Swarm Ops to 3 and none of the support skills so my ammo was just about factory standard already. As a barely trained user it feels like I'll be making dents much faster in my targets.
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Reav Hannari
Red Rock Outriders
1013
|
Posted - 2013.08.23 13:14:00 -
[5] - Quote
Beren Hurin wrote:If I've done my math right, that makes 6 maps with rotating sockets and 3 with static/no/ or medium sockets. And with 4 outposts/large sockets...
In skirmish that's 27 different map combinations if you don't count medium socket variety. This build we had 12.
IOW you will play the same map in a row half as often, and even then, it probably won't look quite the same given moods (which aren't in the notes), skyboxes, and medium sockets.
This one is supposed to be another Gallente styled outpost. The next one which was started shortly after should be the first of the Minmatar. It'll be nice to start seeing more racial varieties.
It'd also be cool, once they have all racial structures available, to have them be the basis for faction warfare. If it's a traditionally Amarr planet it should have all Amarr structures. |
Reav Hannari
Red Rock Outriders
1014
|
Posted - 2013.08.23 13:23:00 -
[6] - Quote
InsidiousN wrote:... stuff...
I'm guessing you've never had a crappy day and said stuff you shouldn't have. Just let it go. |
Reav Hannari
Red Rock Outriders
1018
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Posted - 2013.08.23 16:26:00 -
[7] - Quote
Mossellia Delt wrote:CCP screws over scouts so much that they are not worth playing now, THEN takes away MMC camping? Well, im quiting the game till 1.6 or 1.7 or whenever they fix scout suits.
Also thanks for buffing kb/m when gamepads are already **** compaired to them.
Scout is my secondary role and I don't have any issues placing in the top three in match using a DS3. I'm also old with slow reactions. What are you trying to do as a scout that you think they are not even worth playing?
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