DJINN leukoplast
Hellstorm Inc League of Infamy
1058
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Posted - 2013.08.23 21:55:00 -
[1] - Quote
Very nice, some excellent changes coming!
* Removed rotation modifier on heavy frames - all frames can now rotate at the same speed - So does this mean a heavy will be able to turn as fast as a scout? If so this will probably have a negative impact on forge guns, as the turn speed (since we have no ADS) being faster, will make it harder to get precise shots.
* Team member chevrons now only visible when they are in line of sight. - This will probably change up the gameplay quite a bit, and hopefully result in less blob warfare. As it is now everybody just runs towards all the blues and blobs up, but if they are only shown via line of sight, it may make things more interesting.
* Instant Battles are now all combined into Public Contracts; players can now select which game modes they wish to queue for allowing them to now queue for multiple game modes - Not sure what this means, are you saying we can queue for ambush, then queue for skirmish, then queue for domination and the game will auto-queue as soon as we get out of a battle? Or is it more along the lines of selecting multiple modes, and whichever one first become available will be the one we join? Can we queue multiple times in one gamemode?
* Matchmaking has been rebuilt from the ground up to offer more balanced matches, more flexibility, and future proofing - I sure hope this works good Null!! Matchmaking has been so ridiculous as of late. If it doesn't work and we still are seeing squad stomps vs no squads, any chance for squad-free modes, pretty please?
* Matchmaking will now vary wait times in order to try and build better teams - I just hope this doesn't mean we will be waiting around forever to join matches or get mostly empty rooms for entire rounds.
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% - With the reduced fire interval all the way down to 0.3 and the 5% reduction bonus per level, this means with operations at level 5 they will have a 1 second lock time and a 0.3 fire interval. I hate vehicles more than most, but with these stats the swarms will be able to be spammed like crazy. Although it will put the weapon more on par with the assault forge, which I do like the sounds of.
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DJINN leukoplast
Hellstorm Inc League of Infamy
1058
|
Posted - 2013.08.23 22:04:00 -
[2] - Quote
Leadfoot10 wrote:Looks like an awesome set of updates.
Only one I am scratching my head on is the swarm buff. But unlike the freakoutery I read here, I will take a wait and see on that one, and would encourage others to do the same.
Thanks for the early patch notes.
I believe the swarm changes are meant to make low-end swarms less effective, but make dedicated AV players who have proto swarms more effective. All the tankers complained about militia swarms dominating them, so CCP made it so they are less useful than they are now, but more rewarding if you spend the SP to get higher end swarms.
Also this may be a hint at what is coming in 1.5, we might need all the AV firepower we can get when these tank scrubs get their proto tanks back (and probably several other buffs to their modules and whatnot). |