Celus Ivara
DUST University Ivy League
89
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Posted - 2013.08.23 19:06:00 -
[1] - Quote
I posted this in our internal corp forums, figured it may be useful to reblog it here:
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So these are the ones that jumped out at me, and weren't in the earlier dev blog. Red text are my comments on particular items.
F-Yes: * Hooked up the end of match summary screen for the previous battle to the Neocom. Players can now access the last match's stats and player list Been wanting this for months. :) * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game Holy cats! Why didn't CCP lead with this bit of info? 1.4 could be just this one line and it'd be beloved by all!
Yay: * The Amarr Laser Rifle has a new red-dot sight, replacing the old iron-sight * Increased ADS (aim down sights) aiming speed with the Amarr Laser Rifle * Added HUD translucency option There'd been requests by players to be able to toggle the HUD off; this may be a response to that. * Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66) * Updated equipment deployment system to prevent deployment failures * Matchmaking has been rebuilt from the ground up to offer more balanced matches, more flexibility, and future proofing Other dev quotes on the forums imply that 1.4 provides only the groundwork for a future matchmaking fix, but the above patch note implies some improvements may already be in 1.4. ??? * Resolved voice chat connectivity issues related to Vivox
Not Sure: (most of these are weapons I don't use, so can't comment on) * Increased the strafe speeds for all dropsuits from their values in Uprising 1.1 (net result is slower speeds than Uprising 1.3) Do we move faster or slower now? I'm confused. * Removed rotation modifier on heavy frames - all frames can now rotate at the same speed Heavies needed def some love, but changes that remove a role's defining features aren't the sort of balencing I like. Personlly speaking, something like letting them shoot farther and giving them a slight boost to armor regeneration would've been what I would have gone with. * All heavy weapon reload skills now provide a 5% bonus, up from 3% * The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level * The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affects the base and Assault variants
Boo: Nothing really. :)
Holy Kitten!!!!!: * Mouse rotation speed caps have been removed Wait, are mouse players God now? More so than they were before?? * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 So instead of 3.2 sec between swarms we get 1.7? Are you kidding me?? And if you factor in the new lock-on time skill above, that time goes down to 1.3 sec! AV roles being able to shoot 2.5x faster is balanced how??? I'm not even specced into vehicles and I know this is absurd.
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BTW, this is worth noting: * All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000
This would change how many Skill Points are taken up by these skills. Unless CCP leaves you with dead SP put into a skill that now takes less points to upgrade than before, everyone who has any of these skills is either getting a full respec, or some lesser version that only targets those skills. |