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Arkena Wyrnspire
Turalyon 514
2706
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Posted - 2013.08.23 07:14:00 -
[1] - Quote
Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except you're losing accuracy and significant range.
Iridium is somewhat meh. The RoF penalty is quite significant compared to the range buff. Nobody would use iron. Does optimization mean a reduction in fitting resources? That wouldn't really matter. Losing a ton of damage for a few percent more range is not a good tradeoff.
Lead doesn't even have the range going for it.
Plutonium... I suppose that it might be vaguely useful for fitting. Certainly better than the other options which penalize your damage output.
Thorium is king. That RoF bonus gives a massive increase to dps.
Tungsten - Explain why you would sacrifice a load of range, some accuracy, and RoF so that you can get 'slightly more accuracy per second'.
Uranium - Range penalty is too big for the damage increase.
Anti-vehicle - No. AV grenades are already available. Having the AR be literally able to kill tanks is a horrible idea and I suspect a tanker will be here soon to whine about it.
Shield-piercing - Actually a good idea. Armour piercing would be as well.
Blast charges - **** NO NO NO NO NO ABSOLUTELY NOT NO OH CHRIST NO WHY DID YOU POST THIS NO
I may be coming off slightly harsh here. Ammunition is a nice idea, and I'd like to see it. But the numbers you've got here don't work. And blast charges, **** no. |
Arkena Wyrnspire
Turalyon 514
2706
|
Posted - 2013.08.23 07:30:00 -
[2] - Quote
gargantuise aaron wrote:Blast charges damage -10% But I do like the idea Not even that. This is creating a pinpoint accuracy weapon that far, far out damages the MD in terms of raw dps and then giving it BLAST RADIUS so you don't even need to aim. Do you understand why this is a bad idea? There are already people complaining about the MD. How much do you think they'd complain about a weapon with three times the damage, pinpoint accuracy, and the same splash radius? |
Arkena Wyrnspire
Turalyon 514
2717
|
Posted - 2013.08.23 17:47:00 -
[3] - Quote
Lillica Deathdealer wrote:Arkena Wyrnspire wrote:Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except you're losing accuracy and significant range.
Iridium is somewhat meh. The RoF penalty is quite significant compared to the range buff. Nobody would use iron. Does optimization mean a reduction in fitting resources? That wouldn't really matter. Losing a ton of damage for a few percent more range is not a good tradeoff.
Lead doesn't even have the range going for it.
Plutonium... I suppose that it might be vaguely useful for fitting. Certainly better than the other options which penalize your damage output.
Thorium is king. That RoF bonus gives a massive increase to dps.
Tungsten - Explain why you would sacrifice a load of range, some accuracy, and RoF so that you can get 'slightly more accuracy per second'. Also, you're increasing the penalty each level for no gain in the bonus. That seems more than a bit odd.
Uranium - Range penalty is too big for the damage increase.
Anti-vehicle - No. AV grenades are already available. Having the AR be literally able to kill tanks is a horrible idea and I suspect a tanker will be here soon to whine about it.
Shield-piercing - Actually a good idea. Armour piercing would be as well. One thing about these though, the bonus is a little too high for the penalty.
Blast charges - **** NO NO NO NO NO ABSOLUTELY NOT NO OH CHRIST NO WHY DID YOU POST THIS NO
I may be coming off slightly harsh here. Ammunition is a nice idea, and I'd like to see it. But the numbers you've got here don't work. And blast charges, **** no. Sooo... You finally said it? You want ARs to fill literally EVERY role on the battlefield?
Can you read? That's the complete opposite of what I said. |
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